#Animus Configuration [animus] [animus.general] #Mute the Ender Dragon death sound muteDragon = false #Mute the Wither spawn sound muteWither = false #Allow rituals to kill mobs with potion effects canKillBuffedMobs = true #Amount of blood to add to altar per Blood Apple #Range: 1 ~ 10000 bloodPerApple = 50 [animus.rituals] #Allow Ritual of Culling to kill boss monsters (Wither, Ender Dragon, etc.) killBoss = true #Extra LP cost for killing boss monsters #Range: 0 ~ 1000000 bossCost = 25000 #Allow Ritual of Culling to destroy primed TNT CullingKillsTnT = true #Enable debug logging for Ritual of Culling CullingDebug = false #Horizontal range in blocks for Ritual of Culling effect area #Range: 1 ~ 64 cullingRange = 10 #Vertical range in blocks for Ritual of Culling effect area (extends both above AND below the ritual stone) #Range: 1 ~ 64 cullingVerticalRange = 10 #Amount of LP added to the Blood Altar per entity killed by Ritual of Culling #Range: 1 ~ 10000 cullingLpPerKill = 200 #LP cost per mob spawned by Ritual of Peaceful Beckoning #Range: 1 ~ 100000 peacefulBeckoningCost = 1000 #Range in blocks for Ritual of Steadfast Heart absorption effect #Range: 1 ~ 512 steadfastHeartRange = 128 #Refresh time in ticks for Ritual of Steadfast Heart (20 ticks = 1 second) #Range: 1 ~ 6000 steadfastHeartRefreshTime = 60 #Maximum absorption amplifier for Ritual of Steadfast Heart (0 = 1 heart, 4 = 5 hearts) #Range: 0 ~ 10 steadfastHeartMaxAmplifier = 4 #Maximum range in blocks the Ritual Tinkerer can expand Ritual of Nature's Leach to (it starts at 8) #Range: 1 ~ 64 naturesLeachRange = 32 #Base refresh time in ticks for Ritual of Nature's Leach (before demon will modifier) #Range: 1 ~ 6000 naturesLeachBaseSpeed = 80 #Amount of LP gained per block consumed by Ritual of Nature's Leach #Range: 1 ~ 1000 naturesLeachLpPerBlock = 50 #Maximum damage to repair per item with Ritual of Reparare each interval #Range: 1 ~ 100 reparareRitualRepairAmount = 1 #Ticks between repair attempts for Ritual of Reparare (20 ticks = 1 second) #Range: 20 ~ 6000 reparareRitualInterval = 100 #LP cost per damage point repaired by Ritual of Reparare #Range: 1 ~ 1000 reparareRitualLPPerDamage = 50 #Chunk radius for Ritual of Persistence chunk loading (in chunks, not blocks) #Range: 1 ~ 16 persistenceChunkRadius = 3 #LP consumed each second the Ritual of Persistence is active (the key name is legacy; this is not per game tick) #Range: 1 ~ 10000 persistenceLPPerTick = 100 #Radius in blocks for Ritual of Serenity spawn prevention #Range: 1 ~ 256 serenityRadius = 48 #LP consumed each second the Ritual of Serenity is active (the key name is legacy; this is not per game tick) #Range: 1 ~ 10000 serenityLPPerTick = 1 #Radius in blocks for Ritual of Nolite Ignem fire extinguishing #Range: 1 ~ 256 noliteIgnemRadius = 64 #LP cost per fire block extinguished by Ritual of Nolite Ignem #Range: 1 ~ 1000 noliteIgnemLPPerFire = 10 #Horizontal radius in blocks for Ritual of Relentless Tides fluid placement #Range: 1 ~ 64 relentlessTidesRange = 32 #Maximum vertical depth in blocks for Ritual of Relentless Tides fluid placement #Range: 1 ~ 256 relentlessTidesDepth = 128 #LP cost per fluid block placed by Ritual of Relentless Tides #Range: 1 ~ 1000 relentlessTidesLPPerPlacement = 50 #Horizontal radius in blocks for Ritual of Siphon fluid extraction #Range: 1 ~ 64 siphonRange = 32 #Maximum vertical depth in blocks for Ritual of Siphon fluid extraction #Range: 1 ~ 256 siphonDepth = 128 #LP cost per fluid block extracted by Ritual of Siphon #Range: 1 ~ 1000 siphonLPPerExtraction = 50 #Block to place where fluid