[Definition] titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Graphic Options path = "New Super Mario Bros. U/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, and blur intensity.||Made by getdls. version = 6 [Default] $width = 1280 $height = 720 $padWidth = 854 $padHeight = 480 $gameWidth = 1280 $gameHeight = 720 $gamePadWidth = 854 $gamePadHeight = 480 $shadowQuality = 1 $blurQuality = 0.0 # TV Resolution [Preset] category = TV Resolution name = 640x360 $width = 640 $height = 360 [Preset] category = TV Resolution name = 960x540 $width = 960 $height = 540 [Preset] category = TV Resolution name = 1280x720 default = 1 [Preset] category = TV Resolution name = 1600x900 $width = 1600 $height = 900 [Preset] category = TV Resolution name = 1920x1080 $width = 1920 $height = 1080 [Preset] category = TV Resolution name = 2560x1440 $width = 2560 $height = 1440 [Preset] category = TV Resolution name = 3200x1800 $width = 3200 $height = 1800 [Preset] category = TV Resolution name = 3840x2160 $width = 3840 $height = 2160 [Preset] category = TV Resolution name = 5120x2880 $width = 5120 $height = 2880 [Preset] category = TV Resolution name = 7680x4320 $width = 7680 $height = 4320 # Gamepad Resolution [Preset] category = Gamepad Resolution name = 640x360 $padWidth = 640 $padHeight = 360 [Preset] name = 854x480 category = Gamepad Resolution default = 1 [Preset] category = Gamepad Resolution name = 960x540 $padWidth = 960 $padHeight = 540 [Preset] category = Gamepad Resolution name = 1600x900 $padWidth = 1600 $padHeight = 900 [Preset] category = Gamepad Resolution name = 1920x1080 $padWidth = 1920 $padHeight = 1080 [Preset] category = Gamepad Resolution name = 2560x1440 $padWidth = 2560 $padHeight = 1440 [Preset] category = Gamepad Resolution name = 3200x1800 $padWidth = 3200 $padHeight = 1800 [Preset] category = Gamepad Resolution name = 3840x2160 $padWidth = 3840 $padHeight = 2160 [Preset] category = Gamepad Resolution name = 5120x2880 $padWidth = 5120 $padHeight = 2880 [Preset] category = Gamepad Resolution name = 7680x4320 $padWidth = 7680 $padHeight = 4320 # Shadow Quality [Preset] name = Low category = Shadow Quality $shadowQuality = 0.5 [Preset] name = Medium category = Shadow Quality default = 1 [Preset] name = High category = Shadow Quality $shadowQuality = 2 [Preset] name = Ultra category = Shadow Quality $shadowQuality = 3 [Preset] name = Extreme category = Shadow Quality $shadowQuality = 4 # Blur Quality [Preset] category = Blur Quality name = Medium default = 1 [Preset] category = Blur Quality name = High $blurQuality = 0.25 [Preset] category = Blur Quality name = Ultra $blurQuality = 0.50 [Preset] category = Blur Quality name = Extreme $blurQuality = 1.0 # Use more accurate texture formats for less banding [TextureRedefine] width = 1280 height = 720 formats = 0x001 overwriteFormat = 0x005 [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f # Texture Redefines [TextureRedefine] # TV width = 1280 height = 720 #formats = 0x80e,0x01a,0x001 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Shadows on level selection width = 1024 height = 1024 formats = 0x005 overwriteWidth = $shadowQuality * 1024 overwriteHeight = $shadowQuality * 1024 [TextureRedefine] # Gamepad width = 864 height = 480 #formats = 0x01a overwriteWidth = ($padWidth/$gamePadWidth) * 864 overwriteHeight = ($padHeight/$gamePadHeight) * 480 [TextureRedefine] # Gamepad width = 854 height = 480 #formats = 0x01a overwriteWidth = ($padWidth/$gamePadWidth) * 854 overwriteHeight = ($padHeight/$gamePadHeight) * 480 [TextureRedefine] # Horizon blur width = 640 height = 368 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # Horizon blur width = 640 height = 360 #formats = 0x01a tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 180 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 180 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 208 #formats = 0x80e,0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] # Portraits width = 160 height = 196 #formats = 0x80e,0x01a formatsExcluded = 0x033 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 196 [TextureRedefine] width = 160 height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 64 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16