[Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = LOD Bias path = "Tokyo Mirage Sessions FE/Enhancements/LOD Bias" description = Setting your Level Of Detail bias changes the detail level of the textures that are used.|Increasing the distant texture detail will make textures in the distance look sharper. Lowering the texture detail might improve performance however. Might introduce graphical bugs. version = 7 [Default] $advancedOptions = 0 $lodBias = 0 # Show Experimental Options [Preset] category = Show Experimental Options name = Disabled [Preset] category = Show Experimental Options name = Enabled (for screenshots/testing) $advancedOptions = 1 # Texture Detail [Preset] category = Distant Texture Detail name = Lowest (Not Recommended, +16) condition = $advancedOptions == 1 $lodBias = +16 [Preset] category = Distant Texture Detail name = Extremely low (Not Recommended, +8) condition = $advancedOptions == 1 $lodBias = +8 [Preset] category = Distant Texture Detail name = Very low (Not Recommended, +4) condition = $advancedOptions == 1 $lodBias = +4 [Preset] category = Distant Texture Detail name = Much lower (+3) $lodBias = +3 [Preset] category = Distant Texture Detail name = Lower (+2) $lodBias = +2 [Preset] category = Distant Texture Detail name = Slightly lower (+1) $lodBias = +1 [Preset] category = Distant Texture Detail name = Normal (+0) default = 1 $lodBias = 0 [Preset] category = Distant Texture Detail name = Slightly Higher (-1) $lodBias = -1 [Preset] category = Distant Texture Detail name = Higher (-2) $lodBias = -2 [Preset] category = Distant Texture Detail name = Much higher (-3) $lodBias = -3 [Preset] category = Distant Texture Detail name = Very high (Not Recommended, -4) condition = $advancedOptions == 1 $lodBias = -4 [Preset] category = Distant Texture Detail name = Extremely high (Not Recommended, -8) condition = $advancedOptions == 1 $lodBias = -8 [Preset] category = Distant Texture Detail name = Highest (Not Recommended, -16) condition = $advancedOptions == 1 $lodBias = -16 [TextureRedefine] formats = 0x01a,0x031,0x032,0x033,0x034,0x035,0x431,0x432,0x433,0x434,0x435 overwriteRelativeLodBias = $lodBias