[Definition] titleIds = 0005000010139200,0005000010140400 name = TV Resolution, Gamepad Resolution and Shadow Quality path = "Skylanders Swap Force/Graphics" description = Changes the TV resolution and gamepad resolution of the game. Additionally you can also change the quality of the shadows.||Made by Crementif and TheSkyDude134. version = 6 [Default] $width = 1280 $height = 720 $padWidth = 854 $padHeight = 480 $gameWidth = 1280 $gameHeight = 720 $gamePadWidth = 854 $gamePadHeight = 480 $shadowRes = 1 # TV Resolution [Preset] category = TV Resolution name = 1280x720 (Default) [Preset] category = TV Resolution name = 640x360 $width = 640 $height = 360 [Preset] category = TV Resolution name = 960x540 $width = 960 $height = 540 [Preset] category = TV Resolution name = 1600x900 $width = 1600 $height = 900 [Preset] category = TV Resolution name = 1920x1080 $width = 1920 $height = 1080 [Preset] category = TV Resolution name = 2560x1440 $width = 2560 $height = 1440 [Preset] category = TV Resolution name = 3200x1800 $width = 3200 $height = 1800 [Preset] category = TV Resolution name = 3840x2160 $width = 3840 $height = 2160 [Preset] category = TV Resolution name = 5120x2880 $width = 5120 $height = 2880 [Preset] category = TV Resolution name = 7680x4320 $width = 7680 $height = 4320 # Gamepad Resolution [Preset] name = 854x480 (Default) category = Gamepad Resolution [Preset] category = Gamepad Resolution name = 640x360 $padWidth = 640 $padHeight = 360 [Preset] category = Gamepad Resolution name = 960x540 $padWidth = 960 $padHeight = 540 [Preset] category = Gamepad Resolution name = 1600x900 $padWidth = 1600 $padHeight = 900 [Preset] category = Gamepad Resolution name = 1920x1080 $padWidth = 1920 $padHeight = 1080 [Preset] category = Gamepad Resolution name = 2560x1440 $padWidth = 2560 $padHeight = 1440 [Preset] category = Gamepad Resolution name = 3200x1800 $padWidth = 3200 $padHeight = 1800 [Preset] category = Gamepad Resolution name = 3840x2160 $padWidth = 3840 $padHeight = 2160 [Preset] category = Gamepad Resolution name = 5120x2880 $padWidth = 5120 $padHeight = 2880 [Preset] category = Gamepad Resolution name = 7680x4320 $padWidth = 7680 $padHeight = 4320 # Shadow Quality [Preset] category = Shadow Quality name = Medium (100%, Default) [Preset] category = Shadow Quality name = Low (50%) $shadowRes = 0.5 [Preset] category = Shadow Quality name = High (200%) $shadowRes = 2 [Preset] category = Shadow Quality name = Ultra (300%) $shadowRes = 3 [Preset] category = Shadow Quality name = Extreme (400%, Unstable) $shadowRes = 4 # Texture Redefines [TextureRedefine] # Game output and hud resolution width = 1280 height = 720 formats = 0x01a,0x011 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Gamepad resolution width = 864 height = 480 formats = 0x01a overwriteWidth = ($padWidth/$gamePadWidth) * 864 overwriteHeight = ($padHeight/$gamePadHeight) * 480 [TextureRedefine] # Stage rendering width = 1024 height = 576 formats = 0x01a,0x011,0x80e overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] # Squashed/bloom alt viewport width = 512 height = 576 formats = 0x01a,0x80e,0x011 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] # Half-res viewport depth, blur and bloom width = 512 height = 288 formats = 0x01a,0x80e,0x011 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 # Bloom blur [TextureRedefine] # Squashed bloom width = 256 height = 256 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 144 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 128 height = 80 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 72 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 72 [TextureRedefine] width = 64 height = 48 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 36 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 36 [TextureRedefine] width = 32 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 18 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 16 height = 16 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 16 height = 9 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 9 [TextureRedefine] width = 8 height = 8 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 8 height = 4 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 4 # Shadows [TextureRedefine] width = 512 height = 2048 formats = 0x005 overwriteWidth = $shadowRes * 512 overwriteHeight = $shadowRes * 2048