[BotW_KorokChasing_V208] moduleMatches = 0x6267BFD0 .origin = codecave ; -------------------------- ; This set of patches fixes the speed with which hidden Koroks (shown as sparkles on the ground) move along their path ; In unpatched state, the speed would scale directly with FPS, so at 60 FPS the Koroks would move twice as fast _constFloatTimestepKorok: .float 30.0 0x0348ba3c = bla _HiddenKorokMoveCalcTimestep _HiddenKorokMoveCalcTimestep: ; replaced instruction: ; 0348ba3c fdivs f25,f27,f13 ; calculates: ; f25 = 1.0 / timeStepInSeconds ; available registers: r4 lis r4, _constFloatTimestepKorok@ha lfs f25, _constFloatTimestepKorok@lo(r4) blr ; 0344acd8 ec 0d 58 24 fdivs f0,f13,f11 ; general korok move function? maybe should be patched too? ; Hidden korok rest time is measured in frames. Normally it also counts +1.0 each frame but we use a dynamic timestep instead 0x022ac944 = bla _HiddenKorokRestActionCalcTimestep _HiddenKorokRestActionCalcTimestep: ; replaced instruction: ; 022ac944 fadds f0,f12,f0 ; available registers: r3 lis r3, averageFPS1Inv@ha lfs f0, averageFPS1Inv@lo(r3) fadds f0, f12, f0 blr