#ifndef noise_func #define noise_func float Noise2D(vec2 coord, float iseed) { float fseed = fract(iseed / 10000.0); float angle = fract(distance(coord.xy, 1000.0 * (vec2(fseed + 0.3, 0.1) + 1.0))); return fract(tan(angle) * distance(coord.xy, 1000.0 * (vec2(fseed + 0.1, fseed + 0.2) - 2.0))); } float Noise1D(float coord, float iseed) { return Noise2D(vec2(coord, 0.0), iseed); } #endif