is extracted by Ritual of Siphon #Use format: modid:blockname #Examples: animus:block_antilife, minecraft:stone, minecraft:cobblestone #Default: animus:block_antilife siphonReplacementBlock = "animus:block_antilife" #Radius in blocks to search for Blood Altars for Ritual of Source Vitaeum #Range: 1 ~ 32 sourceVitaeumAltarRange = 8 #Base conversion rate for Ritual of Source Vitaeum (X Source to 1 LP) #Range: 1 ~ 1000 sourceVitaeumBaseConversion = 10 #Radius in blocks to check for other Master Ritual Stones (each doubles the conversion cost) #Range: 1 ~ 32 sourceVitaeumPenaltyRadius = 10 #Amount of Source to attempt to convert per cycle #Range: 10 ~ 10000 sourceVitaeumSourcePerCycle = 100 #Radius in blocks for Ritual of Floral Supremacy effect area #Range: 1 ~ 32 floralSupremacyRadius = 8 #LP cost per flower supercharged by Ritual of Floral Supremacy #Range: 1 ~ 1000 floralSupremacyLPPerFlower = 50 #Horizontal radius in blocks for Ritual of Luna light harvesting #Range: 1 ~ 64 lunaHorizontalRange = 32 #Vertical depth below ritual stone for Ritual of Luna light harvesting #Searches from ritual stone downward to this depth #Set to -1 to search all blocks down to world bottom #Default: 64 #Range: -1 ~ 256 lunaVerticalRange = 64 #Horizontal radius in blocks for Ritual of Sol light placement #Range: 1 ~ 64 solHorizontalRange = 32 #Vertical depth below ritual stone for Ritual of Sol light placement #Searches from ritual stone downward to this depth #Set to -1 to search all blocks down to world bottom #Default: 64 #Range: -1 ~ 256 solVerticalRange = 64 #Disallow items enhanced by the Imperfect Ritual of Enhancement from being processed by the Ritual of Unmaking #When true, items with the AnimusEnhanced tag will be skipped #Default: true unmakingDisallowEnhanced = true #Enable player-like kills for Ritual of Culling when raw demon will is available #When enabled and raw will is present, mobs are killed as if the ritual owner killed them #This enables player-only drops like blaze rods from blazes #Default: true cullingPlayerKillDrops = true #Chance (0.0 to 1.0) to consume 1 raw demon will when killing a mob with player-like kill #Only applies when cullingPlayerKillDrops is enabled #Default: 0.1 (10% chance) #Range: 0.0 ~ 1.0 cullingWillConsumeChance = 0.1 #Horizontal range in blocks for Ritual of Peaceful Beckoning mob spawning #Range: 1 ~ 32 peacefulBeckoningRange = 8 #Ritual of Endless Greed - Collects mob drops into a container [animus.rituals.endlessGreed] #Horizontal range in blocks for Ritual of Endless Greed effect area #Range: 1 ~ 32 range = 7 #Vertical range in blocks for Ritual of Endless Greed effect area #Range: 1 ~ 32 verticalRange = 5 #LP cost per item collected by Ritual of Endless Greed #Range: 0 ~ 100 lpPerItem = 1 #Base LP cost per refresh cycle for Ritual of Endless Greed #Range: 0 ~ 1000 refreshCost = 5 #Enable or disable individual rituals [animus.rituals.enabled] #Enable the Ritual of Culling culling = true #Enable the Ritual of Endless Greed endlessGreed = true #Enable the Ritual of Entropy entropy = true #Enable the Ritual of Luna luna = true #Enable the Ritual of Nature's Leach naturesLeach = true #Enable the Ritual of Nolite Ignem noliteIgnem = true #Enable the Ritual of Peaceful Beckoning peacefulBeckoning = true #Enable the Ritual of Persistence persistence = true #Enable the Ritual of Relentless Tides relentlessTides = true #Enable the Ritual of Reparare reparare = true #Enable the Ritual of Serenity serenity = true #Enable the Ritual of Siphon siphon = true #Enable the Ritual of Sol sol = true #Enable the Ritual of Source