[Definition] titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Graphic Options path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics" description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M. version = 6 [Default] $width = 1280 $height = 720 $padWidth = 854 $padHeight = 480 $gameWidth = 1280 $gameHeight = 720 $gamePadWidth = 854 $gamePadHeight = 480 $anisotropy = 1 # TV Resolution [Preset] name = 320x180 category = TV Resolution $width = 320 $height = 180 [Preset] name = 640x360 category = TV Resolution $width = 640 $height = 360 [Preset] name = 854x480 category = TV Resolution $width = 854 $height = 480 [Preset] name = 960x540 category = TV Resolution $width = 960 $height = 540 [Preset] name = 1280x720 category = TV Resolution default = 1 [Preset] name = 1600x900 category = TV Resolution $width = 1600 $height = 900 [Preset] name = 1920x1080 category = TV Resolution $width = 1920 $height = 1080 [Preset] name = 2560x1440 category = TV Resolution $width = 2560 $height = 1440 [Preset] name = 3200x1800 category = TV Resolution $width = 3200 $height = 1800 [Preset] name = 3840x2160 category = TV Resolution $width = 3840 $height = 2160 [Preset] name = 5120x2880 category = TV Resolution $width = 5120 $height = 2880 [Preset] name = 7680x4320 category = TV Resolution $width = 7680 $height = 4320 # Gamepad Resolution [Preset] name = 320x180 category = Gamepad Resolution $padWidth = 320 $padHeight = 180 [Preset] name = 640x360 category = Gamepad Resolution $padWidth = 640 $padHeight = 360 [Preset] name = 854x480 category = Gamepad Resolution default = 1 [Preset] name = 960x540 category = Gamepad Resolution $padWidth = 960 $padHeight = 540 [Preset] name = 1280x720 category = Gamepad Resolution $padWidth = 1280 $padHeight = 720 [Preset] name = 1600x900 category = Gamepad Resolution $padWidth = 1600 $padHeight = 900 [Preset] name = 1920x1080 category = Gamepad Resolution $padWidth = 1920 $padHeight = 1080 [Preset] name = 2560x1440 category = Gamepad Resolution $padWidth = 2560 $padHeight = 1440 [Preset] name = 3200x1800 category = Gamepad Resolution $padWidth = 3200 $padHeight = 1800 [Preset] name = 3840x2160 category = Gamepad Resolution $padWidth = 3840 $padHeight = 2160 [Preset] name = 5120x2880 category = Gamepad Resolution $padWidth = 5120 $padHeight = 2880 [Preset] name = 7680x4320 category = Gamepad Resolution $padWidth = 7680 $padHeight = 4320 # Anisotropic Filtering Quality [Preset] name = 1x category = Anisotropic Filtering Quality default = 1 [Preset] name = 2x category = Anisotropic Filtering Quality $anisotropy = 2 [Preset] name = 4x category = Anisotropic Filtering Quality $anisotropy = 4 [Preset] name = 8x category = Anisotropic Filtering Quality $anisotropy = 8 [Preset] name = 16x category = Anisotropic Filtering Quality $anisotropy = 16 # Anisotropic Filtering [TextureRedefine] tileModesExcluded = 0x001 # ignore cpu processed textures formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps overwriteAnisotropy = $anisotropy # Texture Redefines [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x31,0x33 tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] width = 768 height = 480 overwriteWidth = ($width / $gameWidth) * 768 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 746 height = 470 overwriteWidth = ($width / $gameWidth) * 746 overwriteHeight = ($height / $gameHeight) * 470 [TextureRedefine] width = 768 height = 432 overwriteWidth = ($width / $gameWidth) * 768 overwriteHeight = ($height / $gameHeight) * 432 [TextureRedefine] width = 746 height = 420 overwriteWidth = ($width / $gameWidth) * 746 overwriteHeight = ($height / $gameHeight) * 420 [TextureRedefine] width = 576 height = 432 overwriteWidth = ($width / $gameWidth) * 576 overwriteHeight = ($height / $gameHeight) * 432 [TextureRedefine] width = 570 height = 420 overwriteWidth = ($width / $gameWidth) * 570 overwriteHeight = ($height / $gameHeight) * 420 [TextureRedefine] width = 544 height = 384 overwriteWidth = ($width / $gameWidth) * 544 overwriteHeight = ($height / $gameHeight) * 384 [TextureRedefine] width = 533 height = 380 overwriteWidth = ($width / $gameWidth) * 533 overwriteHeight = ($height / $gameHeight) * 380 [TextureRedefine] width = 512 height = 480 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] width = 490 height = 476 overwriteWidth = ($width / $gameWidth) * 490 overwriteHeight = ($height / $gameHeight) * 476 [TextureRedefine] width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] width = 256 height = 96 overwriteWidth = ($width / $gameWidth) * 256 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] width = 160 height = 96 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] width = 160 height = 90 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] width = 128 height = 48 overwriteWidth = ($width / $gameWidth) * 128 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] width = 80 height = 45 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 45 [TextureRedefine] width = 64 height = 64 formats = 0x80e overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] width = 40 height = 22 overwriteWidth = ($width / $gameWidth) * 40 overwriteHeight = ($height / $gameHeight) * 22 [TextureRedefine] width = 32 height = 16 formats = 0x816,0x80e overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] width = 20 height = 11 overwriteWidth = ($width / $gameWidth) * 20 overwriteHeight = ($height / $gameHeight) * 11 [TextureRedefine] width = 16 height = 16 formats = 0x80e overwriteWidth = ($width / $gameWidth) * 16 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] width = 16 height = 8 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 16 overwriteHeight = ($height / $gameHeight) * 8 [TextureRedefine] width = 10 height = 5 overwriteWidth = ($width / $gameWidth) * 10 overwriteHeight = ($height / $gameHeight) * 5 [TextureRedefine] width = 8 height = 8 formats = 0x816,0x80e overwriteWidth = ($width / $gameWidth) * 8 overwriteHeight = ($height / $gameHeight) * 8 [TextureRedefine] width = 5 height = 2 overwriteWidth = ($width / $gameWidth) * 5 overwriteHeight = ($height / $gameHeight) * 2 [TextureRedefine] width = 4 height = 4 formats = 0x80e overwriteWidth = ($width / $gameWidth) * 4 overwriteHeight = ($height / $gameHeight) * 4 [TextureRedefine] width = 1 height = 1 formats = 0x816,0x80e overwriteWidth = ($width / $gameWidth) * 1 overwriteHeight = ($height / $gameHeight) * 1 # Gamepad Resolution [TextureRedefine] width = 864 height = 480 overwriteWidth = ($padWidth / $gamePadWidth) * 864 overwriteHeight = ($padHeight / $gamePadHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($padWidth / $gamePadWidth) * 854 overwriteHeight = ($padHeight / $gamePadHeight) * 480