#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 0265594cffa53eb8 // start of shader inputs/outputs, predetermined by Cemu. Do not touch #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif #ifdef VULKAN layout(set = 1, binding = 10) uniform ufBlock { uniform ivec4 uf_remappedPS[18]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[18]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 3) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(4, 1, 4) uniform sampler2D textureUnitPS4; TEXTURE_LAYOUT(5, 1, 5) uniform sampler2D textureUnitPS5; TEXTURE_LAYOUT(11, 1, 6) uniform sampler2D textureUnitPS11; TEXTURE_LAYOUT(13, 1, 7) uniform samplerCubeArray textureUnitPS13; TEXTURE_LAYOUT(14, 1, 8) uniform samplerCubeArray textureUnitPS14; TEXTURE_LAYOUT(15, 1, 9) uniform sampler2D textureUnitPS15; layout(location = 0) in vec4 passParameterSem133; layout(location = 1) in vec4 passParameterSem134; layout(location = 0) out vec4 passPixelColor0; // end of shader inputs/outputs void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex13 = 0.0; float cubeMapArrayIndex14 = 0.0; R0i = floatBitsToInt(passParameterSem133); R1i = floatBitsToInt(passParameterSem134); if( activeMaskStackC[1] == true ) { R2i.x = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).x); R3i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); R11i.xyzw = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xyzw); R4i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz); // all alpha values should be 0.0 or 1.0, except for sky which is 0.1 to 0.2, // sky has no visible effect anyway, so we can scrap it and pretend it's zero, // only broken foliage is 0.01 to 0.99, so we override when we detect breaks float alpha = texture(textureUnitPS3, intBitsToFloat(R0i.xy)).w; if(alpha > 0.0) if(alpha < 1.0) R4i = ivec4(0,0,0,0); R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyzw); R12i.x = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).z); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R127i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) * 1.0); R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].y) * 1.0); R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) * 1.0); PV0i.w = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R2i.x)); R2i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); PS0i = R2i.x; // 1 R13i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + 1.0); R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].x) * intBitsToFloat(0x3ec4ec4f)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 R126i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); PV0i.x = R126i.x; R126i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); PV0i.y = R126i.y; R126i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PS1i)); PV0i.z = R126i.z; R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].y) * intBitsToFloat(0x3ec4ec4f)); R9i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + 1.0); PS0i = R9i.y; // 3 R14i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[2].x)); R7i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[2].y)); R3i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[2].z)); PV1i.z = R3i.z; R7i.w = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(0xc1300000) + intBitsToFloat(0x41300069))); R7i.z = floatBitsToInt(-(intBitsToFloat(R11i.z)) + 1.0); PS1i = R7i.z; // 4 R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.x))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(R127i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(R127i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(R127i.z))); PV0i.w = R123i.w; R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.y))); PS0i = R10i.y; // 5 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV0i.w))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(R124i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(PV0i.z))); PV1i.w = R123i.w; R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R11i.w)) + intBitsToFloat(R11i.z))); PS1i = R5i.z; // 6 R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(PV1i.w))); PV0i.x = R124i.x; R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(PV1i.x))); PV0i.y = R3i.y; R125i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R1i.z)); R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(PV1i.z))); R122i.x = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y))); PS0i = R122i.x; // 7 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[7].x))); PV1i.x = R127i.x; PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[6].w)) + intBitsToFloat(uf_remappedPS[7].y))); PV1i.w = R127i.w; R126i.w = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(R2i.x) + intBitsToFloat(PS0i))); PS1i = R126i.w; // 8 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(uf_remappedPS[8].y))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[8].x))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); R125i.x = floatBitsToInt(max(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.y))); PS0i = R125i.x; // 9 PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); R125i.y = R127i.x; R125i.y = floatBitsToInt(intBitsToFloat(R125i.y) / 2.0); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.w))); PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0xbe2aaaab)); PS1i = R124i.y; // 10 backupReg0i = R127i.z; backupReg1i = R127i.y; R127i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(uf_remappedPS[7].z)); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); R127i.z = backupReg0i; R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(0x3f7d70a4))); R127i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0xbe2aaaab)); PS0i = R127i.y; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.w = tempi.x; R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(0x3f7d70a4))); PS1i = R126i.x; // 12 backupReg0i = R125i.y; R123i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R125i.z))); PV0i.x = R123i.x; R125i.y = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(0x3f7d70a4))); PV0i.z = ((0.0 > intBitsToFloat(R127i.w))?int(0xFFFFFFFF):int(0x0)); R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.w)); R125i.w = floatBitsToInt(tempResultf); PS0i = R125i.w; // 13 backupReg0i = R126i.x; backupReg1i = R124i.y; R126i.x = ((PV0i.z == 0)?