[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Graphic Options
path = "Sonic Boom: Rise of Lyric/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality and anisotropic filtering quality.||Made by M&&M.
version = 6

[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$shadowQuality = 1
$anisotropy = 1


# TV Resolution

[Preset]
category = TV Resolution
name = 320x180
$width = 320
$height = 180

[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360

[Preset]
category = TV Resolution
name = 854x480
$width = 854
$height = 480

[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540

[Preset]
category = TV Resolution
name = 1280x720
default = 1

[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900

[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080

[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440

[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800

[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160

[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880

[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320


# Gamepad Resolution

[Preset]
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180

[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360

[Preset]
category = Gamepad Resolution
name = 854x480
default = 1

[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540

[Preset]
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720

[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900

[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080

[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440

[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800

[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160

[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880

[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320

# Shadow Quality

[Preset]
name = Low
category = Shadow Quality
$shadowQuality = 0.5

[Preset]
name = Medium
category = Shadow Quality
default = 1

[Preset]
name = High
category = Shadow Quality
$shadowQuality = 2

[Preset]
name = Ultra
category = Shadow Quality
$shadowQuality = 3

[Preset]
name = Extreme
category = Shadow Quality
$shadowQuality = 4

# Anisotropic Filtering Quality

[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1

[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2

[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4

[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8

[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16



# Anisotropic Filtering

[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy


# Texture Redefines

[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x31
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720

[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480

[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480

[TextureRedefine] # Bloom Resolution
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192

[TextureRedefine] # Bloom Resolution
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180

[TextureRedefine] # unknown
width = 64
height = 64
formats = 0x810
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64

# scaling these causes overbloom
# might be avoidable via using depth

#[TextureRedefine]
#width = 32
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 32
#overwriteHeight = ($height / $gameHeight) * 16

#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 16
#overwriteHeight = ($height / $gameHeight) * 16

#[TextureRedefine]
#width = 8
#height = 8
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 8
#overwriteHeight = ($height / $gameHeight) * 8

#[TextureRedefine]
#width = 4
#height = 4
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 4
#overwriteHeight = ($height / $gameHeight) * 4

#[TextureRedefine]
#width = 1
#height = 1
#formats = 0x810
#overwriteWidth = ($width / $gameWidth) * 1
#overwriteHeight = ($height / $gameHeight) * 1


# Shadow Scaling

[TextureRedefine]
width = 256
height = 256
formats = 0x80e,0x11
overwriteWidth = $shadowQuality * 256
overwriteHeight = $shadowQuality * 256
