//Wrap any translation into an ifndef so that we can override them with a static include. #ifndef DO_CCORRECTION #define DO_CCORRECTION global.DO_CCORRECTION #endif #ifndef GAMMA_OUT #define GAMMA_OUT global.GAMMA_OUT #endif #ifndef SATURATION #define SATURATION global.SATURATION #endif #ifndef VIBRANCE #define VIBRANCE global.VIBRANCE #endif #ifndef LUMINANCE #define LUMINANCE global.LUMINANCE #endif #ifndef CONTRAST #define CONTRAST global.CONTRAST #endif #ifndef ADAPTIVE_BLACK #define ADAPTIVE_BLACK global.ADAPTIVE_BLACK #endif #ifndef BRIGHTNESS #define BRIGHTNESS global.BRIGHTNESS #endif #ifndef TEMPERATURE #define TEMPERATURE global.TEMPERATURE #endif #ifndef COLOR_MONO_COLORIZE #define COLOR_MONO_COLORIZE global.COLOR_MONO_COLORIZE #endif #ifndef COLOR_MONO_HUE1 #define COLOR_MONO_HUE1 global.COLOR_MONO_HUE1 #endif #ifndef COLOR_MONO_HUE2 #define COLOR_MONO_HUE2 global.COLOR_MONO_HUE2 #endif #ifndef COLOR_MONO_HUE_BIAS #define COLOR_MONO_HUE_BIAS global.COLOR_MONO_HUE_BIAS #endif #ifndef DO_FXAA #define DO_FXAA global.DO_FXAA #endif #ifndef DO_DEDITHER #define DO_DEDITHER global.DO_DEDITHER #endif #ifndef DEDITHER_STRENGTH #define DEDITHER_STRENGTH global.DEDITHER_STRENGTH #endif #ifndef DEDITHER_STRENGTH2 #define DEDITHER_STRENGTH2 global.DEDITHER_STRENGTH2 #endif #ifndef DEDITHER_TRESHMAX #define DEDITHER_TRESHMAX global.DEDITHER_TRESHMAX #endif #ifndef DO_NTSC_ARTIFACTS #define DO_NTSC_ARTIFACTS global.DO_NTSC_ARTIFACTS #endif #ifndef NTSC_FILTER_WIDTH #define NTSC_FILTER_WIDTH global.NTSC_FILTER_WIDTH #endif #ifndef NTSC_FILTER_SCF #define NTSC_FILTER_SCF global.NTSC_FILTER_SCF #endif #ifndef NTSC_FILTER_FC #define NTSC_FILTER_FC global.NTSC_FILTER_FC #endif #ifndef NTSC_MIX #define NTSC_MIX global.NTSC_MIX #endif #ifndef NTSC_PHASE_SHIFT #define NTSC_PHASE_SHIFT global.NTSC_PHASE_SHIFT #endif #ifndef NTSC_ARTF_NOBLUR #define NTSC_ARTF_NOBLUR global.NTSC_ARTF_NOBLUR #endif #ifndef NTSC_ARTF_NOBLEED #define NTSC_ARTF_NOBLEED global.NTSC_ARTF_NOBLEED #endif #ifndef NTSC_ARTF_TRSH #define NTSC_ARTF_TRSH global.NTSC_ARTF_TRSH #endif #ifndef NTSC_SHOW_ARTF_MASK #define NTSC_SHOW_ARTF_MASK global.NTSC_SHOW_ARTF_MASK #endif #ifndef NTSC_ARTF_ZAP #define NTSC_ARTF_ZAP global.NTSC_ARTF_ZAP #endif #ifndef DO_RF_NOISE #define DO_RF_NOISE global.DO_RF_NOISE #endif #ifndef RF_NOISE_STRENGTH #define RF_NOISE_STRENGTH global.RF_NOISE_STRENGTH #endif #ifndef DO_SAT_BLEED #define DO_SAT_BLEED global.DO_SAT_BLEED #endif #ifndef SAT_BLEED_SIZE #define SAT_BLEED_SIZE global.SAT_BLEED_SIZE #endif #ifndef SAT_BLEED_FALLOFF #define SAT_BLEED_FALLOFF global.SAT_BLEED_FALLOFF #endif #ifndef SAT_BLEED_STRENGTH #define SAT_BLEED_STRENGTH global.SAT_BLEED_STRENGTH #endif #ifndef SAT_BLEED_PAL #define SAT_BLEED_PAL global.SAT_BLEED_PAL #endif #ifndef DO_SHIFT_RGB #define DO_SHIFT_RGB global.DO_SHIFT_RGB #endif #ifndef SHIFT_R #define SHIFT_R global.SHIFT_R #endif #ifndef SHIFT_G #define SHIFT_G global.SHIFT_G #endif #ifndef SHIFT_B #define SHIFT_B global.SHIFT_B #endif #ifndef OFFSET_STRENGTH #define OFFSET_STRENGTH global.OFFSET_STRENGTH #endif #ifndef DO_IN_GLOW #define DO_IN_GLOW global.DO_IN_GLOW #endif #ifndef IN_GLOW_BIAS #define IN_GLOW_BIAS global.IN_GLOW_BIAS #endif #ifndef IN_GLOW_SPREAD #define IN_GLOW_SPREAD global.IN_GLOW_SPREAD #endif #ifndef IN_GLOW_SPREAD_SHARPNESS #define IN_GLOW_SPREAD_SHARPNESS global.IN_GLOW_SPREAD_SHARPNESS #endif #ifndef IN_GLOW_W #define IN_GLOW_W global.IN_GLOW_W #endif #ifndef IN_GLOW_H #define IN_GLOW_H global.IN_GLOW_H #endif #ifndef IN_GLOW_POWER #define IN_GLOW_POWER global.IN_GLOW_POWER #endif #ifndef IN_GLOW_GAMMA #define IN_GLOW_GAMMA global.IN_GLOW_GAMMA #endif #ifndef IN_GLOW_NTSC_ARTF_MULT #define IN_GLOW_NTSC_ARTF_MULT global.IN_GLOW_NTSC_ARTF_MULT #endif #ifndef IN_GLOW_NTSC_ARTF_TRSH #define IN_GLOW_NTSC_ARTF_TRSH global.IN_GLOW_NTSC_ARTF_TRSH #endif #ifndef IN_GLOW_SHOW_ARTF_MASK #define IN_GLOW_SHOW_ARTF_MASK global.IN_GLOW_SHOW_ARTF_MASK #endif #ifndef DO_HALO #define DO_HALO global.DO_HALO #endif #ifndef HALO_SHARPNESS #define HALO_SHARPNESS params.HALO_SHARPNESS #endif #ifndef HALO_NO_PREGAIN #define HALO_NO_PREGAIN params.HALO_NO_PREGAIN #endif #ifndef HALO_POWER #define HALO_POWER params.HALO_POWER #endif #ifndef HALO_GAMMA #define HALO_GAMMA params.HALO_GAMMA #endif #ifndef HALO_VS_SCAN #define HALO_VS_SCAN params.HALO_VS_SCAN #endif #ifndef HALO_GAMMA_OUT #define HALO_GAMMA_OUT params.HALO_GAMMA_OUT #endif #ifndef DO_BLOOM #define DO_BLOOM params.DO_BLOOM #endif #ifndef BLOOM_MIX #define BLOOM_MIX global.BLOOM_MIX #endif #ifndef BLOOM_EYE_ADPT_SRT #define BLOOM_EYE_ADPT_SRT global.BLOOM_EYE_ADPT_SRT #endif #ifndef BLOOM_EYE_INERTIA #define BLOOM_EYE_INERTIA global.BLOOM_EYE_INERTIA #endif #ifndef BLOOM_QUALITY #define BLOOM_QUALITY params.BLOOM_QUALITY #endif #ifndef BLOOM_SIZE #define BLOOM_SIZE global.BLOOM_SIZE #endif #ifndef BLOOM_GAMMA #define BLOOM_GAMMA global.BLOOM_GAMMA #endif #ifndef BLOOM_POWER #define BLOOM_POWER global.BLOOM_POWER #endif #ifndef BLOOM_GAMMA_OUT #define BLOOM_GAMMA_OUT global.BLOOM_GAMMA_OUT #endif #ifndef BLOOM_OVER_WHITE #define BLOOM_OVER_WHITE global.BLOOM_OVER_WHITE #endif #ifndef BLOOM_BYPASS #define BLOOM_BYPASS global.BLOOM_BYPASS #endif #ifndef DO_CURVATURE #define DO_CURVATURE global.DO_CURVATURE #endif #ifndef GEOM_WARP_X #define GEOM_WARP_X global.GEOM_WARP_X #endif #ifndef GEOM_WARP_Y #define GEOM_WARP_Y global.GEOM_WARP_Y #endif #ifndef GEOM_CORNER_SIZE #define GEOM_CORNER_SIZE global.GEOM_CORNER_SIZE #endif #ifndef GEOM_CORNER_SMOOTH #define GEOM_CORNER_SMOOTH global.GEOM_CORNER_SMOOTH #endif #ifndef DO_BEZEL #define DO_BEZEL global.DO_BEZEL #endif #ifndef BEZEL_R #define BEZEL_R global.BEZEL_R #endif #ifndef BEZEL_G #define BEZEL_G global.BEZEL_G #endif #ifndef BEZEL_B #define BEZEL_B global.BEZEL_B #endif #ifndef BEZEL_CON #define BEZEL_CON global.BEZEL_CON #endif #ifndef BEZEL_INNER_ZOOM #define BEZEL_INNER_ZOOM global.BEZEL_INNER_ZOOM #endif #ifndef BEZEL_FRAME_ZOOM #define BEZEL_FRAME_ZOOM global.BEZEL_FRAME_ZOOM #endif #ifndef BEZEL_USE_STRAIGHT #define BEZEL_USE_STRAIGHT global.BEZEL_USE_STRAIGHT #endif #ifndef BEZEL_RFL_BLR_SHD #define BEZEL_RFL_BLR_SHD global.BEZEL_RFL_BLR_SHD #endif #ifndef BEZEL_RFL_ZOOM #define BEZEL_RFL_ZOOM global.BEZEL_RFL_ZOOM #endif #ifndef BEZEL_REFL_STRENGTH #define BEZEL_REFL_STRENGTH global.BEZEL_REFL_STRENGTH #endif #ifndef BEZEL_SPCL_STRENGTH #define BEZEL_SPCL_STRENGTH global.BEZEL_SPCL_STRENGTH #endif #ifndef BEZEL_DIFFUSION_STR #define BEZEL_DIFFUSION_STR global.BEZEL_DIFFUSION_STR #endif #ifndef BEZEL_LIGHT_NO_FADEOUT #define BEZEL_LIGHT_NO_FADEOUT global.BEZEL_LIGHT_NO_FADEOUT #endif #ifndef BEZEL_CORNER_DARK #define BEZEL_CORNER_DARK global.BEZEL_CORNER_DARK #endif #ifndef BEZEL_ROUGHNESS #define BEZEL_ROUGHNESS global.BEZEL_ROUGHNESS #endif #ifndef DO_SPOT #define DO_SPOT global.DO_SPOT #endif #ifndef S_POSITION_X #define S_POSITION_X global.S_POSITION_X #endif #ifndef S_POSITION_Y #define S_POSITION_Y global.S_POSITION_Y #endif #ifndef S_SIZE #define S_SIZE global.S_SIZE #endif #ifndef S_POWER #define S_POWER global.S_POWER #endif #ifndef DO_VIGNETTE #define DO_VIGNETTE global.DO_VIGNETTE #endif #ifndef V_SIZE #define V_SIZE global.V_SIZE #endif #ifndef V_POWER #define V_POWER global.V_POWER #endif #ifndef DO_BG_IMAGE #define DO_BG_IMAGE global.DO_BG_IMAGE #endif #ifndef BG_IMAGE_OVER #define BG_IMAGE_OVER global.BG_IMAGE_OVER #endif #ifndef BG_IMAGE_OFFY #define BG_IMAGE_OFFY global.BG_IMAGE_OFFY #endif #ifndef BG_IMAGE_OFFX #define BG_IMAGE_OFFX global.BG_IMAGE_OFFX #endif #ifndef BG_IMAGE_ZOOM #define BG_IMAGE_ZOOM global.BG_IMAGE_ZOOM #endif #ifndef BG_IMAGE_ROTATION #define BG_IMAGE_ROTATION global.BG_IMAGE_ROTATION #endif #ifndef BG_IMAGE_WRAP_MODE #define BG_IMAGE_WRAP_MODE global.BG_IMAGE_WRAP_MODE #endif #ifndef BG_IMAGE_NIGHTIFY #define BG_IMAGE_NIGHTIFY global.BG_IMAGE_NIGHTIFY #endif #ifndef DO_BACKDROP #define DO_BACKDROP global.DO_BACKDROP #endif #ifndef BACKDROP_OFFX #define BACKDROP_OFFX global.BACKDROP_OFFX #endif #ifndef BACKDROP_OFFY #define BACKDROP_OFFY global.BACKDROP_OFFY #endif #ifndef BACKDROP_ZOOM #define BACKDROP_ZOOM global.BACKDROP_ZOOM #endif #ifndef DO_AMBILIGHT #define DO_AMBILIGHT global.DO_AMBILIGHT #endif #ifndef AMBI_STEPS #define AMBI_STEPS global.AMBI_STEPS #endif #ifndef AMBI_FALLOFF #define AMBI_FALLOFF global.AMBI_FALLOFF #endif #ifndef AMBI_POWER #define AMBI_POWER global.AMBI_POWER #endif #ifndef AMBI_GAMMA #define AMBI_GAMMA global.AMBI_GAMMA #endif #ifndef AMBI_STRETCH #define AMBI_STRETCH params.AMBI_STRETCH #endif #ifndef AMBI_STRETCH_VERTICAL #define AMBI_STRETCH_VERTICAL params.AMBI_STRETCH_VERTICAL #endif #ifndef AMBI_OVER_BEZEL #define AMBI_OVER_BEZEL global.AMBI_OVER_BEZEL #endif #ifndef AMBI_OVER_BEZEL_SIZE #define AMBI_OVER_BEZEL_SIZE global.AMBI_OVER_BEZEL_SIZE #endif #ifndef AMBI_BG_IMAGE_BLEND_MODE #define AMBI_BG_IMAGE_BLEND_MODE global.AMBI_BG_IMAGE_BLEND_MODE #endif #ifndef AMBI_BG_IMAGE_FORCE #define AMBI_BG_IMAGE_FORCE global.AMBI_BG_IMAGE_FORCE #endif #ifndef AMBI_ADD_ON_BLACK #define AMBI_ADD_ON_BLACK params.AMBI_ADD_ON_BLACK #endif #ifndef AMBI_INT_OFFSET #define AMBI_INT_OFFSET params.AMBI_INT_OFFSET #endif #ifndef AMBI_SMP_INT_OFFSET #define AMBI_SMP_INT_OFFSET params.AMBI_SMP_INT_OFFSET #endif #ifndef ASPECT_X #define ASPECT_X global.ASPECT_X #endif #ifndef ASPECT_Y #define ASPECT_Y global.ASPECT_Y #endif #ifndef DO_DYNZOOM #define DO_DYNZOOM global.DO_DYNZOOM #endif #ifndef DO_GLOBAL_SHZO #define DO_GLOBAL_SHZO global.DO_GLOBAL_SHZO #endif #ifndef GLOBAL_ZOOM #define GLOBAL_ZOOM global.GLOBAL_ZOOM #endif #ifndef GLOBAL_OFFX #define