<?xml version="1.0" encoding="utf-16 b e"?>
<xmsbt>
  <entry label="nam_chr0_00_papermario">
    <text>Paper Mario</text>
  </entry>
  <entry label="nam_chr1_00_papermario">
    <text>Paper Mario</text>
  </entry>
  <entry label="nam_chr2_00_papermario">
    <text>PAPER MARIO</text>
  </entry>
  <entry label="nam_chr3_00_papermario">
    <text>PAPER MARIO</text>
  </entry>
  <entry label="nam_stage_name_00_papermario">
    <text>The Great
Gonzales</text>
  </entry>
  <entry label="nam_chr1_12_papermario">
    <text>Pa_er Mario</text>
  </entry>
  <entry label="nam_chr2_12_papermario">
    <text>PA_ER MARIO</text>
  </entry>
  <entry label="nam_stage_name_12_papermario">
    <text>Nameless Shadow of
Twilight Town</text>
  </entry>
  <entry label="nam_chr1_15_papermario">
    <text>Paper Luigi</text>
  </entry>
  <entry label="nam_chr2_15_papermario">
    <text>PAPER LUIGI</text>
  </entry>
  <entry label="nam_stage_name_15_papermario">
    <text>Savior of the
Waffle Kingdom</text>
  </entry>
   <entry label="nam_peculiar_00_papermario">
    <text>Partners and Flower Power</text>
  </entry>
   <entry label="nam_peculiar_01_papermario">
    <text>Partners 1-4</text>
  </entry>
   <entry label="nam_peculiar_02_papermario">
    <text>Partners 5-8</text>
  </entry>
  <entry label="nam_peculiar_help_00_papermario">
    <text>
Each partner Paper Mario can summon with his neutral special
can only be used 3 times before they disappear. Keep track of 
how many uses you have left by paying attention to the Flower Points
above Paper Mario's head.

If you've used up a partner fully, don't worry! They'll come 
back if Paper Mario loses a stock.

If a partner gets lost and is unable to return to Mario,
press shield+neutral special to teleport the partner back
to Paper Mario.
</text>
  </entry>
    <entry label="nam_peculiar_help_01_papermario">
<text>
1. Koops' Shell Toss
   • Koops will perform his Shell Toss attack, launching himself forward in his shell and
then returning back to Paper Mario.
2. Yoshi Kid's Stampede and Flutter Kick
   • Paper Mario mounts Yoshi Kid, allowing him to travel on the ground at fast speeds.
   • Inputting neutral special again will allow Kid Yoshi to perform a hovering Flutter Kick.
3. Bombette's Power Bomb
   • Paper Mario tosses Bombette forward. Upon landing, she will walk around until making contact
with an opponent, in which she will then explode.
   • If Paper Mario is close to Bombette during her walk, input neutral special to throw her again.
4. Lakilester's Spiny Flip
   • Lakilester thows a spiny egg projectile in the direction he is facing. The egg will bounce several
times after landing.
   </text>
  </entry>
      <entry label="nam_peculiar_help_02_papermario">
<text>
5. Lady Bow's Spook
   • Lady Bow will fade into the background. If an opponent gets too close to her, she will reveal
her true form, frightening the opponent into a stun.
6. Goombario's Headbonk and Goomba Charge
   • Grounded: Goombario will begin a search for an opponent. Once he spots someone, he will perform a 
goomba charge, burying the opponent if he hits them.
   • Aerial: Goombario launch forward to perform his iconic headbonk attack.
7. Ms. Mowz's Love Slap
   • Ms. Mowz will launch at an opponent. If she lands on one, she will peform double love slaps to damage
the opponent. After performing three sets of slaps, Ms. Mowz will jump off the opponent and return to Paper Mario.
8. Madame Flurrie's Gale Force
   • Grounded: Hold neutral special to have Flurrie blow in the direction that Paper Mario is facing. The angle of
Gale Force can be aimed, however it quickly loses power over time.
   • Aerial: Flurrie performs Gale Force in the air, launching Paper Mario and herself horizontally.
   </text>
  </entry>
  <entry label="nam_special_lower_00_papermario">
    <text>Hold Fast</text>
  </entry>
  <entry label="nam_special_lower_help_00_papermario">
    <text>Summon Bobbery for a counterattack. The
power of Bobbery's explosion depends on
the enemy's attack.</text>
  </entry>
  <entry label="nam_special_normal_00_papermario">
    <text>Partner Ring</text>
  </entry>
  <entry label="nam_special_normal_help_00_papermario">
    <text>Summon a partner to aid you in battle by
selecting them from the ring. With a partner out,
this move uses their ability instead.</text>
  </entry>
  <entry label="nam_special_side_00_papermario">
    <text>Thoreau</text>
  </entry>
  <entry label="nam_special_side_help_00_papermario">
    <text>Throw the handy Pixl Thoreau forward, lifting
any enemy he hits above your head. Paper Mario
can move around after grabbing an enemy.</text>
  </entry>
  <entry label="nam_special_upper_00_papermario">
    <text>Spring Jump / Parakarry</text>
  </entry>
  <entry label="nam_special_upper_help_00_papermario">
    <text>On the ground, charge up a Spring Jump up
to three levels of charge. In the air, summon
Parakarry to fly you back to the stage.</text>
  </entry>
  <entry label="nam_final_arts_papermario">
    <text>Peach Beam</text>
  </entry>
  <entry label="nam_final_arts_help_papermario">
    <text>
With the assistance of Paper Peach, summon the
Star Spirits to cast Peach Beam on your opponent!
After a quick prayer, the Start Spirits will
launch forward. If they make contact with an 
opponent, a deadly Peach Beam will launch from
the sky!</text>
  </entry>
</xmsbt>