Vitaeum (requires Ars Nouveau) sourceVitaeum = true #Enable the Ritual of Steadfast Heart steadfastHeart = true #Enable the Ritual of Unmaking unmaking = true #Enable the Ritual of Floral Supremacy (requires Botania) floralSupremacy = true #Enable the Ritual of Arcane Mastery (requires Iron's Spells) arcaneMastery = true #Upkeep for rituals that run on a timer. #Cost is the LP drained once per refresh, not per game tick. #Time is how many game ticks pass between refreshes (20 ticks = 1 second). #Lowering a refresh time makes that ritual act more often, and therefore cost more LP over time. [animus.rituals.refresh] #LP drained from the owner's Soul Network per entity culled by Ritual of Culling #Range: 0 ~ 100000 cullingCost = 75 #Ticks between refreshes for Ritual of Culling #Range: 1 ~ 12000 cullingTime = 25 #Ticks between refreshes for Ritual of Endless Greed #Range: 1 ~ 12000 endlessGreedTime = 20 #LP drained per refresh by Ritual of Entropy #Range: 0 ~ 100000 entropyCost = 1 #Ticks between refreshes for Ritual of Entropy #Range: 1 ~ 12000 entropyTime = 1 #LP drained per refresh by Ritual of Luna #Range: 0 ~ 100000 lunaCost = 1 #Ticks between refreshes for Ritual of Luna #Range: 1 ~ 12000 lunaTime = 5 #LP drained per refresh by Ritual of Nature's Leach #Range: 0 ~ 100000 naturesLeachCost = 10 #Ticks between refreshes for Ritual of Nolite Ignem #Range: 1 ~ 12000 noliteIgnemTime = 20 #Ticks between refreshes for Ritual of Peaceful Beckoning #Range: 1 ~ 12000 peacefulBeckoningTime = 400 #Ticks between refreshes for Ritual of Persistence #Range: 1 ~ 12000 persistenceTime = 20 #Ticks between refreshes for Ritual of Relentless Tides #Range: 1 ~ 12000 relentlessTidesTime = 10 #Ticks between refreshes for Ritual of Serenity #Range: 1 ~ 12000 serenityTime = 20 #Ticks between refreshes for Ritual of Siphon #Range: 1 ~ 12000 siphonTime = 10 #LP drained per refresh by Ritual of Sol #Range: 0 ~ 100000 solCost = 1 #Ticks between refreshes for Ritual of Sol #Range: 1 ~ 12000 solTime = 5 #Ticks between refreshes for Ritual of Source Vitaeum #Range: 1 ~ 12000 sourceVitaeumTime = 40 #LP drained per affected player by Ritual of the Steadfast Heart #Range: 0 ~ 100000 steadfastHeartCost = 100 #LP drained per refresh by Ritual of Unmaking #Range: 0 ~ 100000 unmakingCost = 0 #Ticks between refreshes for Ritual of Unmaking #Range: 1 ~ 12000 unmakingTime = 20 [animus.sigils] #LP cost for Sigil of Consumption per block #Range: 1 ~ 10000 antiLifeConsumption = 25 #Range of Sigil of Consumption in blocks #Range: 1 ~ 64 antiLifeRange = 8 #Range of Sigil of Builder in blocks #Range: 1 ~ 256 builderRange = 64 #Range of Sigil of Nature's Leach for consuming blocks in the world (in blocks) #Range: 1 ~ 64 leachRange = 8 #Minimum number of fishing loot rolls when Sigil of Storm targets water #Set both min and max to 0 to disable fish spawning #Range: 0 ~ 64 stormFishLootMin = 2 #Maximum number of fishing loot rolls when Sigil of Storm targets water #Set both min and max to 0 to disable fish spawning #Range: 0 ~ 64 stormFishLootMax = 5 #Maximum damage to repair per item with Sigil of Reparare each interval #Range: 1 ~ 100 reparareRepairAmount = 10 #Ticks between repair attempts for Sigil of Reparare (20 ticks = 1 second) #Range: 20 ~ 6000 reparareInterval = 100 #LP cost per damage point repaired by Sigil of Reparare #Range: 1 ~ 1000 reparareLPPerDamage = 50 #LP cost per use of Sigil of the Free Soul #Range: 1 ~ 10000 freeSoulLPCost = 5000 #Duration in seconds for spectator mode when using Sigil of the Free Soul #Range: 1 ~ 600 freeSoulDuration = 10 #Cooldown in seconds before Sigil