GLOBAL_OFFX global.GLOBAL_OFFX #endif #ifndef GLOBAL_OFFY #define GLOBAL_OFFY global.GLOBAL_OFFY #endif #ifndef DO_GAME_GEOM_OVERRIDE #define DO_GAME_GEOM_OVERRIDE global.DO_GAME_GEOM_OVERRIDE #endif #ifndef GAME_GEOM_INT_SCALE #define GAME_GEOM_INT_SCALE global.GAME_GEOM_INT_SCALE #endif #ifndef GAME_GEOM_INT_SCALE_OVR #define GAME_GEOM_INT_SCALE_OVR global.GAME_GEOM_INT_SCALE_OVR #endif #ifndef GAME_GEOM_INT_SCALE_MAX #define GAME_GEOM_INT_SCALE_MAX global.GAME_GEOM_INT_SCALE_MAX #endif #ifndef GAME_GEOM_ASPECT #define GAME_GEOM_ASPECT global.GAME_GEOM_ASPECT #endif #ifndef GAME_GEOM_VSHIFT #define GAME_GEOM_VSHIFT global.GAME_GEOM_VSHIFT #endif #ifndef GAME_GEOM_HSHIFT #define GAME_GEOM_HSHIFT global.GAME_GEOM_HSHIFT #endif #ifndef GAME_GEOM_ZOOM #define GAME_GEOM_ZOOM global.GAME_GEOM_ZOOM #endif #ifndef GAME_GEOM_OFF_FIX #define GAME_GEOM_OFF_FIX global.GAME_GEOM_OFF_FIX #endif #ifndef DO_TILT #define DO_TILT global.DO_TILT #endif #ifndef TILT_X #define TILT_X global.TILT_X #endif #ifndef TILT_FOV #define TILT_FOV global.TILT_FOV #endif #ifndef TILT_BEZEL_K #define TILT_BEZEL_K global.TILT_BEZEL_K #endif #ifndef AUTOCROP_MAX #define AUTOCROP_MAX global.AUTOCROP_MAX #endif #ifndef AUTOCROP_MIN #define AUTOCROP_MIN global.AUTOCROP_MIN #endif #ifndef AUTOCROP_SAMPLES #define AUTOCROP_SAMPLES global.AUTOCROP_SAMPLES #endif #ifndef AUTOCROP_SAMPLE_SIZE #define AUTOCROP_SAMPLE_SIZE global.AUTOCROP_SAMPLE_SIZE #endif #ifndef AUTOCROP_TRANSITION_SPEED #define AUTOCROP_TRANSITION_SPEED global.AUTOCROP_TRANSITION_SPEED #endif #ifndef AUTOCROP_STEADINESS #define AUTOCROP_STEADINESS global.AUTOCROP_STEADINESS #endif #ifndef TATE #define TATE global.TATE #endif #ifndef RESSWITCH_GLITCH_SIZE #define RESSWITCH_GLITCH_SIZE global.RESSWITCH_GLITCH_SIZE #endif #ifndef DO_DOT_MATRIX #define DO_DOT_MATRIX global.DO_DOT_MATRIX #endif #ifndef DOT_M_G_SHARP #define DOT_M_G_SHARP global.DOT_M_G_SHARP #endif #ifndef DOT_M_RGB_SHARP #define DOT_M_RGB_SHARP global.DOT_M_RGB_SHARP #endif #ifndef DOT_M_RGB_STR #define DOT_M_RGB_STR global.DOT_M_RGB_STR #endif #ifndef DOT_M_G_TRESH #define DOT_M_G_TRESH global.DOT_M_G_TRESH #endif #ifndef DOT_M_G_BRT #define DOT_M_G_BRT global.DOT_M_G_BRT #endif #ifndef DOT_M_G_GAIN #define DOT_M_G_GAIN global.DOT_M_G_GAIN #endif #ifndef DOT_M_G_STR #define DOT_M_G_STR global.DOT_M_G_STR #endif #ifndef DOT_M_MBLUR_STR #define DOT_M_MBLUR_STR global.DOT_M_MBLUR_STR #endif #ifndef DOT_M_MBLUR_MODE #define DOT_M_MBLUR_MODE global.DOT_M_MBLUR_MODE #endif #ifndef DOT_M_MULTIPLY #define DOT_M_MULTIPLY global.DOT_M_MULTIPLY #endif #ifndef DOT_M_SHADOW_STR #define DOT_M_SHADOW_STR global.DOT_M_SHADOW_STR #endif #ifndef DOT_M_SHADOW_OFF #define DOT_M_SHADOW_OFF global.DOT_M_SHADOW_OFF #endif #ifndef MIN_LINES_INTERLACED #define MIN_LINES_INTERLACED global.MIN_LINES_INTERLACED #endif #ifndef DO_PIXELGRID #define DO_PIXELGRID global.DO_PIXELGRID #endif #ifndef PIXELGRID_OVERMASK #define PIXELGRID_OVERMASK global.PIXELGRID_OVERMASK #endif #ifndef DO_PIXELGRID_W #define DO_PIXELGRID_W global.DO_PIXELGRID_W #endif #ifndef DO_PIXELGRID_H #define DO_PIXELGRID_H global.DO_PIXELGRID_H #endif #ifndef PIXELGRID_H_ANTIMOIRE #define PIXELGRID_H_ANTIMOIRE global.PIXELGRID_H_ANTIMOIRE #endif #ifndef PIXELGRID_COREY_FAKE_SCAN #define PIXELGRID_COREY_FAKE_SCAN global.PIXELGRID_COREY_FAKE_SCAN #endif #ifndef PIXELGRID_DOUBLESCAN #define PIXELGRID_DOUBLESCAN global.PIXELGRID_DOUBLESCAN #endif #ifndef PIXELGRID_INFLATION #define PIXELGRID_INFLATION global.PIXELGRID_INFLATION #endif #ifndef PIXELGRID_MIN_H #define PIXELGRID_MIN_H global.PIXELGRID_MIN_H #endif #ifndef PIXELGRID_MIN_W #define PIXELGRID_MIN_W global.PIXELGRID_MIN_W #endif #ifndef PIXELGRID_MAX_H #define PIXELGRID_MAX_H global.PIXELGRID_MAX_H #endif #ifndef PIXELGRID_MAX_W #define PIXELGRID_MAX_W global.PIXELGRID_MAX_W #endif #ifndef PIXELGRID_SIZE_W #define PIXELGRID_SIZE_W global.PIXELGRID_SIZE_W #endif #ifndef PIXELGRID_GAMMA_H #define PIXELGRID_GAMMA_H global.PIXELGRID_GAMMA_H #endif #ifndef PIXELGRID_MUL_X #define PIXELGRID_MUL_X global.PIXELGRID_MUL_X #endif #ifndef PIXELGRID_NO_INTERBLEED_H #define PIXELGRID_NO_INTERBLEED_H global.PIXELGRID_NO_INTERBLEED_H #endif #ifndef PIXELGRID_H_DEDOT #define PIXELGRID_H_DEDOT global.PIXELGRID_H_DEDOT #endif #ifndef PIXELGRID_BASAL_GRID #define PIXELGRID_BASAL_GRID global.PIXELGRID_BASAL_GRID #endif #ifndef PIXELGRID_DECON_R_H #define PIXELGRID_DECON_R_H global.PIXELGRID_DECON_R_H #endif #ifndef PIXELGRID_DECON_G_H #define PIXELGRID_DECON_G_H global.PIXELGRID_DECON_G_H #endif #ifndef PIXELGRID_DECON_B_H #define PIXELGRID_DECON_B_H global.PIXELGRID_DECON_B_H #endif #ifndef PIXELGRID_Y_MASK #define PIXELGRID_Y_MASK global.PIXELGRID_Y_MASK #endif #ifndef PIXELGRID_Y_MASK_HEIGHT #define PIXELGRID_Y_MASK_HEIGHT global.PIXELGRID_Y_MASK_HEIGHT #endif #ifndef PIXELGRID_Y_MASK_OFFSET #define PIXELGRID_Y_MASK_OFFSET global.PIXELGRID_Y_MASK_OFFSET #endif #ifndef PIXELGRID_DO_SHADOWMASK #define PIXELGRID_DO_SHADOWMASK global.PIXELGRID_DO_SHADOWMASK #endif #ifndef PIXELGRID_SHADOWMASK_H #define PIXELGRID_SHADOWMASK_H global.PIXELGRID_SHADOWMASK_H #endif #ifndef PIXELGRID_SHADOWMASK_SHIFT #define PIXELGRID_SHADOWMASK_SHIFT global.PIXELGRID_SHADOWMASK_SHIFT #endif #ifndef PIXELGRID_Y_MASK_STEEP #define PIXELGRID_Y_MASK_STEEP global.PIXELGRID_Y_MASK_STEEP #endif #ifndef PIXELGRID_Y_MASK_ON_WHITE #define PIXELGRID_Y_MASK_ON_WHITE global.PIXELGRID_Y_MASK_ON_WHITE #endif #ifndef PIXELGRID_Y_MASK_COORDS #define PIXELGRID_Y_MASK_COORDS global.PIXELGRID_Y_MASK_COORDS #endif #ifndef PIXELGRID_OFFSET_CORE #define PIXELGRID_OFFSET_CORE global.PIXELGRID_OFFSET_CORE #endif #ifndef PIXELGRID_Y_MASK_SHIFT #define PIXELGRID_Y_MASK_SHIFT global.PIXELGRID_Y_MASK_SHIFT #endif #ifndef PIXELGRID_Y_SPARK #define PIXELGRID_Y_SPARK global.PIXELGRID_Y_SPARK #endif #ifndef PIXELGRID_R_SHIFT #define PIXELGRID_R_SHIFT global.PIXELGRID_R_SHIFT #endif #ifndef PIXELGRID_G_SHIFT #define PIXELGRID_G_SHIFT global.PIXELGRID_G_SHIFT #endif #ifndef PIXELGRID_B_SHIFT #define PIXELGRID_B_SHIFT global.PIXELGRID_B_SHIFT #endif #ifndef PIXELGRID_H_COUNT #define PIXELGRID_H_COUNT global.PIXELGRID_H_COUNT #endif #ifndef PIXELGRID_H_PRST #define PIXELGRID_H_PRST global.PIXELGRID_H_PRST #endif #ifndef PIXELGRID_INTR_FLICK_MODE #define PIXELGRID_INTR_FLICK_MODE global.PIXELGRID_INTR_FLICK_MODE #endif #ifndef PIXELGRID_INTR_FLICK_POWR #define PIXELGRID_INTR_FLICK_POWR global.PIXELGRID_INTR_FLICK_POWR #endif #ifndef PIXELGRID_INTR_DISABLE_Y #define PIXELGRID_INTR_DISABLE_Y global.PIXELGRID_INTR_DISABLE_Y #endif #ifndef PIXELGRID_GAMMA_W #define PIXELGRID_GAMMA_W global.PIXELGRID_GAMMA_W #endif #ifndef DELTA_RENDER_FORCE_REFRESH #define DELTA_RENDER_FORCE_REFRESH global.DELTA_RENDER_FORCE_REFRESH #endif #ifndef DELTA_RENDER_CHECK_AREA #define DELTA_RENDER_CHECK_AREA global.DELTA_RENDER_CHECK_AREA #endif #ifndef DO_PPERSISTENCE #define DO_PPERSISTENCE global.DO_PPERSISTENCE #endif #ifndef PPERSISTENCE_START #define PPERSISTENCE_START global.PPERSISTENCE_START #endif #ifndef PPERSISTENCE_END #define PPERSISTENCE_END global.PPERSISTENCE_END #endif #ifndef SERVICE1 #define SERVICE1 global.SERVICE1 #endif #ifndef SERVICE2 #define SERVICE2 global.SERVICE2 #endif