#Particular Mod Configuration [general] #Enable/Disable Effects [general.enabledEffects] #Enable water splash particles waterSplash = true #Enable cascade particles cascades = true #Enable waterfall spray particles waterfallSpray = false #Enable firefly particles fireflies = true #Enable falling leaves particles fallingLeaves = true #Enable cave dust particles caveDust = true #Enable chest bubbles chestBubbles = true #Enable soul sand bubbles soulSandBubbles = true #Enable barrel bubbles barrelBubbles = true #Enable popping bubbles poppingBubbles = true #Enable rain ripples rainRipples = false #Enable water drip ripples waterDripRipples = false #Enable cake eating particles cakeEatingParticles = true #Enable emissive lava drips emissiveLavaDrips = true #Enable lava splash particles when entities hit lava lavaSplash = true #Advanced Particle Settings [general.advancedSettings] [general.advancedSettings.fireflySettings] #Time when fireflies start spawning #Range: 0 ~ 23999 startTime = 12000 #Time when fireflies stop spawning #Range: 0 ~ 23999 endTime = 23000 #Minimum temperature for fireflies to spawn #Range: 0.0 ~ 2.0 minTemp = 0.5 #Maximum temperature for fireflies to spawn #Range: 0.0 ~ 2.0 maxTemp = 0.9900000095367432 #Whether fireflies can spawn in rain canSpawnInRain = false #Biomes where fireflies always spawn (bypasses temperature check). Example: "minecraft:swamp" biomes = [] #Extra blocks that spawn fireflies. Example: "tfc:plant/cattail" spawnBlocks = [] #Per-biome firefly RGB hex tints. Format: "biomeId|RRGGBB". Example: "minecraft:swamp|FFD27F". Takes priority over fireflyColorPool. biomeColors = [] #Random RGB hex colors picked per firefly when no biomeColors entry matches. Empty = use built-in yellow/blue/red mix. Format: "RRGGBB". colorPool = [] [general.advancedSettings.fireflySettings.frequencyModifiers] #Daily random factors for firefly spawning dailyRandom = [0.0, 0.0, 0.0, 0.33, 0.66, 1.0] #Frequency modifier for grass #Range: 0.0 ~ 1.0 grass = 0.16666666666666666 #Frequency modifier for tall grass #Range: 0.0 ~ 1.0 tallGrass = 0.08333333333333333 #Frequency modifier for flowers #Range: 0.0 ~ 1.0 flowers = 1.0 #Frequency modifier for tall flowers #Range: 0.0 ~ 1.0 tallFlowers = 0.5 #Frequency modifier for blocks listed in fireflySpawnBlocks #Range: 0.0 ~ 1.0 customBlocks = 0.16666666666666666 [general.advancedSettings.fallingLeavesSettings] #Chance of spawning falling leaves (higher = less frequent) #Range: > 1 spawnChance = 60 #Whether falling leaves create ripples when landing on water spawnRipples = true #Whether falling leaves lay flat on the ground layFlatOnGround = true #Whether falling leaves lay at right angles layFlatRightAngles = false [general.advancedSettings.caveDustSettings] #Chance of spawning cave dust (higher = less frequent) #Range: > 1 spawnChance = 700 #Base maximum age of cave dust particles #Range: > 1 baseMaxAge = 200 #OwOColor of cave dust particles (RGB hex) #Range: 0 ~ 16777215 color = 8421504 #Duration of fade effect for cave dust particles #Range: > 0 fadeDuration = 20 #Maximum acceleration of cave dust particles #Range: 0.0 ~ 1.0 maxAcceleration = 0.029999999329447746 #Chance of changing acceleration for cave dust particles #Range: > 1 accelChangeChance = 180 #Biomes where cave dust won't spawn excludeBiomes = ["minecraft:lush_caves", "minecraft:dripstone_caves", "minecraft:deep_dark"] [general.advancedSettings.customFluidsSettings] #Fluid IDs treated like vanilla water for splash, rain ripples, and waterfall spray. Example: "tfc:river_water" waterLikeFluids = ["tfc:river_water", "tfc:flowing_salt_water", "tfc:salt_water", "tfc:flowing_spring_water", "tfc:spring_water"] #Flowing,source fluid pairs that produce cascade waterfalls. Example: "mymod:flowing_water,mymod:water". TFC fluids do not produce cascades because they have no flowing variant. cascadeFluidPairs = [] [general.advancedSettings.waterSplashSettings] #Minimum fall distance (in blocks) required to trigger water splash particles #Range: 0.0 ~ 100.0 minFallDistance = 0.0 #Whether small splashes should emit water droplet particles smallDroplets = false #Opacity of water and lava splash particles #Range: 0.0 ~ 1.0 splashOpacity = 0.75 #Whether soft water entries should emit bubbles and tiny falling-water droplets instead of a full splash softEntryParticles = true #Use 1-voxel cuboid particles for waterfall spray cuboidWaterfallSpray = false #Use 1-voxel cuboid particles for splash droplets cuboidSplashDroplets = true #Tint cuboid waterfall spray using the local biome water color waterCuboidBiomeTint = true #Fallback color of cuboid waterfall spray when biome tinting is disabled (RGB hex) #Range: 0 ~ 16777215 waterCuboidColor = 16777215 #Color of cuboid lava droplets (RGB hex) #Range: 0 ~ 16777215 lavaCuboidColor = 16738335