of the Free Soul can prevent death again #Range: 1 ~ 600 freeSoulCooldown = 60 #Default radius in blocks for Sigil of Equivalency block replacement (min: 1, max: 32) #Range: 1 ~ 32 sigilEquivalencyRadius = 1 #LP cost per block replaced by Sigil of Equivalency #Range: 1 ~ 10000 sigilEquivalencyLPCost = 1 #Number of blocks to replace per tick with Sigil of Equivalency (lower = less lag) #Range: 1 ~ 100 sigilEquivalencyBlocksPerTick = 5 #Sigil of the Monk - unarmed combat enhancement [animus.sigils.monk] #Bonus unarmed damage when Sigil of the Monk is active #This damage is added when attacking with empty hands #Default: 10 #Range: 0.0 ~ 100.0 unarmedDamage = 10.0 #LP cost per second while Sigil of the Monk is active #Default: 100 (5 LP per tick × 20 ticks) #Set to 0 to disable LP drain #Range: 0 ~ 10000 lpPerSecond = 100 #Maximum HP percentage threshold for execute effect with full demon will #Execute threshold scales from 1% (at 1 will) to this value (at 4096 will) #Targets at or below this % of max HP will be instantly killed #Default: 0.15 (15%) #Range: 0.0 ~ 1.0 executeThreshold = 0.15 [animus.hurtCooldown] #How will the Hurt Cooldown (iframes) be affected #DISABLED: No changes to vanilla behavior #WHITELIST: Only listed damage sources have no iframes #BLACKLIST: All except listed damage sources have no iframes #Allowed Values: DISABLED, WHITELIST, BLACKLIST mode = "BLACKLIST" #If true, bosses will have no iframes affectBosses = false #If true, players will have no iframes affectPlayers = false #List of damage source types for whitelist/blacklist sources = ["inFire", "inWall", "cactus", "lightningBolt", "lava", "outOfWorld"] [animus.bloodCore] #Ticks between leaf regrowth attempts (when spreading is enabled) #Lower = faster regrowth. Default: 100 (5 seconds) #Range: 20 ~ 6000 leafRegrowthSpeed = 100 #Radius in blocks for blood tree spreading #Range: 1 ~ 32 treeSpreadRadius = 16 #Base interval in ticks between tree spreading attempts #Default: 600 (30 seconds) #Range: 200 ~ 12000 treeSpreadInterval = 600 #Enable debug logging for Blood Core tree spreading debug = false [animus.arsNouveau] #Amount of Source consumed by Arcane Rune per drain cycle #Default: 20 Source per cycle #Range: 1 ~ 10000 arcaneRuneDrainAmount = 20 #Interval in ticks between Arcane Rune source drain cycles #Default: 200 ticks (10 seconds) #Range: 20 ~ 6000 arcaneRuneDrainInterval = 200 #Living Armor Integration [animus.arsNouveau.livingArmor] #Enable Living Armor XP gain from Ars Nouveau spell casting #Default: true enabled = true #Base XP granted to Living Armor per glyph cast #Actual XP = base × number of glyphs in spell #Default: 5 #Range: 1 ~ 1000 baseXP = 5 [animus.botania] #LP to Mana conversion rate #Used by Sigil of Boundless Nature and other LP-to-mana items #Default: 2 mana per 1 LP consumed #Range: 1 ~ 100 LPtoManaConversionRate = 2 #Demon Will to Mana conversion rate #Used by Diabolical Fungi and other will-to-mana generating flowers #Default: 250 mana per 1 demon will consumed #Range: 1 ~ 1000 willToManaConversionRate = 250 #Mana consumption rate for Rune of Unleashed Nature #Mana consumed per second to maintain acceleration bonus #Default: 10 mana per second #Range: 1 ~ 1000 unleashedNatureManaDrain = 10 [animus.ironsSpells] #Master toggle for Iron's Spellbooks integration #Set to false to completely disable all Iron's Spellbooks features #Use this if you're experiencing crashes with Iron's Spellbooks pre-release versions #Requires game restart to take effect #Default: true enableIntegration = true #Phase 1: LP-Powered Spell Casting [animus.ironsSpells.lpCasting] #Enable