# v0.7.32
## Core
- Inventories not properly serializing items that had enchantments or other values requiring lookup. Silly rascals were trying to hide. No longer! 
- Changed how the tab is created in registry. This happened in all modules.
- Started work on another project which requires some changing to the data generation. More on that soon! 

## World
- Spaces out Ore Geyser spawns from each other. Should be a little less crowded. Let's see if they suffer from separation anxiety! 🤔
- Changed how the tab is created in registry. 


## Override
- Changed how the tab is created in registry.
- Prototypes a concept internally.

## Machines
- Adds ForgeCraft specific block to work generate Xynergy off a data genned recipe. Note, this is not intended to be used outside of the FC instance, so if you use it... bug reports are not being accepted (you also shouldn't be playing with Experimental flags on 😂)
- Changed how the tab is created in registry.
- Adds Charger prototype to test charging items using Forge Energy. Model will change.
- Adds new rule type for the extractor: `FuzzyBlockStateRule`. Allows you to specify specific properties on a block. - Thanks to Thiakill for the property per block codec 
An Example: a lit furnace, regardless of facing direction with an output of something like slag. 
- Adds new rule type for the extractor: `PropertyRule`. Allows you to specify specific properties you want on any block.
    An Example: looking for something that is using the same `Facing` property and targeting `North` to make snow "Since the north is cold" - Monica 2024 who also provided the codec for this
 
## ForgeCraft Intended Tests
- Hover Pylon
- Isolator for powering said pylons
- Energy Pipes. Fluid pipes are not done yet as their is some care to be done when merging the graphs back with different typed fluids.
- 