[Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Game Resolution path = "Tokyo Mirage Sessions FE/Graphics" description = Changes the resolution of the game. Requires the latest update to use the ultrawide resolutions properly.||Made by getdls. version = 7 [Default] $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $ultrawideCutsceneMode:int = 0 $ultrawideGUIScaling:int = 0 $disableAntiAliasing:int = 0 # TV Resolution [Preset] category = Resolution name = 640x360 $width = 640 $height = 360 [Preset] category = Resolution name = 960x540 $width = 960 $height = 540 [Preset] category = Resolution name = 1280x720 (Default) default = 1 [Preset] category = Resolution name = 1600x900 $width = 1600 $height = 900 [Preset] category = Resolution name = 1920x1080 $width = 1920 $height = 1080 [Preset] category = Resolution name = 2560x1440 $width = 2560 $height = 1440 [Preset] category = Resolution name = 3200x1800 $width = 3200 $height = 1800 [Preset] category = Resolution name = 3840x2160 $width = 3840 $height = 2160 [Preset] category = Resolution name = 5120x2880 $width = 5120 $height = 2880 [Preset] category = Resolution name = 7680x4320 $width = 7680 $height = 4320 [Preset] category = Resolution name = 1280x800 (16:10) $width = 1280 $height = 800 [Preset] category = Resolution name = 1680x1050 (16:10) $width = 1680 $height = 1050 [Preset] category = Resolution name = 1920x1200 (16:10) $width = 1920 $height = 1200 [Preset] category = Resolution name = 2560x1080 (21:9) $width = 2560 $height = 1080 [Preset] category = Resolution name = 3440x1440 (21:9) $width = 3440 $height = 1440 [Preset] category = Resolution name = 5120x2160 (21:9) $width = 5120 $height = 2160 [Preset] category = Resolution name = 3840x1080 (32:9) $width = 3840 $height = 1080 [Preset] category = Resolution name = 5120x1440 (32:9) $width = 5120 $height = 1440 # Ultrawide Cutscene Scaling [Preset] category = Ultrawide Cutscene Scaling name = N/A condition = 0 $ultrawideCutsceneMode:int = 0 [Preset] category = Ultrawide Cutscene Scaling name = Pillarbox Videos (Default) condition = $width*9/16 != $height # Equals to "$width/$height != (16/9)" which is bugged in Cemu, since it'll be equal when the $width and $height is a 16:10 resolution $ultrawideCutsceneMode:int = 1 [Preset] category = Ultrawide Cutscene Scaling name = Zoom Into Videos (loses video edges) condition = $width*9/16 != $height $ultrawideCutsceneMode:int = 2 [Preset] category = Ultrawide Cutscene Scaling name = None/Stretched Videos condition = $width*9/16 != $height $ultrawideCutsceneMode:int = 0 # Ultrawide GUI Scaling [Preset] category = Ultrawide GUI Scaling name = N/A condition = 0 default = 1 $ultrawideGUIScaling:int = 0 [Preset] category = Ultrawide GUI Scaling name = Scale (Default) condition = $width*9/16 != $height $ultrawideGUIScaling:int = 1 [Preset] category = Ultrawide GUI Scaling name = Stretch condition = $width*9/16 != $height $ultrawideGUIScaling:int = 0 # Anti Aliasing [Preset] category = Anti Aliasing name = Enabled (Default, Recommended) default = 1 $disableAntiAliasing:int = 0 [Preset] category = Anti Aliasing name = Disabled (jagged edges) condition = $height <= 1080 $disableAntiAliasing:int = 1 [Preset] category = Anti Aliasing name = Disabled condition = $height > 1080 $disableAntiAliasing:int = 1 # Improve texture banding by using texture formats with more depth [TextureRedefine] width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 formats = 0x810 overwriteFormat = 0x81e [TextureRedefine] width = 640 height = 368 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 360 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 368 formats = 0x01a overwriteFormat = 0x820 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 160 height = 128 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 160 height = 120 formats = 0x816 overwriteFormat = 0x820 # Texture Redefines [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x80e,0x816 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 720 formats = 0x01a tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 340 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 340 [TextureRedefine] width = 1014 height = 720 overwriteWidth = ($width/$gameWidth) * 1014 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 896 height = 480 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Gamepad width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Gamepad width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Gamepad width = 674 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 674 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] # Gamepad width = 657 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 657 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] width = 640 height = 720 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 #formats = 0x816,0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 #formats = 0x816,0x001 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 160 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 120 #[TextureRedefine] # Shadows - Scaling broken #width = 1024 #height = 2048 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 2048 #[TextureRedefine] # Shadows - Scaling broken #width = 1024 #height = 1024 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 1024 #[TextureRedefine] # Don't scale #width = 512 #height = 512 #formats = 0x01a # GUI bar + alpha nope #overwriteWidth = 1024 #overwriteHeight = 1024 #[TextureRedefine] # Don't scale #width = 128 #height = 1024 #formats = 0x034 # text + alpha #overwriteWidth = 256 #overwriteHeight = 2048