[Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Graphic Options path = "Mario Kart 8/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution, shadow quality, anti-aliasing, bloom intensity, motion blur quality, level of detail and anisotropic filtering quality.|Made by Crementif, theboy181 and M&&M. version = 6 [Default] $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $aspectRatioWidth = 16 $aspectRatioHeight = 9 $padWidth = 854 $padHeight = 480 $gamePadWidth = 854 $gamePadHeight = 480 $shadowQuality = 1 $anisotropy = 1 $fxaa:int = 1 $bloom = 1 $nrOfPasses:int = 8 $blurStart = 0.975 $blurWidth = 0.025 $levelOfDetail = 1 $advancedOpt = 0 # Aspect Ratio [Preset] name = 16:9 (Default) category = Aspect Ratio $aspectRatioWidth = 16 $aspectRatioHeight = 9 [Preset] name = 16:10 category = Aspect Ratio $aspectRatioWidth = 16 $aspectRatioHeight = 10 [Preset] name = 21:9 category = Aspect Ratio $aspectRatioWidth = 21 $aspectRatioHeight = 9 [Preset] name = 32:9 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 9 [Preset] name = 32:10 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 10 [Preset] name = 48:9 category = Aspect Ratio $aspectRatioWidth = 48 $aspectRatioHeight = 9 [Preset] name = 4:3 category = Aspect Ratio $aspectRatioWidth = 4 $aspectRatioHeight = 3 [Preset] name = 5:4 category = Aspect Ratio $aspectRatioWidth = 5 $aspectRatioHeight = 4 # TV Resolution # 16:9 Resolutions [Preset] name = 320x180 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 320 $height = 180 [Preset] name = 640x360 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 640 $height = 360 [Preset] name = 854x480 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 854 $height = 480 [Preset] name = 960x540 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 960 $height = 540 [Preset] name = 1280x720 (HD, Default) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 default = 1 [Preset] name = 1600x900 (HD+) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1600 $height = 900 [Preset] name = 1920x1080 (Full HD) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1920 $height = 1080 [Preset] name = 2560x1440 (2K) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1440 [Preset] name = 3200x1800 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3200 $height = 1800 [Preset] name = 3840x2160 (4K) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 2160 [Preset] name = 5120x2880 (5K) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2880 [Preset] name = 7680x4320 (8K) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 4320 [Preset] name = 10240x5760 (10K) category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 5760 # 16:10 Resolutions #[Preset] #name = 1280x800 #category = TV Resolution #condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 #$width = 1280 #$height = 800 [Preset] name = 1440x900 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1440 $height = 900 [Preset] name = 1680x1050 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1680 $height = 1050 [Preset] name = 1920x1200 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1920 $height = 1200 [Preset] name = 2560x1600 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2560 $height = 1600 [Preset] name = 2880x1800 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2880 $height = 1800 [Preset] name = 3840x2400 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 2400 [Preset] name = 5120x3200 category = TV Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5120 $height = 3200 # 21:9 Resolutions [Preset] name = 1720x720 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1720 $height = 720 [Preset] name = 2100x900 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2100 $height = 900 [Preset] name = 2560x1080 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1080 [Preset] name = 3440x1440 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3440 $height = 1440 [Preset] name = 3840x1600 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1600 [Preset] name = 4300x1800 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 4300 $height = 1800 [Preset] name = 5120x2160 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2160 [Preset] name = 6880x2880 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 6880 $height = 2880 [Preset] name = 10240x4320 category = TV Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 4320 # 32:9 Resolutions [Preset] name = 3840x1080 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1080 [Preset] name = 5120x1440 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 1440 [Preset] name = 7680x2160 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 2160 [Preset] name = 10240x2880 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 2880 # 31:10 Resolutions [Preset] name = 3840x1200 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 1200 [Preset] name = 5760x1800 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5760 $height = 1800 [Preset] name = 7680x2400 category = TV Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 7680 $height = 2400 # 48:9 Resolutions [Preset] name = 5760x1080 category = TV Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 7680x1440 category = TV Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 1440 [Preset] name = 11520x2160 category = TV Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 11520 $height = 2160 # 4:3 Resolutions [Preset] name = 800x600 category = TV Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 800 $height = 600 [Preset] name = 1024x768 category = TV Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1024 $height = 768 [Preset] name = 1280x960 category = TV Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1280 $height = 960 [Preset] name = 1600x1200 category = TV Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1600 $height = 1200 [Preset] name = 1920x1440 category = TV Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1920 $height = 1440 # 5:4 Resolutions [Preset] name = 1280x1024 category = TV Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 1280 $height = 1024 [Preset] name = 5760x1080 (3 Full HD ) category = TV Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 8640x1620 category = TV Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 8640 $height = 1620 [Preset] name = 14400x2700 category = TV Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 14400 $height = 2700 # Gamepad Resolution # 16:9 Resolutions [Preset] name = 320x180 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 320 $padHeight = 180 [Preset] name = 640x360 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 640 $padHeight = 360 [Preset] name = 854x480 (Default) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 default = 1 [Preset] name = 960x540 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 960 $padHeight = 540 [Preset] name = 1280x720 (HD) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 1280 $padHeight = 720 [Preset] name = 1600x900 (HD+) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 1600 $padHeight = 900 [Preset] name = 1920x1080 (Full HD) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 1920 $padHeight = 1080 [Preset] name = 2560x1440 (2K) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 2560 $padHeight = 1440 [Preset] name = 3200x1800 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 3200 $padHeight = 1800 [Preset] name = 3840x2160 (4K) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 3840 $padHeight = 2160 [Preset] name = 5120x2880 (5K) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 5120 $padHeight = 2880 [Preset] name = 7680x4320 (8K) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 7680 $padHeight = 4320 [Preset] name = 10240x5760 (10K) category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 10240 $padHeight = 5760 # 16:10 Resolutions [Preset] name = 1280x800 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 1280 $padHeight = 800 [Preset] name = 1440x900 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 1440 $padHeight = 900 [Preset] name = 1680x1050 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 1680 $padHeight = 1050 [Preset] name = 1920x1200 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 1920 $padHeight = 1200 [Preset] name = 2560x1600 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 2560 $padHeight = 1600 [Preset] name = 2880x1800 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 2880 $padHeight = 1800 [Preset] name = 3840x2400 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 3840 $padHeight = 2400 [Preset] name = 5120x3200 category = Gamepad Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 5120 $padHeight = 3200 # 21:9 Resolutions [Preset] name = 1720x720 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 1720 $padHeight = 720 [Preset] name = 2100x900 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 2100 $padHeight = 900 [Preset] name = 2560x1080 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 2560 $padHeight = 1080 [Preset] name = 3440x1440 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 3440 $padHeight = 1440 [Preset] name = 3840x1600 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 3840 $padHeight = 1600 [Preset] name = 4300x1800 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 4300 $padHeight = 1800 [Preset] name = 5120x2160 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 5120 $padHeight = 2160 [Preset] name = 6880x2880 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 6880 $padHeight = 2880 [Preset] name = 10240x4320 category = Gamepad Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 10240 $padHeight = 4320 # 32:9 Resolutions [Preset] name = 3840x1080 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 3840 $padHeight = 1080 [Preset] name = 5120x1440 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 5120 $padHeight = 1440 [Preset] name = 7680x2160 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 7680 $padHeight = 2160 [Preset] name = 10240x2880 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 10240 $padHeight = 2880 # 31:10 Resolutions [Preset] name = 3840x1200 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 3840 $padHeight = 1200 [Preset] name = 5760x1800 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 5760 $padHeight = 1800 [Preset] name = 7680x2400 category = Gamepad Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $padWidth = 7680 $padHeight = 2400 # 48:9 Resolutions [Preset] name = 5760x1080 category = Gamepad Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 5760 $padHeight = 1080 [Preset] name = 7680x1440 category = Gamepad Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 7680 $padHeight = 1440 [Preset] name = 11520x2160 category = Gamepad Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $padWidth = 11520 $padHeight = 2160 # 4:3 Resolutions [Preset] name = 800x600 category = Gamepad Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $padWidth = 800 $padHeight = 600 [Preset] name = 1024x768 category = Gamepad Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $padWidth = 1024 $padHeight = 768 [Preset] name = 1280x960 category = Gamepad Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $padWidth = 1280 $padHeight = 960 [Preset] name = 1600x1200 category = Gamepad Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $padWidth = 1600 $padHeight = 1200 [Preset] name = 1920x1440 category = Gamepad Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $padWidth = 1920 $padHeight = 1440 # 5:4 Resolutions [Preset] name = 1280x1024 category = Gamepad Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $padWidth = 1280 $padHeight = 1024 [Preset] name = 5760x1080 (3 Full HD ) category = Gamepad Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $padWidth = 5760 $padHeight = 1080 [Preset] name = 8640x1620 category = Gamepad Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $padWidth = 8640 $padHeight = 1620 [Preset] name = 14400x2700 category = Gamepad Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $padWidth = 14400 $padHeight = 2700 # Shadows [Preset] name = Low (50%) category = Shadows $shadowQuality = 0.5 [Preset] name = Medium (100%, Default) category = Shadows default = 1 [Preset] name = High (200%) category = Shadows $shadowQuality = 2 [Preset] name = Ultra (300%) category = Shadows $shadowQuality = 3 [Preset] name = Extreme (400%) category = Shadows $shadowQuality = 4 # Anisotropic Filtering [Preset] name = 1x (Default) category = Anisotropic Filtering default = 1 [Preset] name = 2x category = Anisotropic Filtering $anisotropy = 2 [Preset] name = 4x category = Anisotropic Filtering $anisotropy = 4 [Preset] name = 8x category = Anisotropic Filtering $anisotropy = 8 [Preset] name = 16x category = Anisotropic Filtering $anisotropy = 16 # Advanced Options [Preset] name = Disabled category = Advanced Options default = 1 [Preset] name = Enabled category = Advanced Options $advancedOpt = 1 # Anti-Aliasing [Preset] name = Off category = Anti-Aliasing condition = $advancedOpt == 1 $fxaa:int = 0 [Preset] name = On (Default) category = Anti-Aliasing condition = $advancedOpt == 1 default = 1 # Bloom [Preset] name = 0% category = Bloom Intensity condition = $advancedOpt == 1 $bloom = 0 [Preset] name = 50% category = Bloom Intensity condition = $advancedOpt == 1 $bloom = 0.5 [Preset] name = 100% (Default) category = Bloom Intensity condition = $advancedOpt == 1 default = 1 [Preset] name = 125% category = Bloom Intensity condition = $advancedOpt == 1 $bloom = 1.25 [Preset] name = 150% category = Bloom Intensity condition = $advancedOpt == 1 $bloom = 1.5 # Motion Blur [Preset] name = Off category = Motion Blur Quality condition = $advancedOpt == 1 $nrOfPasses:int = 0 [Preset] name = Low category = Motion Blur Quality condition = $advancedOpt == 1 $nrOfPasses:int = 4 [Preset] name = Normal (Default) category = Motion Blur Quality condition = $advancedOpt == 1 default = 1 [Preset] name = High category = Motion Blur Quality condition = $advancedOpt == 1 $nrOfPasses:int = 16 $blurStart = 0.93 $blurWidth = 0.1 [Preset] name = Ultra category = Motion Blur Quality condition = $advancedOpt == 1 $nrOfPasses:int = 24 $blurStart = 0.93 $blurWidth = 0.1 [Preset] name = Extreme category = Motion Blur Quality condition = $advancedOpt == 1 $nrOfPasses:int = 32 $blurStart = 0.93 $blurWidth = 0.1 # Level of Detail [Preset] name = Low category = Level of Detail condition = $advancedOpt == 1 $levelOfDetail = 0.5 [Preset] name = Normal (Default) category = Level of Detail condition = $advancedOpt == 1 default = 1 [Preset] name = High category = Level of Detail condition = $advancedOpt == 1 $levelOfDetail = 2 [Preset] name = Ultra category = Level of Detail condition = $advancedOpt == 1 $levelOfDetail = 3 # Anisotropic Filtering [TextureRedefine] tileModesExcluded = 0x001 # ignore cpu processed textures formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps overwriteAnisotropy = $anisotropy # Color Depth [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 formats = 0x806 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 800 height = 450 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 368 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 360 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 368 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 360 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteFormat = 0x01f # Texture Redefines # Full Res [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad [TextureRedefine] width = 864 height = 480 formats = 0x816,0x019 overwriteWidth = ($padWidth/$gamePadWidth) * 864 overwriteHeight = ($padHeight/$gamePadHeight) * 480 # Gamepad [TextureRedefine] width = 854 height = 480 formats = 0x816,0x019 overwriteWidth = ($padWidth/$gamePadWidth) * 854 overwriteHeight = ($padHeight/$gamePadHeight) * 480 #[TextureRedefine] # Not verified (try verify with tilemode and depth?) #width = 800 #height = 464 #formats = 0x01a #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 464 #[TextureRedefine] #width = 800 #height = 450 #formats = 0x01a #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 450 # 2P Full Res [TextureRedefine] width = 640 height = 720 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 # 3-4P Full Res [TextureRedefine] width = 640 height = 368 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x19,0x806,0x816,0x80e tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] # MP Selection Menu - Player Selection Rendering width = 640 height = 320 formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] # depth applied width = 448 height = 240 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # depth applied width = 427 height = 240 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 427 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # MP Selection Menu - Depth Map width = 768 height = 768 formats = 0x80e,0x005 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 # Blur in menus [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Blurred backgrounds in menu [TextureRedefine] width = 320 height = 180 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Particles/highlights [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] #Depth width = 256 height = 256 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #Depth width = 160 height = 160 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 160 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 160 height = 96 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] #Depth width = 148 height = 148 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 148 overwriteHeight = ($height/$gameHeight) * 148 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 80 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 96 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] #4p bloom width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #4p bloom width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine]#4p bloom width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 # Underwater effect [TextureRedefine] # 1P width = 640 height = 368 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 1P width = 640 height = 360 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # 2P width = 320 height = 368 formats = 0x19,0x1a,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 2P width = 320 height = 360 formats = 0x19,0x1a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #Cup win board 8 round width = 576 height = 64 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #Cup win board width = 560 height = 64 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #Cup win board width = 160 height = 16 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #Cup win board width = 140 height = 16 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #MKTV depth, normals width = 960 height = 544 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine] #MKTV depth, normals width = 960 height = 540 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 [TextureRedefine] #MKTV depth, normals width = 960 height = 536 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 536 [TextureRedefine] #MKTV width = 480 height = 272 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] #MKTV width = 480 height = 268 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 268 [TextureRedefine] #MKTV width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] #MKTV width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] #MKTV bloom / blur width = 240 height = 134 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 134 [TextureRedefine] #MKTV bloom / blur width = 128 height = 128 formats = 0x816 depth = 1 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #MKTV bloom / blur width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] #MKTV bloom / blur width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] #MKTV bloom / blur width = 64 height = 64 formats = 0x816 depth = 1 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #MKTV bloom / blur width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] #MKTV bloom / blur width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #MKTV bloom / blur width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #MKTV bloom / blur width = 32 height = 16 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #MKTV bloom / blur width = 30 height = 16 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 30 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #MKTV bloom / blur width = 64 height = 64 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #MKTV bloom / blur width = 60 height = 60 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] #MKTV bloom / blur width = 52 height = 52 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 52 overwriteHeight = ($height/$gameHeight) * 52 [TextureRedefine] #MKTV bloom / blur width = 32 height = 32 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 # Shadows [TextureRedefine] width = 1024 height = 1024 formats = 0x005 overwriteWidth = $shadowQuality * 1024 overwriteHeight = $shadowQuality * 1024 [TextureRedefine] # Multiplayer Shadows width = 512 height = 512 formats = 0x005 overwriteWidth = $shadowQuality * 512 overwriteHeight = $shadowQuality * 512