Engineered Lighting
Lighting up the Wasteland
<&lantern>Deep in the halls of the factories, it can be quite dark. Thankfully, lanterns can help illuminate the machinery.
Their light-level can be adjusted by right-clicking them with an Engineer's Screwdriver.
<&cagelamp>Cage lamps are a little more rugged and atmospheric than lanterns, while also providing redstone control. By default, a cage lamp requires a redstone signal to turn on, this behavior can be inverted by sneaking and right-clicking them a screwdriver.
<&electric_lantern>Powered Lanterns are one of the first ever invented uses for electric power.
To run these, they need to be connected directly to a power grid using LV wires. They will allow power to be transferred through them, allowing multiple of them to be linked in a row.
Using the Engineer's Hammer on them will flip them upside down.
As long as they are supplied with a little bit of power, they will light up the surrounding area like a normal Lantern, but additionally, they will also prevent hostile mobs to spawn in a 32 block radius!<np>
<&floodlight>Floodlights are strong lightsources. While they require more power than a simple Powered Lantern, they will create a cone of light up to 32 blocks long.
Use an Engineer's Hammer on the top or bottom faces of the block to rotate the light or click its sides to change its pitch.
Generally, Floodlights require a redstone signal to run, however their control-behavior can be inverted by right-clicking their base with an Engineer's Screwdriver.