[XCX_LOOT_MATERIALS] moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J .origin = codecave .int $ratio ; ---------------------------------------------------------------------------- ; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc ; WHAT : Affect the drop ratio of materials _minDropRate: li r11, $ratio li r31, 0 cmpwi r11, 0 beqlr cmpw r31, r11 ; this value is the default drop ratio under which we want to set a new drop ratio (logically equal or greater) blt newdrop b compare newdrop: mr r31, r11 ; here you set the new drop ratio compare: cmpw r3, r31 blr ; ---------------------------------------------------------------------------- ; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc ; WHAT : random selection when all materials at 100% and more than 5 _saveEquipCnt: mr r30, r4 lwz r13, 0xE0(r30) blr _fixit: li r12, 0 subf r3, r13, r4 ; r13 = equipment count, r4 = all item count, r3 = material count li r8, 4 subf r8, r13, r8 cmpw r3, r8 ; slots 0 to 4-r13 are used by equipment blelr li r3, 6 ; 0 equ: rand 0 to 4+1 (+1 for chances: 4/5 = 80%) mflr r31 lis r8, _mtRand@ha addi r8, r8, _mtRand@l mtctr r8 bctrl mtlr r31 add r3, r3, r13 ; 0+r13 to 4 cmpwi r3, 4 ; r13 to 4 are the possible slots, others are ignored bgtlr mr r4, r3 blr [XCX_LOOT_MATERIALS_V101E] moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E 0x030FA650 = _mtRand: 0x02B09748 = nop 0x02B09788 = nop [XCX_LOOT_MATERIALS_V102U] moduleMatches = 0x30B6E091 ; 1.0.2U 0x030FA654 = _mtRand: 0x02B09738 = nop 0x02B09778 = nop [XCX_LOOT_MATERIALS_V100U] moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U 0x030FA4D4 = _mtRand: 0x02B096BC = nop 0x02B096FC = nop [XCX_LOOT_MATERIALS_V101E_V102U_V100U] moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U 0x021AF5DC = bla _minDropRate ; modify drop ratio for bronze chests 0x021AF614 = bla _minDropRate ; modify drop ratio for silver chests 0x021AF5F8 = bla _minDropRate ; modify drop ratio for gold chests 0x021AF334 = bla _saveEquipCnt 0x021AF620 = bla _fixit [XCX_LOOT_MATERIALS_V102J] moduleMatches = 0x7672271D ; 1.0.2J 0x030F5B94 = _mtRand: 0x02B05688 = nop 0x02B056C8 = nop 0x021AF0A8 = bla _minDropRate ; modify drop ratio for bronze chests 0x021AF0E0 = bla _minDropRate ; modify drop ratio for silver chests 0x021AF0C4 = bla _minDropRate ; modify drop ratio for gold chests 0x021AEE00 = bla _saveEquipCnt 0x021AF0EC = bla _fixit [XCX_LOOT_MATERIALS_V100J] moduleMatches = 0x785CA8A9 ; 1.0.0J 0x030F0794 = _mtRand: 0x02B03530 = nop 0x02B03570 = nop 0x021AEE24 = bla _minDropRate ; modify drop ratio for bronze chests 0x021AEE5C = bla _minDropRate ; modify drop ratio for silver chests 0x021AEE40 = bla _minDropRate ; modify drop ratio for gold chests 0x021AEB7C = bla _saveEquipCnt 0x021AEE68 = bla _fixit