(0):(R127i.x)); R124i.y = ((0.0 > intBitsToFloat(backupReg0i))?int(0xFFFFFFFF):int(0x0)); R125i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x))); R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0x3f555555)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.z) + 0.5); PS1i = R127i.x; // 14 backupReg0i = R124i.x; backupReg1i = R127i.y; R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0xbe2aaaab)); R127i.y = R3i.y; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(uf_remappedPS[8].z)); PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + 0.5); R126i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x3ccccccd)); PS0i = R126i.y; // 15 backupReg0i = R127i.x; backupReg1i = R125i.y; R127i.x = ((R124i.y == 0)?(R126i.w):(PV0i.w)); R125i.y = ((R124i.y == 0)?(R127i.w):(backupReg0i)); R127i.z = ((0.0 > intBitsToFloat(backupReg1i))?int(0xFFFFFFFF):int(0x0)); R127i.w = ((R124i.y == 0)?(R126i.x):(PV0i.z)); R16i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R125i.w))); PS1i = R16i.x; // 16 backupReg0i = R124i.x; R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3e2aaaaa)); R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R125i.w))); PV0i.y = R8i.y; R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.w))); PV0i.z = R10i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); R126i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + 1.0); R126i.x = clampFI32(R126i.x); PS0i = R126i.x; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedPS[10].x)),-(intBitsToFloat(uf_remappedPS[10].y)),-(intBitsToFloat(uf_remappedPS[10].z)),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.w = tempi.x; R5i.x = ((R127i.z == 0)?(R125i.y):(PV0i.w)); PS1i = R5i.x; // 18 R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.x))); R5i.y = ((R127i.z == 0)?(R127i.x):(R124i.x)); R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); R8i.w = ((R127i.z == 0)?(R127i.w):(R124i.w)); R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); PS0i = R12i.y; // 19 backupReg0i = R6i.y; backupReg0i = R6i.y; R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R6i.x))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R6i.z))); R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R0i.w))); PS1i = R6i.x; // 20 R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R2i.w))); tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.z)); PS0i = floatBitsToInt(tempResultf); // 21 R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i))); R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i))); R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS0i))); // 22 predResult = (intBitsToFloat(R6i.x) == 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { R0i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, vec2(0.0001) + intBitsToFloat(R5i.xy)).xyzw); } if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt((intBitsToFloat(R0i.w) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.y = floatBitsToInt((intBitsToFloat(R0i.z) >= intBitsToFloat(R8i.w))?1.0:0.0); PV0i.z = floatBitsToInt((intBitsToFloat(R0i.y) >= intBitsToFloat(R8i.w))?1.0:0.0); PV0i.w = floatBitsToInt((intBitsToFloat(R0i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R0i.w = floatBitsToInt(1.0); PS0i = R0i.w; // 1 PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.z)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w)); // 3 PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); // 4 R7i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.25); } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R0i.w = 0; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (R0i.w == 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { R0i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x); } if( activeMaskStackC[2] == true ) { // 0 R2i.x = 0; R1i.y = 0; R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.x))); PV0i.z = R127i.z; PV0i.w = 0; R2i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); PS0i = R2i.y; // 1 R1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV0i.z)); R4i.y = R3i.y; R1i.z = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(PV0i.w)); R127i.w = R3i.y; R0i.y = floatBitsToInt(-(intBitsToFloat(R3i.y))); PS1i = R0i.y; // 2 backupReg0i = R2i.x; backupReg1i = R2i.y; backupReg0i = R2i.x; R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); R2i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R1i.y)); R0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.x)); R0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R5i.y)); R3i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R5i.x)); PS0i = R3i.x; // 3 backupReg0i = R3i.y; backupReg0i = R3i.y; R4i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R6i.x))); R3i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(R5i.y)); R4i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); R1i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); PS1i = R1i.y; // 4 backupReg0i = R0i.y; backupReg1i = R0i.x; R0i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R6i.x)); R0i.y = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(backupReg0i)); R2i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R127i.z)); R2i.w = floatBitsToInt(intBitsToFloat(R5i.y) + intBitsToFloat(R127i.w)); R3i.w = floatBitsToInt((intBitsToFloat(backupReg1i) >= intBitsToFloat(R8i.w))?1.0:0.0); PS0i = R3i.w; } if( activeMaskStackC[2] == true ) { R1i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xz)).x); R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x); R5i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.zw)).x); R3i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R3i.xy)).x); R4i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R4i.xz)).x); R6i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.wy)).x); R0i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R0i.xy)).x); R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.zw)).x); } if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); R127i.w = floatBitsToInt((intBitsToFloat(R2i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); // 1 PV1i.x = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); PV1i.z = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R126i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); // 2 backupReg0i = R0i.x; backupReg1i = R127i.w; PV0i.x = floatBitsToInt((intBitsToFloat(R7i.x) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z)); PV0i.z = floatBitsToInt((intBitsToFloat(backupReg0i) >= intBitsToFloat(R8i.w))?1.0:0.0); R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.x)); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.x)); // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.w),intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)),vec4(intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000),intBitsToFloat(0x3d800000)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 5 R7i.x = floatBitsToInt((intBitsToFloat(R3i.w) * 0.25 + intBitsToFloat(PV0i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 redcCUBE(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R10i.z),intBitsToFloat(R16i.x),intBitsToFloat(R8i.y)),vec4(intBitsToFloat(R8i.y),intBitsToFloat(R16i.x),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),cubeMapSTM,cubeMapFaceId); R1i.x = floatBitsToInt(cubeMapSTM.x); R1i.y = floatBitsToInt(cubeMapSTM.y); R1i.z = floatBitsToInt(cubeMapSTM.z); R1i.w = cubeMapFaceId; PV0i.x = R1i.x; PV0i.y = R1i.y; PV0i.z = R1i.z; PV0i.w = R1i.w; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(uf_remappedPS[11].z)) + intBitsToFloat(uf_remappedPS[11].w))); PS0i = R0i.x; // 1 R3i.x = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(uf_remappedPS[10].x))); R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[11].z)) + intBitsToFloat(uf_remappedPS[11].w))); R0i.z = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(uf_remappedPS[10].y))); PV1i.w = R7i.x; PV1i.w = clampFI32(PV1i.w); PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); // 2 backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + 1.5)); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS1i)) + 1.5)); R2i.z = floatBitsToInt(intBitsToFloat(R6i.z) + -(intBitsToFloat(uf_remappedPS[10].z))); PV0i.z = R2i.z; R2i.w = floatBitsToInt((-(intBitsToFloat(R5i.w)) * 0.5 + 1.0)); R2i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[12].y))); PS0i = R2i.y; // 3 R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z),0.0))); PV1i.x = R2i.x; PV1i.y = R2i.x; PV1i.z = R2i.x; PV1i.w = R2i.x; R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[12].w)) + intBitsToFloat(uf_remappedPS[13].w))); R0i.w = clampFI32(R0i.w); PS1i = R0i.w; } if( activeMaskStackC[1] == true ) { R0i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).y); R4i.xyz = floatBitsToInt(texture(textureUnitPS13, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex13)).xyz); R1i.xyz = floatBitsToInt(texture(textureUnitPS14, vec4(redcCUBEReverse(intBitsToFloat(R1i.yx),R1i.w),cubeMapArrayIndex14)).xyz); } if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R13i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.z = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.x)); PS0i = floatBitsToInt(tempResultf); // 1 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); PV1i.x = R126i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS0i))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); PV1i.z = R127i.z; R127i.w = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * 0.5 + 1.0)); PV1i.w = R127i.w; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); R127i.x = clampFI32(R127i.x); PS1i = R127i.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(R8i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); // 3 backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[12].y))); R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x38d1b717)); R126i.y = clampFI32(R126i.y); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w))); R125i.x = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(uf_remappedPS[14].x)); PS1i = R125i.x; // 4 backupReg0i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R13i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); // 5 backupReg0i = R127i.x; backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(uf_remappedPS[14].y)); PV1i.z = floatBitsToInt(-(intBitsToFloat(R3i.z)) + intBitsToFloat(uf_remappedPS[14].z)); R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PS0i)) + 1.0)); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); PS1i = R126i.z; // 6 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.y = tempi.x; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[11].y))); PS0i = R127i.w; // 7 backupReg0i = R125i.z; R125i.x = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); R2i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0); R2i.y = clampFI32(R2i.y); R125i.z = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3ec66769)); R125i.w = floatBitsToInt(max(intBitsToFloat(R5i.w), intBitsToFloat(backupReg0i))); R126i.x = floatBitsToInt(exp2(intBitsToFloat(R7i.w))); PS1i = R126i.x; // 8 backupReg0i = R126i.y; R124i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3ec66769)); R125i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3ec66769)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.x))); R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 4.0); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.y))); R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 4.0); tempResultf = max(0.0, intBitsToFloat(backupReg0i)); tempResultf = log2(tempResultf); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R126i.y = floatBitsToInt(tempResultf); PS0i = R126i.y; // 9 backupReg0i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 4.0); R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.w))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); R127i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x3f4ccccd) + 1.0)); R127i.w = clampFI32(R127i.w); R125i.x = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0); PS1i = R125i.x; // 10 backupReg0i = R126i.x; backupReg1i = R127i.y; backupReg2i = R125i.z; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.w))); R127i.y = clampFI32(R127i.y); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R2i.y))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(backupReg2i))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R124i.x))); PS0i = R126i.y; // 11 R124i.x = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3ea2f983)); R3i.y = R5i.w; R3i.y = clampFI32(R3i.y); R124i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3ea2f983)); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R125i.y))); R2i.w = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3ea2f983)); PS1i = R2i.w; // 12 backupReg0i = R1i.z; backupReg0i = R1i.z; R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R1i.y))); R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 4.0); R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R1i.x))); R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 4.0); R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[15].z))); R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) * 4.0); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[15].z))); PS0i = R4i.z; // 13 backupReg0i = R127i.y; backupReg1i = R125i.