[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Remove (Distant) Fog, Haze and Clouds path = "The Legend of Zelda: Breath of the Wild/Mods/Remove Distant Fog" description = Allows you to remove or customize each type of fog in the game.|NPC fog will conflict with the remove cel-shading graphic packs.||Made by Skalfate. version = 6 [Default] # Settings will show a set of options and exclude other sets of options # Settings 0 = Shows Settings related to Distant Fog that affects all, the world, the trees, the water, the npc # Settings 1 = Shows Settings related to Field Fog Clouds # Settings 2 = Shows Settings related to NPC Fog # Settings 3 = Shows Settings related to Castle Aura & Moat # Settings 4 = Shows Settings related to Custom Preset edited by the user $settings = 0 # ----------------- # Distant Lighting of the world $distantlighting = 1 # ----------------- # Distant Fog effect seen throughout the world, trees, bushes, water $distantfoglevel = 1 $distantfogred = 1 $distantfoggreen = 1 $distantfogblue = 1 # ----------------- # Field Fog Clouds that move around on the grounds $fieldfogcloudsopacity = 1 $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 1 # ----------------- # NPC in the distance have a fogy haze around them that immitates the world haze $npcfogopacity = 1 $npcfogred = 1 $npcfoggreen = 1 $npcfogblue = 1 # ----------------- # Castle Base Moat Fog $castlebasefogopacity = 1 $castlebasefogred = 1 $castlebasefoggreen = 1 $castlebasefogblue = 1 # ----------------- # Castle Aura $castleauraopacity = 1 $castleaurared = 1 $castleauragreen = 1 $castleaurablue = 1 # Main Menu # ------------------------------ [Preset] category = Main Menu name = Distant Fog Settings $settings = 0 [Preset] category = Main Menu name = Field Fog Clouds Settings $settings = 1 [Preset] category = Main Menu name = NPC Fog Settings $settings = 2 [Preset] category = Main Menu name = Castle Fog Settings $settings = 3 [Preset] category = Main Menu name = Custom Preset Settings $settings = 4 # Seconday Menus ------------------------------ [Preset] condition = $settings == 0 category = Distant World Fog name = Default Fog Levels $distantfoglevel = 1 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 0% $distantfoglevel = 0 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 10% $distantfoglevel = 0.1 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 20% $distantfoglevel = 0.2 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 30% $distantfoglevel = 0.3 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 40% $distantfoglevel = 0.4 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 50% $distantfoglevel = 0.5 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 60% $distantfoglevel = 0.6 [Preset] condition = $settings == 0 category = Distant World Fog name = Fog 80% $distantfoglevel = 0.8 # ------------------------------ [Preset] condition = $settings == 0 category = Distant Lighting name = Default Distant Lighting 1x $distantlighting = 1 [Preset] condition = $settings == 0 category = Distant Lighting name = Distant Lighting x2 $distantlighting = 2 [Preset] condition = $settings == 0 category = Distant Lighting name = Distant Lighting x3 $distantlighting = 3 [Preset] condition = $settings == 0 category = Distant Lighting name = Distant Lighting x4 $distantlighting = 4 [Preset] condition = $settings == 0 category = Distant Lighting name = Distant Lighting x6 $distantlighting = 6 [Preset] condition = $settings == 0 category = Distant Lighting name = Distant Lighting x8 $distantlighting = 8 [Preset] condition = $settings == 0 category = Distant Lighting name = Darker Distant Lighting 20% $distantlighting = 0.8 [Preset] condition = $settings == 0 category = Distant Lighting name = Darker Distant Lighting 40% $distantlighting = 0.6 [Preset] condition = $settings == 0 category = Distant Lighting name = Darker Distant Lighting 60% $distantlighting = 0.4 [Preset] condition = $settings == 0 category = Distant Lighting name = Darker Distant Lighting 80% $distantlighting = 0.2 # ------------------------------ [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Default Fog RGB $distantfogred = 1 $distantfoggreen = 1 $distantfogblue = 1 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Red Fog x1 $distantfogred = 1 $distantfoggreen = 0 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Red Fog x2 $distantfogred = 2 $distantfoggreen = 0 