#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 91f43f263091c56d // Stages with heat waves // start of shader inputs/outputs, predetermined by Cemu. Do not touch #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif #ifdef VULKAN layout(set = 1, binding = 5) uniform ufBlock { uniform ivec4 uf_remappedPS[5]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[5]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 3) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(6, 1, 4) uniform sampler2D textureUnitPS6; layout(location = 0) in vec4 passParameterSem136; layout(location = 0) out vec4 passPixelColor0; // end of shader inputs/outputs int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem136; R6f.xyz = (texture(textureUnitPS3, R0f.xy).xyz); R4f.xyzw = (texture(textureUnitPS2, R0f.xy).xyzw); // 0 backupReg0f = R0f.y; R125f.x = -(R0f.x) + intBitsToFloat(uf_remappedPS[0].x); PV0f.y = -(backupReg0f) + intBitsToFloat(uf_remappedPS[0].y); R127f.z = 0.0; R7f.w = 1.0; PS0f = 1.0 / intBitsToFloat(uf_remappedPS[1].z); // 1 PV1f.x = mul_nonIEEE(R6f.z, R6f.z); R127f.y = PV0f.y * PS0f; PV1f.y = R127f.y; R126f.x = 1.0 / intBitsToFloat(uf_remappedPS[2].x); PS1f = R126f.x; // 2 tempf.x = dot(vec4(R125f.x,PV1f.y,R127f.z,-0.0),vec4(R125f.x,PV1f.y,R127f.z,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.x = (mul_nonIEEE(R6f.y,R6f.y) + PV1f.x); PS0f = R127f.x; // 3 tempf.x = dot(vec4(R125f.x,R127f.y,R127f.z,-0.0),vec4(R125f.x,R127f.y,R127f.z,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; PS1f = sqrt(PV0f.x); // 4 PV0f.y = PS1f + -(intBitsToFloat(uf_remappedPS[0].w)); R123f.w = (mul_nonIEEE(R6f.x,R6f.x) + R127f.x); PV0f.w = R123f.w; tempResultf = 1.0 / sqrt(PV1f.x); PS0f = tempResultf; // 5 backupReg0f = R126f.x; R126f.x = mul_nonIEEE(R127f.y, PS0f); R127f.y = mul_nonIEEE(R125f.x, PS0f); PV1f.w = PV0f.y * backupReg0f; PS1f = sqrt(PV0f.w); // 6 PV0f.y = PS1f + -(1.0); PV0f.z = max(PV1f.w, -(1.0)); // 7 R2f.x = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[3].y)) + 1.0); PV1f.x = R2f.x; PV1f.y = min(PV0f.z, 1.0); PV1f.y /= 2.0; // 8 PV0f.x = PV1f.y * intBitsToFloat(0x40490fdb); R0f.z = mul_nonIEEE(PV1f.x, intBitsToFloat(uf_remappedPS[3].z)); // 9 R123f.w = (PV0f.x * intBitsToFloat(0x3e22f983) + 0.5); PV1f.w = R123f.w; // 10 PV0f.z = fract(PV1f.w); // 11 R123f.y = (PV0f.z * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb))); PV1f.y = R123f.y; // 12 PV0f.x = PV1f.y * intBitsToFloat(0x3e22f983); // 13 PS1f = cos((PV0f.x)/0.1591549367); // 14 (brightness modified here) R5f.x = ((mul_nonIEEE(PS1f,intBitsToFloat(uf_remappedPS[2].w)) + 1.0) * 1.6666666667); PV0f.y = mul_nonIEEE(PS1f, R126f.x); PV0f.z = mul_nonIEEE(PS1f, R127f.y); // 15 R1f.x = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[2].y)) + R0f.x); PV1f.x = R1f.x; R1f.w = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[2].y)) + R0f.y); PV1f.w = R1f.w; // 16 R0f.x = (mul_nonIEEE(PV1f.x,intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].x)); R0f.y = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].x)); R0f.yw = (texture(textureUnitPS6, R0f.xy).yw); // 0 PV0f.z = R0f.w + -(0.5); PV0f.w = R0f.y + -(0.5); // 1 backupReg0f = R1f.x; R1f.x = (mul_nonIEEE(R0f.z,PV0f.w) + backupReg0f); R1f.y = (mul_nonIEEE(R0f.z,PV0f.z) + R1f.w); R3f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); // 0 PV0f.x = R3f.w + -(1.0); // 1 R123f.x = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[4].w)) + 1.0); PV1f.x = R123f.x; R123f.w = (mul_nonIEEE(PV0f.x,intBitsToFloat(uf_remappedPS[3].x)) + 1.0); PV1f.w = R123f.w; // 2 PV0f.y = mul_nonIEEE(R2f.x, PV1f.w); PV0f.z = mul_nonIEEE(R1f.y, PV1f.x); PV0f.w = mul_nonIEEE(R1f.x, PV1f.x); // 3 R2f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x)); R2f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[4].x)); R0f.z = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[4].z)); R2f.yw = (texture(textureUnitPS6, R2f.xy).yw); // 0 PV0f.z = R2f.w + -(0.5); PV0f.w = R2f.y + -(0.5); // 1 backupReg0f = R1f.x; backupReg1f = R1f.y; R1f.x = (mul_nonIEEE(R0f.z,PV0f.w) + backupReg0f); R1f.y = (mul_nonIEEE(R0f.z,PV0f.z) + backupReg1f); R1f.xyzw = (texture(textureUnitPS1, R1f.xy).xyzw); // 0 PV0f.x = -(R3f.x) + R1f.x; PV0f.y = mul_nonIEEE(R1f.w, intBitsToFloat(uf_remappedPS[2].z)); PV0f.z = -(R3f.z) + R1f.z; PV0f.w = -(R3f.y) + R1f.y; // 1 R126f.x = (mul_nonIEEE(PV0f.w,PV0f.y) + R3f.y); PV1f.x = R126f.x; R127f.y = (mul_nonIEEE(PV0f.x,PV0f.y) + R3f.x); PV1f.y = R127f.y; R127f.w = (mul_nonIEEE(PV0f.z,PV0f.y) + R3f.z); PV1f.w = R127f.w; // 2 PV0f.x = -(PV1f.w) + R4f.z; PV0f.y = -(PV1f.x) + R4f.y; PV0f.z = -(PV1f.y) + R4f.x; // 3 R123f.y = (mul_nonIEEE(PV0f.x,R4f.w) + R127f.w); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(PV0f.y,R4f.w) + R126f.x); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(PV0f.z,R4f.w) + R127f.y); PV1f.w = R123f.w; // 4 R7f.x = (mul_nonIEEE(PV1f.w,R5f.x) + R6f.x); R7f.y = (mul_nonIEEE(PV1f.z,R5f.x) + R6f.y); R7f.z = (mul_nonIEEE(PV1f.y,R5f.x) + R6f.z); // export passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); }