LP-powered spell casting #When enabled, spells can consume Life Points instead of mana #Default: true enableLPCasting = true #LP cost per mana point when casting spells with LP #Higher values make spell casting more expensive #Example: 100 means a spell costing 50 mana requires 5,000 LP #Default: 100 LP per mana #Range: 1 ~ 1000 lpPerMana = 100 #Require a Blood Orb in inventory or curio slot to use LP for spell casting #If false, any player with LP in their soul network can use it #Default: true requireBloodOrb = true #Allow spells to consume both mana and LP if player doesn't have enough of either #Example: If a spell costs 100 mana and player has 60 mana + enough LP, #it will consume 60 mana + LP equivalent of 40 mana #Default: true allowHybridCasting = true #Show LP cost equivalent in spell tooltips when hovering over spells #Default: true showLPCostInTooltip = true #Phase 2: Blood-Infused Spellbook [animus.ironsSpells.bloodInfusedSpellbook] #Enable Blood-Infused Spellbooks #Default: true enabled = true #LP cost to infuse spellbook to Tier 1 (Weak Blood Orb) #Range: 100 ~ 1000000 tier1LPCost = 5000 #LP cost to infuse spellbook to Tier 2 (Apprentice Blood Orb) #Range: 100 ~ 1000000 tier2LPCost = 10000 #LP cost to infuse spellbook to Tier 3 (Magician Blood Orb) #Range: 100 ~ 1000000 tier3LPCost = 25000 #LP cost to infuse spellbook to Tier 4 (Master Blood Orb) #Range: 100 ~ 1000000 tier4LPCost = 50000 #LP cost to infuse spellbook to Tier 5 (Archmage Blood Orb) #Range: 100 ~ 1000000 tier5LPCost = 100000 #LP cost to infuse spellbook to Tier 6 (Transcendent Blood Orb) #Range: 100 ~ 1000000 tier6LPCost = 250000 #Phase 2: Sigil of Crimson Will [animus.ironsSpells.sigilCrimsonWill] #Enable Sigil of Crimson Will #Default: true enabled = true #LP cost per mana point when empowering spells with Crimson Will #This is in addition to normal spell costs #Default: 50 LP per mana (half of normal LP casting cost) #Range: 1 ~ 1000 lpPerMana = 50 #Phase 2: Sanguine Scrolls [animus.ironsSpells.sanguineScrolls] #Enable Sanguine Scrolls #Default: true enabled = true #LP cost multiplier for Sanguine Scrolls #Multiplied with spell mana cost and lpPerMana #Example: 1.5 means spell costs mana × lpPerMana × 1.5 LP #Default: 1.5 (50% more expensive than spellbook casting) #Range: 1.0 ~ 5.0 lpCostMultiplier = 1.5 #Durability multiplier for Sanguine Scrolls #Base durabilities: Blank=50, Reinforced=100, Imbued=200, Demon=400, Ethereal=600 #Example: 2.0 doubles all durability values #Default: 1.0 #Range: 0.1 ~ 10.0 durabilityMultiplier = 1.0 #Require Blood Orb in inventory to craft Sanguine Scrolls at altar #Default: false requireBloodOrbToCraft = false #Phase 5: Living Armor Integration [animus.ironsSpells.livingArmor] #Enable Living Armor XP gain from spell casting #Default: true enabled = true #Base XP granted to Living Armor per spell cast #Actual XP = base × spell level × rarity multiplier #Rarity multipliers: Common=1.0, Uncommon=1.5, Rare=2.0, Epic=3.0, Legendary=5.0 #Default: 10 #Range: 1 ~ 1000 baseXP = 10 #Imperfect Ritual Configuration [animus.imperfectRituals] #Imperfect Ritual of Boundless Skies - Sets weather to permanent clear [animus.imperfectRituals.boundlessSkies] #Enable the Imperfect Ritual of Boundless Skies enabled = true #LP cost to activate the Imperfect Ritual of Boundless Skies #Range: 0 ~ 1000000 cost = 10000 #Imperfect Ritual of Clear Skies - Clears the weather temporarily [animus.imperfectRituals.clearSkies] #Enable the Imperfect Ritual of Clear Skies enabled = true #LP cost to activate the Imperfect Ritual of Clear Skies #Range: 0 ~ 