[Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = Graphics Settings path = "Super Smash Bros. for Wii U/Graphics" description = Allows you to change the game's resolution, shadow quality and anisotropic filtering quality.||Made by M&&M. version = 6 [Default] $advancedMode:int = 0 $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $aspectRatioWidth = 16 $aspectRatioHeight = 9 $shadowQuality = 1 $anisotropy = 1 # Settings Mode [Preset] name = Disabled category = Additional Downsampling Resolutions default = 1 [Preset] name = Enabled category = Additional Downsampling Resolutions $advancedMode:int = 1 # Aspect Ratio [Preset] name = 16:9 (Default) category = Aspect Ratio $aspectRatioWidth = 16 $aspectRatioHeight = 9 #[Preset] #name = 16:10 #category = Aspect Ratio #$aspectRatioWidth = 16 #$aspectRatioHeight = 10 [Preset] name = 21:9 category = Aspect Ratio $aspectRatioWidth = 21 $aspectRatioHeight = 9 [Preset] name = 32:9 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 9 [Preset] name = 32:10 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 10 [Preset] name = 48:9 category = Aspect Ratio $aspectRatioWidth = 48 $aspectRatioHeight = 9 #[Preset] #name = 4:3 #category = Aspect Ratio #$aspectRatioWidth = 4 #$aspectRatioHeight = 3 #[Preset] #name = 5:4 #category = Aspect Ratio #$aspectRatioWidth = 5 #$aspectRatioHeight = 4 # 16:9 Resolutions [Preset] name = 320x180 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 320 $height = 180 [Preset] name = 640x360 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 640 $height = 360 [Preset] name = 960x540 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 960 $height = 540 [Preset] name = 1280x720 (HD, Default) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 default = 1 [Preset] name = 1600x900 (HD+) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1600 $height = 900 [Preset] name = 1920x1080 (Full HD) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1920 $height = 1080 [Preset] name = 2560x1440 (2K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1440 [Preset] name = 3200x1800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3200 $height = 1800 [Preset] name = 3840x2160 (4K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 2160 [Preset] name = 5120x2880 (5K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2880 [Preset] name = 7680x4320 (8K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 4320 [Preset] name = 10240x5760 (10K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 5760 # 16:10 Resolutions [Preset] name = 1280x800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1280 $height = 800 [Preset] name = 1440x900 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1440 $height = 900 [Preset] name = 1680x1050 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1680 $height = 1050 [Preset] name = 1920x1200 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1920 $height = 1200 [Preset] name = 2560x1600 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2560 $height = 1600 [Preset] name = 2880x1800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2880 $height = 1800 [Preset] name = 3840x2400 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 2400 [Preset] name = 5120x3200 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5120 $height = 3200 # 21:9 Resolutions [Preset] name = 1720x720 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1720 $height = 720 [Preset] name = 2100x900 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2100 $height = 900 [Preset] name = 2560x1080 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1080 [Preset] name = 3440x1440 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3440 $height = 1440 [Preset] name = 3440x1440 (150% downsample from 5160x2160) category = Resolution condition = ($advancedMode == 1) + ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 3 $width = 5160 $height = 2160 [Preset] name = 3840x1600 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1600 [Preset] name = 4300x1800 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 4300 $height = 1800 [Preset] name = 5120x2160 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2160 [Preset] name = 6880x2880 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 6880 $height = 2880 [Preset] name = 10240x4320 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 4320 # 32:9 Resolutions [Preset] name = 3840x1080 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1080 [Preset] name = 5120x1440 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 1440 [Preset] name = 7680x2160 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 2160 [Preset] name = 10240x2880 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 2880 # 31:10 Resolutions [Preset] name = 3840x1200 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 1200 [Preset] name = 5760x1800 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5760 $height = 1800 [Preset] name = 7680x2400 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 7680 $height = 2400 # 48:9 Resolutions [Preset] name = 5760x1080 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 7680x1440 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 1440 [Preset] name = 11520x2160 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 11520 $height = 2160 # 4:3 Resolutions [Preset] name = 800x600 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 800 $height = 600 [Preset] name = 1024x768 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1024 $height = 768 [Preset] name = 1280x960 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1280 $height = 960 [Preset] name = 1600x1200 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1600 $height = 1200 [Preset] name = 1920x1440 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1920 $height = 1440 # 5:4 Resolutions [Preset] name = 1280x1024 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 1280 $height = 1024 [Preset] name = 5760x1080 (3 Full HD ) category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 8640x1620 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 8640 $height = 1620 [Preset] name = 14400x2700 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 14400 $height = 2700 # Shadows [Preset] name = Low (50%) category = Shadows $shadowQuality = 0.5 [Preset] name = Medium (100%, Default) category = Shadows default = 1 [Preset] name = High (200%) category = Shadows $shadowQuality = 2 [Preset] name = Ultra (300%) category = Shadows $shadowQuality = 3 [Preset] name = Extreme (400%, Unstable) category = Shadows $shadowQuality = 4 # Anisotropic Filtering [Preset] name = 1x (Default) category = Anisotropic Filtering default = 1 [Preset] name = 2x category = Anisotropic Filtering $anisotropy = 2 [Preset] name = 4x category = Anisotropic Filtering $anisotropy = 4 [Preset] name = 8x category = Anisotropic Filtering $anisotropy = 8 [Preset] name = 16x category = Anisotropic Filtering $anisotropy = 16 # Anisotropic Filtering [TextureRedefine] tileModesExcluded = 0x001 # ignore cpu processed textures formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps overwriteAnisotropy = $anisotropy # Texture Redefines [TextureRedefine] width = 1920 height = 1088 formatsExcluded = 0x219,0x1a overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 formatsExcluded = 0x219,0x1a overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] width = 960 height = 544 formatsExcluded = 0x21a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 544 [TextureRedefine] width = 960 height = 540 formatsExcluded = 0x21a overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 540 [TextureRedefine] width = 960 height = 368 overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 960 height = 360 overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] width = 832 height = 416 overwriteWidth = ($width / $gameWidth) * 832 overwriteHeight = ($height / $gameHeight) * 416 [TextureRedefine] width = 820 height = 410 overwriteWidth = ($width / $gameWidth) * 820 overwriteHeight = ($height / $gameHeight) * 410 [TextureRedefine] width = 768 height = 368 overwriteWidth = ($width / $gameWidth) * 768 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 736 height = 368 overwriteWidth = ($width / $gameWidth) * 736 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] width = 730 height = 365 overwriteWidth = ($width / $gameWidth) * 730 overwriteHeight = ($height / $gameHeight) * 365 [TextureRedefine] width = 512 height = 272 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] width = 480 height = 272 formatsExcluded = 0x21a,0x816 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formatsExcluded = 0x21a,0x816 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] width = 480 height = 192 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 480 height = 180 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 448 height = 224 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 224 [TextureRedefine] width = 420 height = 210 overwriteWidth = ($width / $gameWidth) * 420 overwriteHeight = ($height / $gameHeight) * 210 [TextureRedefine] width = 256 height = 256 formats = 0x5,0x19 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] width = 256 height = 144 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 249 height = 250 overwriteWidth = ($width / $gameWidth) * 249 overwriteHeight = ($height / $gameHeight) * 250 [TextureRedefine] width = 240 height = 135 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 240 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] width = 192 height = 160 overwriteWidth = ($width / $gameWidth) * 192 overwriteHeight = ($height / $gameHeight) * 160 [TextureRedefine] width = 192 height = 144 overwriteWidth = ($width / $gameWidth) * 192 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 160 height = 160 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 160 [TextureRedefine] width = 160 height = 144 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] width = 135 height = 135 overwriteWidth = ($width / $gameWidth) * 135 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] width = 128 height = 80 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 80 [TextureRedefine] width = 128 height = 128 formats = 0x21f,0x219,0x80e overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] width = 120 height = 67 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 120 overwriteHeight = ($height / $gameHeight) * 67 [TextureRedefine] width = 64 height = 48 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] width = 60 height = 33 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 60 overwriteHeight = ($height / $gameHeight) * 33 [TextureRedefine] width = 30 height = 16 formatsExcluded = 0x816 overwriteWidth = ($width / $gameWidth) * 30 overwriteHeight = ($height / $gameHeight) * 16 # Reduce Color Banding [TextureRedefine] # 1920x1088, f0219 width = 1920 height = 1088 formats = 0x219 overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] # 1920x1088, f001a width = 1920 height = 1088 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1088 [TextureRedefine] # 1920x1080, f0219 width = 1920 height = 1080 formats = 0x219 overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] # 1920x1080, f001a width = 1920 height = 1080 formats = 0x1a overwriteFormat = 0x1f overwriteWidth = ($width / $gameWidth) * 1920 overwriteHeight = ($height / $gameHeight) * 1080 [TextureRedefine] # 960x544, f021a width = 960 height = 544 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 544 [TextureRedefine] # 960x540, f021a width = 960 height = 540 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 960 overwriteHeight = ($height / $gameHeight) * 540 [TextureRedefine] # 480x272, f021a width = 480 height = 272 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] # 480x272, f0816 width = 480 height = 272 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 272 [TextureRedefine] # 480x270, f021a width = 480 height = 270 formats = 0x21a overwriteFormat = 0x21f overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] # 480x270, f0816 width = 480 height = 270 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 480 overwriteHeight = ($height / $gameHeight) * 270 [TextureRedefine] # 256x144, f0816 width = 256 height = 144 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 144 [TextureRedefine] # 240x135, f0816 width = 240 height = 135 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 240 overwriteHeight = ($height / $gameHeight) * 135 [TextureRedefine] # 128x80, f0816 width = 128 height = 80 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 80 [TextureRedefine] # 120x67, f0816 width = 120 height = 67 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 120 overwriteHeight = ($height / $gameHeight) * 67 [TextureRedefine] # 64x48, f0816 width = 64 height = 48 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # 60x33, f0816 width = 60 height = 33 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 60 overwriteHeight = ($height / $gameHeight) * 33 [TextureRedefine] # 32x16, f0816 width = 32 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] # 30x16, f0816 width = 30 height = 16 formats = 0x816 overwriteFormat = 0x823 overwriteWidth = ($width / $gameWidth) * 30 overwriteHeight = ($height / $gameHeight) * 16 # Shadows [TextureRedefine] # Shadows width = 1024 height = 1024 formats = 0x5 overwriteWidth = $shadowQuality * 1024 overwriteHeight = $shadowQuality * 1024 [TextureRedefine] # Performance Shadows, Blur Pass width = 512 height = 512 formats = 0xb,0xf overwriteWidth = $shadowQuality * 512 overwriteHeight = $shadowQuality * 512