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R127i.w))); R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3aaa64c3)); R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3d22f983)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(uf_remappedPS[15].z))); R127i.x = floatBitsToInt(sqrt(intBitsToFloat(R124i.y))); PS1i = R127i.x; // 14 backupReg0i = R126i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.w))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(backupReg0i))); R126i.z = floatBitsToInt(exp2(intBitsToFloat(backupReg1i))); PS0i = R126i.z; // 15 backupReg0i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R124i.z))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R124i.x))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.w))); R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ca3d70a)); R126i.w = clampFI32(R126i.w); R124i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(R1i.z))); PS1i = R124i.z; // 16 backupReg0i = R127i.z; PV0i.x = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(R127i.w))); PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + -(intBitsToFloat(R4i.z))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.x))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].x))); PS0i = R3i.z; // 17 backupReg0i = R1i.z; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].y))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R4i.z))); R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(uf_remappedPS[16].z))); PS1i = R5i.y; // 18 backupReg0i = R127i.y; R125i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(R5i.z)); R127i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(R10i.y)); R6i.z = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(0x437f0000) + -(intBitsToFloat(0x431f0000)))); R6i.z = clampFI32(R6i.z); R127i.w = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(R15i.x)); R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); PS0i = R124i.z; // 19 backupReg0i = R125i.z; backupReg1i = R125i.w; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R124i.y))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R3i.y))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R3i.y))); R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R0i.z))); PS1i = R1i.x; // 20 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(R11i.z))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.x))); R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R11i.x))); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(R11i.y))); R5i.z = floatBitsToInt(intBitsToFloat(R9i.y) * 1.0); PS0i = R5i.z; // 21 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.w)) + 0.0)); R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R125i.z)) + 0.0)); R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.w))); R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.x)) + 0.0)); R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.y)) + 0.0)); PS1i = R2i.z; } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.z; PV0i.x = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R2i.w)); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R1i.x)) + 0.0)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R4i.x)) + intBitsToFloat(R1i.z)); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y)) + 0.0)); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); PS0i = R124i.w; // 1 backupReg0i = R0i.w; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R4i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.y))); PV1i.z = floatBitsToInt(-(intBitsToFloat(R1i.w)) + intBitsToFloat(R4i.y)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z))); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R4i.z))); PS1i = R126i.x; // 2 backupReg0i = R0i.y; PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(R2i.z))); PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R126i.y))); PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.w))); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.w))); R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.y))); PS0i = R125i.x; // 3 backupReg0i = R126i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(R125i.w))); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R2i.z))); R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + intBitsToFloat(backupReg0i))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R3i.y))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R3i.y))); PS1i = R125i.z; // 4 backupReg0i = R127i.x; R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.w))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(backupReg0i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.y))); PV0i.w = floatBitsToInt(intBitsToFloat(R13i.x) * 1.0); R127i.y = floatBitsToInt(intBitsToFloat(R7i.z) * 1.0); PS0i = R127i.y; // 5 backupReg0i = R125i.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.w))); R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R125i.z)) + 0.0)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R125i.w)) + 0.0)); PV1i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i)) + 0.0)); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.z))); PS1i = R125i.w; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R124i.z) + 0.0); PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + 0.0); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y))); PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + 0.0); R124i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0); PS0i = R124i.z; // 7 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(R127i.w) + 0.0); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x))); PV1i.w = R123i.w; PS1i = floatBitsToInt(intBitsToFloat(R124i.y) + 0.0); // 8 PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.y)); R6i.w = floatBitsToInt(-(intBitsToFloat(R6i.z)) + 1.0); // 9 R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.z))); R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.y))); R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[17].y)) + intBitsToFloat(PV0i.x))); } // export passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); }