[sonic2013_v48] moduleMatches = 0xC5691A40 # Game States _E3Addr = 0x101B2150 _kioskAddr = 0x101B2280 _saveInitAddr = 0x101B2168 _titleAddr = 0x101B2178 _multiAddr = 0x101B2188 _worldMapAddr = 0x101B2120 _stageAddr = 0x101B2128 _battleAddr = 0x101B21A0 _miniGameAddr = 0x101B2198 _gameOverAddr = 0x101B21A8 _staffRollAddr = 0x101B2110 # MANDATORY - DO NOT TOUCH 0x02A83AAC = lwz r7, (_saveInitAddr - 0x101B213C)(r12) # Boot now goes to SaveInit (previously Product) # Change the Addr mentioned here to any of the game states above 0x02A83EF8 = lwz r6, (_titleAddr - 0x101B2174)(r11) # SaveInit now goes to whatever is chosen (previously Title) # Change the string to go to any stage upon boot (if state is set to Stage) # List of stages are in stagelist.txt 0x101B2378 = .string "w1a01"