[General] #Which energy system should be used with XyCraft related machines. #Allowed Values: Xynergy, ForgeEnergy energy_paradigm = "Xynergy" [BasicMachines] #Allow the Water Block to fill a fluid container with water water_block_fills_container = true #Allow the Fluid Void to empty a fluid container fluid_void_empties_container = true #How many planters in a line are allowed to accelerate a plant growth #Range: 1 ~ 128 planter_limit = 16 #How frequently does the Fabricator try to craft its recipe in ticks. #Range: 5 ~ 200 fabricator_craft_frequency = 10 #How frequently does the Extractor try to revalidate its recipe in ticks. #Range: 5 ~ 200 extractor_revalidate_frequency = 10 #How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere. #Range: 3 ~ 32 balloon_on_a_stick_radius = 9 #How large of a radius should the player be able to fly around a hover pylon #Range: 8 ~ 64 hover_pylon_range = 16 #How large of a radius should the collector be allowed to pick up items #Range: 1 ~ 64 collector_pickup_range = 3 [BasicMachines.LightField] #How Large of a radius should spawns be prevented #Range: 4 ~ 128 light_field_range = 24 #Determines if a light field block can prevent a siege from occurring. light_field_siege_prevention = true #Determines if a light field block can prevent endermen from warping to within the field range. light_field_ender_warp_prevention = true #How much can a void container pull at once. Note, this is only how much it can draw itself, anything pushed to it will be voided immediately still! [BasicMachines.HydroPump] #How frequently a cycle happens in ticks #Range: 5 ~ 1200 hydro_pump_process_frequency = 10 #How much fluid can the hydro pump push in a single cycle in milli-buckets #Range: > 0 hydro_pump_fluid_push_amount = 100 #How much fluid can an external source pull in milli-buckets #Range: > 0 hydro_pump_fluid_external_pull_amount = 1000000000 [BasicMachines.VoidContainment] #How frequently a cycle happens in ticks #Range: 5 ~ 1200 void_containment_process_frequency = 10 #How many items can the void containment pull in a single process #Range: 0 ~ 576 void_containment_item_pull_amount = 8 #How much fluid can the void containment pull in a single process in milli-buckets #Range: 0 ~ 1000 void_containment_fluid_pull_amount = 100 #How much forge energy can the void containment pull in a single process #Range: > 0 void_containment_power_pull_amount = 100 #How much can a Creative Selector create. note, this is only how much it can push, anything pulling can pull as much as it desires! [BasicMachines.Selector] #How frequently a cycle happens in ticks #Range: 5 ~ 1200 selector_process_frequency = 5 #How many items can the selector push per cycle #Range: 1 ~ 576 selector_item_amount = 64 #How much fluid can the selector push per cycle in milli-buckets #Range: 1 ~ 1000000000 selector_fluid_amount = 1000000000 #How much forge energy can the selector push per cycle #Range: > 1 selector_energy_amount = 16000 [MultiBlocks] #Cuboid fluid storage. [MultiBlocks.Tank] #Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive). #Range: 3 ~ 33 tank_size_limit = 13 #How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB) #Range: 1 ~ 64000 tank_storage_per_block = 8000 #How frequently a tank will tick. #Range: 5 ~ 20 tank_tick_rate = 10 [EnergyContainers] [EnergyContainers.Duracell] #Power capacity #Range: > 1 duracell_capacity = 1000 #Extraction rate #Range: > 0 duracell_extraction_rate = 20 #Charge rate #Range: > 0 duracell_receive_rate = 20