# Config for GAG
# If you're a modpack maker, use the defaultconfigs folder instead!

{
	# Settings related to dynamite
	dynamite: {
		# Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite
		# (This value is random and biased towards dropping less the more fish were already hit by the explosion)
		# Default: 5
		# Range: 0 ~ 16
		fishingAdditionalLoot: 5
		
		# Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish
		# Default: true
		fishingDamageAll: true
		
		# Controls whether the Fishing Dynamite should instakill fish
		# If false, the Fishing Dynamite will instead deal 2x damage to fish
		# Default: true
		fishingInstakillFish: true
		
		# Radius (in blocks) of the Fishing Dynamite's explosion, default is 4
		# Default: 4
		# Range: 1 ~ 64
		fishingRadius: 4
		
		# Controls what entities the Fishing Dynamite should target as fish
		# Valid values are: tag, water_animal, abstract_fish, hybrid (default)
		# tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default
		# water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals!
		# abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish
		# hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable
		# Default: "hybrid"
		# Valid values: "tag", "water_animal", "abstract_fish", "hybrid"
		fishingTargetFilter: "hybrid"
		
		# Controls whether the Mining Dynamite should give the Haste status effect if it hits a player
		# Default: true
		miningGivesHaste: true
		
		# Radius (in blocks) of the Mining Dynamite's explosion, default is 7
		# Default: 7
		# Range: 1 ~ 64
		miningRadius: 7
	}
	
	# Settings related to the Escape Rope
	escape_rope: {
		# Time (in ticks) the player has to wait after using the rope, default is 10 seconds
		# Default: 200
		# Range: 0 ~ 72000
		cooldown: 200
		
		# Maximum durability of the rope, default is 512
		# Default: 512
		# Range: 0 ~ 32767
		durability: 512
		
		# Time (in ticks) it takes to use the rope, default is 3 seconds
		# Default: 60
		# Range: 0 ~ 72000
		warmup: 60
	}
	
	# Settings related to the Hearthstone
	hearthstone: {
		# Whether the stone should teleport a player to the spawn point if they have no respawn point
		# Default: true
		allowSpawn: true
		
		# Time (in ticks) the player has to wait after using the stone, default is 60 seconds
		# Default: 1200
		# Range: 0 ~ 72000
		cooldown: 1200
		
		# Damage multiplier for using the stone across dimensions, default is 2
		# Set to -1 to disable teleporting across dimensions
		# Default: 2
		# Range: -∞ ~ +∞
		dimensionMultiplier: 2
		
		# Maximum durability of the stone, default is 64
		# Default: 64
		# Range: 0 ~ 32767
		durability: 64
		
		# Maximum durability of the energized hearthstone, default is 256
		# Default: 256
		# Range: 0 ~ 32767
		energizedDurability: 256
		
		# Whether the stone should ignore checking whether the spawn block is still valid and unobstructed
		# Default: false
		ignoreSpawnBlock: false
		
		# Maximum range of the stone, set to -1 for unlimited range
		# Default: -1
		# Range: -∞ ~ +∞
		range: -1
		
		# Whether the stone should use a charge on the player's respawn anchor, if applicable
		# Default: true
		useAnchorCharge: true
		
		# Time (in ticks) it takes to use the stone, default is 5 seconds
		# Default: 100
		# Range: 0 ~ 72000
		warmup: 100
	}
	
	# Settings related to miscellaneous items and features
	misc: {
		# Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32
		# Default: 64
		# Range: 1 ~ 512
		noSolicitorsRadius: 64
	}
	
	# Settings related to the Sands Of Time mechanic
	# (You can also selectively disable this mechanic for certain block entities using the gag:do_not_accelerate tag)
	sands_of_time: {
		# Whether the Temporal Pouch is allowed to accelerate random ticks
		# Default: true
		allowRandomTicks: true
		
		# Time (in seconds) that a block is accelerated per use, default is 30 seconds
		# This determines the 'worth' of grains as displayed in the Pouch's tooltip
		# Default: 30
		# Range: 1 ~ 60
		durationPerUse: 30
		
		# [NYI] Amount of grains one Sand Of Time yields
		# Default: 32
		# Range: 1 ~ 2147483647
		grainsPerSand: 32
		
		# Amount of grains used per click of the Temporal Pouch
		# (Since the actual sands are NYI, this is currently just equivalent to the 'ticks' used per click)
		# Default: 600
		# Range: 1 ~ 2147483647
		grainsUsed: 600
		
		# If true, the Sands Of Time mechanic will instead *only* work in the levels specified in the levelFilter list
		# Default: false
		invertLevelFilter: false
		
		# List of levels that the Sands Of Time mechanic will not work in
		# Default: []
		levelFilter: [ ]
		
		# Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256
		# Default: 8
		# Range: 1 ~ 16
		maxRate: 8
		
		# Max amount of grains a Pouch can hold
		# Default: 2147483647
		# Range: 0 ~ 2147483647
		pouchCapacity: 2147483647
		
		# Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated
		# On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick)
		# Actual value is (config value) / (random tick game rule)
		# Default: 4096
		# Range: 256 ~ 65536
		randomTickChance: 4096
	}
}
