[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Explosion Smoke workaround (NVIDIA GPU and OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/NVIDIA: Explosion Smoke" description = Workaround for the smoke and explosion particles on NVIDIA when using OpenGL.||Made by rajkosto, Xalphenos, and Darkemaste. vendorFilter = nvidia rendererFilter = opengl version = 6