1000000 cost = 1000 #Imperfect Ritual of Enhancement - Enhances enchantments on held item by 1 level [animus.imperfectRituals.enhancement] #Enable the Imperfect Ritual of Enhancement enabled = true #LP cost to activate the Imperfect Ritual of Enhancement #Range: 0 ~ 1000000 cost = 5000 #Imperfect Ritual of Hunger - Sets player to hungry state [animus.imperfectRituals.hunger] #Enable the Imperfect Ritual of Hunger enabled = true #LP cost to activate the Imperfect Ritual of Hunger #Range: 0 ~ 1000000 cost = 500 #Imperfect Ritual of Iron Heart - Provides absorption hearts [animus.imperfectRituals.ironHeart] #Enable the Imperfect Ritual of Iron Heart enabled = true #LP cost to activate the Imperfect Ritual of Iron Heart #Range: 0 ~ 1000000 cost = 3500 #Imperfect Ritual of Magi - Converts source to LP (requires Ars Nouveau) [animus.imperfectRituals.magi] #Enable the Imperfect Ritual of Magi enabled = true #LP cost to activate the Imperfect Ritual of Magi #Range: 0 ~ 1000000 cost = 2500 #Imperfect Ritual of Manasteel Soul - Infuses manasteel with blood (requires Botania) [animus.imperfectRituals.manasteelSoul] #Enable the Imperfect Ritual of Manasteel Soul enabled = true #LP cost to activate the Imperfect Ritual of Manasteel Soul #Range: 0 ~ 1000000 cost = 2500 #Imperfect Ritual of Neptune's Blessing - Grants water breathing and swim speed [animus.imperfectRituals.neptuneBlessing] #Enable the Imperfect Ritual of Neptune's Blessing enabled = true #LP cost to activate the Imperfect Ritual of Neptune's Blessing #Range: 0 ~ 1000000 cost = 2000 #Imperfect Ritual of Reduction - Downgrades all enchantments on held item by 1 level [animus.imperfectRituals.reduction] #Enable the Imperfect Ritual of Reduction enabled = true #LP cost to activate the Imperfect Ritual of Reduction #Range: 0 ~ 1000000 cost = 1000 #Imperfect Ritual of Regression - Removes anvil repair cost from held item [animus.imperfectRituals.regression] #Enable the Imperfect Ritual of Regression enabled = true #LP cost to activate the Imperfect Ritual of Regression #Range: 0 ~ 1000000 cost = 3000 #Imperfect Ritual of Soul Stained Blood - Converts blood orb to soul stained variant [animus.imperfectRituals.soulStainedBlood] #Enable the Imperfect Ritual of Soul Stained Blood enabled = true #LP cost to activate the Imperfect Ritual of Soul Stained Blood #Range: 0 ~ 1000000 cost = 2000 #Imperfect Ritual of the Warden - Summons warden-related effects [animus.imperfectRituals.warden] #Enable the Imperfect Ritual of the Warden enabled = true #LP cost to activate the Imperfect Ritual of the Warden #Range: 0 ~ 1000000 cost = 3000 #Weapon Configuration [animus.weapons] #Sentient Bow - Demon will powered bow [animus.weapons.sentientBow] #Amount of demon will consumed per arrow fired #Default: 1.0 #Range: 0.0 ~ 100.0 willCostPerShot = 1.0 #Hellforged Bow - LP powered bow with charged shots [animus.weapons.hellforgedBow] #Base LP cost to fire an arrow (before charging) #Default: 5 #Range: 0 ~ 1000 baseLpCost = 5 #LP consumed per tick while charging beyond normal draw #At max charge (70 ticks), this totals 3500 LP for the charge alone #Default: 50 #Range: 0 ~ 1000 lpPerChargeTick = 50 #Maximum charge time in ticks (20 ticks = 1 second) #Normal bow draw is ~22 ticks (1.1 seconds) #Default: 70 (3.5 seconds total) #Range: 20 ~ 200 maxChargeTicks = 70 #Maximum damage at full charge #Default: 40.0 #Range: 1.0 ~ 200.0 maxDamage = 40.0 #HP percentage threshold for execute effect at full charge #Targets at or below this % of max HP will be instantly killed #Default: 0.15 (15%) #Range: 0.0 ~ 1.0 executeThreshold = 0.15