[Definition] titleIds = 0005001010040000,0005001010040100,0005001010040200 name = TV Resolution and Gamepad Resolution path = "Wii U/Menu/Graphics" description = Changes the TV resolution and Gamepad resolution of the application.||Made by M&&M. version = 7 [Default] $width = 1280 $height = 720 $padWidth = 854 $padHeight = 480 $gameWidth = 1280 $gameHeight = 720 $gamePadWidth = 854 $gamePadHeight = 480 # TV Resolution [Preset] category = TV Resolution name = 640x360 $width = 640 $height = 360 [Preset] category = TV Resolution name = 960x540 $width = 960 $height = 540 [Preset] category = TV Resolution name = 1280x720 (Default) default = 1 [Preset] category = TV Resolution name = 1600x900 $width = 1600 $height = 900 [Preset] category = TV Resolution name = 1920x1080 $width = 1920 $height = 1080 [Preset] category = TV Resolution name = 2560x1440 $width = 2560 $height = 1440 [Preset] category = TV Resolution name = 3200x1800 $width = 3200 $height = 1800 [Preset] category = TV Resolution name = 3840x2160 $width = 3840 $height = 2160 [Preset] category = TV Resolution name = 5120x2880 $width = 5120 $height = 2880 [Preset] category = TV Resolution name = 7680x4320 $width = 7680 $height = 4320 # Gamepad Resolution [Preset] category = Gamepad Resolution name = 640x360 $padWidth = 640 $padHeight = 360 [Preset] name = 854x480 (Default) category = Gamepad Resolution default = 1 [Preset] category = Gamepad Resolution name = 960x540 $padWidth = 960 $padHeight = 540 [Preset] category = Gamepad Resolution name = 1600x900 $padWidth = 1600 $padHeight = 900 [Preset] category = Gamepad Resolution name = 1920x1080 $padWidth = 1920 $padHeight = 1080 [Preset] category = Gamepad Resolution name = 2560x1440 $padWidth = 2560 $padHeight = 1440 [Preset] category = Gamepad Resolution name = 3200x1800 $padWidth = 3200 $padHeight = 1800 [Preset] category = Gamepad Resolution name = 3840x2160 $padWidth = 3840 $padHeight = 2160 [Preset] category = Gamepad Resolution name = 5120x2880 $padWidth = 5120 $padHeight = 2880 [Preset] category = Gamepad Resolution name = 7680x4320 $padWidth = 7680 $padHeight = 4320 # Texture Redefines [TextureRedefine] width = 1280 height = 720 formats = 0x1,0x1a,0x41a,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x1,0x1a,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x1,0x1a,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 160 height = 96 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 64 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 106 height = 60 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 106 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] width = 864 height = 480 formats = 0x1a,0x41a overwriteWidth = ($padWidth/$gamePadWidth) * 864 overwriteHeight = ($padHeight/$gamePadHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x1a,0x41a overwriteWidth = ($padWidth/$gamePadWidth) * 854 overwriteHeight = ($padHeight/$gamePadHeight) * 480 [TextureRedefine] width = 448 height = 240 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 427 height = 240 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 427 overwriteHeight = ($height/$gameHeight) * 240