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Red Fog x3 $distantfogred = 3 $distantfoggreen = 0 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Blue Fog x1 $distantfogred = 0 $distantfoggreen = 0 $distantfogblue = 1 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Blue Fog x2 $distantfogred = 0 $distantfoggreen = 0 $distantfogblue = 2 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Blue Fog x3 $distantfogred = 0 $distantfoggreen = 0 $distantfogblue = 3 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Green Fog x1 $distantfogred = 0 $distantfoggreen = 1 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Green Fog x2 $distantfogred = 0 $distantfoggreen = 2 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Green Fog x3 $distantfogred = 0 $distantfoggreen = 3 $distantfogblue = 0 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Purple Fog x2 # blue and red makes purple $distantfogred = 2 $distantfoggreen = 0 $distantfogblue = 2 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Purple Fog x3 $distantfogred = 3 $distantfoggreen = 0 $distantfogblue = 3 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Cyan Fog x2 # blue and green makes cyan $distantfogred = 0 $distantfoggreen = 2 $distantfogblue = 2 [Preset] condition = $settings == 0 category = Distant Fog Color RGB name = Cyan Fog x3 $distantfogred = 0 $distantfoggreen = 3 $distantfogblue = 3 # ------------------------------ [Preset] condition = $settings == 1 category = Field Fog Clouds name = Default Field Fog Clouds Enabled $fieldfogcloudsopacity = 1 [Preset] condition = $settings == 1 category = Field Fog Clouds name = Field Fog Clouds Disabled $fieldfogcloudsopacity = 0 # Field Fog Clouds ------------------------------ [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Default RGB Field Fog Clouds $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 1 [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Red Field Fog Clouds $fieldfogcloudsred = 30 # red needs amplified levels to be visible $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 1 [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Blue Field Fog Clouds $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 4 [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Green Field Fog Clouds $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 4 $fieldfogcloudsblue = 1 [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Purple Field Fog Clouds # blue and red makes purple $fieldfogcloudsred = 30 # red needs amplified levels to be visible $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 3 [Preset] condition = $settings == 1 category = Field Fog Clouds RGB name = Cyan Field Fog Clouds #blue and green makes cyan $fieldfogcloudsred = 1 # red needs amplified levels to be visible $fieldfogcloudsgreen = 3 $fieldfogcloudsblue = 3 # Distant NPC Fog ------------------------------ [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Default Distant NPC Fog Enabled $npcfogred = 1 $npcfoggreen = 1 $npcfogblue = 1 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 0% $npcfogred = 0 $npcfoggreen = 0 $npcfogblue = 0 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 10% $npcfogred = 0.1 $npcfoggreen = 0.1 $npcfogblue = 0.1 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 20% $npcfogred = 0.2 $npcfoggreen = 0.2 $npcfogblue = 0.2 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 30% $npcfogred = 0.3 $npcfoggreen = 0.3 $npcfogblue = 0.3 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 40% $npcfogred = 0.4 $npcfoggreen = 0.4 $npcfogblue = 0.4 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 60% $npcfogred = 0.6 $npcfoggreen = 0.6 $npcfogblue = 0.6 [Preset] condition = $settings == 2 category = Distant NPC Fog Percentage name = Distant NPC Fog 80% $npcfogred = 0.8 $npcfoggreen = 0.8 $npcfogblue = 0.8 # Castle Fog Values ------------------------------ # Castle Aura [Preset] condition = $settings == 3 category = Castle Aura name = Castle Aura Enabled $castleauraopacity = 1 [Preset] condition = $settings == 3 category = Castle Aura name = Castle Aura Disabled $castleauraopacity = 0 [Preset] condition = $settings == 3 category = Castle Aura name = Castle Aura 30% $castleauraopacity = 0.3 [Preset] condition = $settings == 3 category = Castle Aura name = Castle Aura 50% $castleauraopacity = 0.5 [Preset] condition = $settings == 3 category = Castle Aura name = Castle Aura 80% $castleauraopacity = 0.8 # Castle Swirling Aura RGB [Preset] condition = $settings == 3 category = Castle Aura RGB name = Default RGB Castle Aura $castleaurared = 1 $castleauragreen = 1 $castleaurablue = 1 [Preset] condition = $settings == 3 category = Castle Aura RGB name = Red Castle Aura $castleaurared = 18 [Preset] condition = $settings == 3 category = Castle Aura RGB name = Green Castle Aura $castleauragreen = 2 [Preset] condition = $settings == 3 category = Castle Aura RGB name = Blue Castle Aura $castleaurablue = 2 [Preset] condition = $settings == 3 category = Castle Aura RGB name = Purple Castle Aura $castleaurared = 4 $castleaurablue = 4 [Preset] condition = $settings == 3 category = Castle Aura RGB name = Cyan Castle Aura $castleaurared = 4 $castleauragreen = 4 # Castle Moat Fog ------------------------------------- [Preset] condition = $settings == 3 category = Castle Fog name = Castle Moat Fog Enabled $castlebasefogopacity = 1 [Preset] condition = $settings == 3 category = Castle Fog name = Castle Moat Fog Disabled $castlebasefogopacity = 0 [Preset] condition = $settings == 3 category = Castle Fog name = Castle Moat Fog 30% $castlebasefogopacity = 0.3 [Preset] condition = $settings == 3 category = Castle Fog name = Castle Moat Fog 50% $castlebasefogopacity = 0.5 [Preset] condition = $settings == 3 category = Castle Fog name = Castle Moat Fog 80% $castlebasefogopacity = 0.8 # Castle Moat RGB [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Default RGB Castle Moat Fog $castlebasefogred = 1 $castlebasefoggreen = 1 $castlebasefogblue = 1 [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Red Castle Moat Fog $castlebasefogred = 18 [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Green Castle Moat Fog $castlebasefoggreen = 2 [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Blue Castle Moat Fog $castlebasefogblue = 2 [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Purple Castle Moat Fog $castlebasefogred = 4 $castlebasefogblue = 4 [Preset] condition = $settings == 3 category = Castle Moat Fog RGB name = Cyan Castle Moat Fog $castlebasefogred = 4 $castlebasefoggreen = 4 # Custom Preset Values ------------------------------ [Preset] condition = $settings == 4 category = CustomPreset name = Default Preset $distantlighting = 1 $distantfogred = 1 $distantfoggreen = 1 $distantfogblue = 1 # $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 1 # $npcfogred = 1 $npcfoggreen = 1 $npcfogblue = 1 [Preset] condition = $settings == 4 category = CustomPreset name = Custom Preset (Edit Values in rules.txt) $distantlighting = 1 # $distantfoglevel = 1 # $distantfogred = 1 $distantfoggreen = 1 $distantfogblue = 1 # $fieldfogcloudsopacity = 1 $fieldfogcloudsred = 1 $fieldfogcloudsgreen = 1 $fieldfogcloudsblue = 1 # $npcfogopacity = 1 $npcfogred = 1 $npcfoggreen = 1 $npcfogblue = 1 # $castlebasefogopacity = 1 $castlebasefogred = 1 $castlebasefoggreen = 1 $castlebasefogblue = 1 # $castleauraopacity = 1 $castleaurared = 1 $castleauragreen = 1 $castleaurablue = 1 # Information # by SkalFate # ---------------------- # Distant lighting - is for distant area lighting of the land and how far in the distance everything is lit up # ------ Game Values are multiplied, so if you want to lower a value, use 0.01-0.99, or if you want to go higher go from 1.0-X.X # Greenery lighting - is the same as above but for trees vines, bushes # ------ Game Values are multiplied, so if you want to lower a value, use 0.01-0.99, or if you want to go higher go from 1.0-X.X # RGB - Red, Green, Blue - is self explanatory for the color of the fog, trees, water. # ------ Game Values are multiplied so if you want to lower a value, use 0.01-0.99, or if you want to go higher go from 1.0-X.X # ---------------------- # (fieldfogopacity) = Fog Transparency/Opacity - how thick or thin you want the fog fields to look # ------ Values are multiplied, so if you want to lower use [0.01 - 0.99], or if you want to go higher go from [1.0 - X.X] # (fieldfogcloudsred, fieldfogcloudsgreen, fieldfogcloudsblue ) = RGB - Red, Green, Blue - Changes the color of the fog fields. # ------ Values are multiplied so if you want to lower use [0.01 - 0.99], or if you want to go higher go from [1.0 - X.X] # (npcfogred, npcfoggreen, npcblue ) = RGB - Red, Green, Blue - Changes the color of distant npcs fog. # ------ Values are multiplied so if you want to lower use [0.01 - 0.99], or if you want to go higher go from [1.0 - X.X]