[starting_health] #Number of hearts the player starts with (2 health = 1 heart) (range 2-20, default 6) base_health = 6.0 [regen_factor] #Time it takes (in ticks) for the player to passively regain 1 health (½ heart) (range 20-200, default 100) base_regen_rate = 100.0 [regen_cooldown] #Delay (in ticks) before regeneration starts after taking damage (range 20-600, default 60) (0 to disable the cooldown) regen_cooldown = 60.0 [food_duration] #Time (in seconds) that food should last per saturation level (range 60-600, default 180) food_duration = 180.0 [unstackable_food_duration] #Increased duration for food items that don't stack up to 64 (boolean, default = true) bonus_duration = true [food_timeout_damage] #Damages the player when the timer of a food slot runs out (boolean, default = true) timeout_damage = true [food_depletion_during_sleep] #Sleeping consumes half the duration of current eaten foods (boolean, default = false) sleep_depletion = false [saturation_handling] #Allows consumables to apply saturation and food-related effects (not recommended) (boolean, default = false) allow_saturation = false