[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Draw Distance path = "The Legend of Zelda: Breath of the Wild/Mods/Draw Distance" description = Extend the draw distance of objects and entities in the game, which will see a small performance decrease when making it higher.|Lowering this will not offer more performance.|You can also make distant textures appear as higher resolution variants.||Made By Crementif. version = 6 [Default] $actor = 1.0 $object = 1.0 $tree = 0.5 $grass = 1000.0 $textureLODBias:int = 0 # Actor Draw Distance [Preset] name = Very Low (0.5x) category = NPC, Enemies And Other Entities $actor = 0.5 [Preset] name = Low (0.75x) category = NPC, Enemies And Other Entities $actor = 0.75 [Preset] name = Medium (1x) category = NPC, Enemies And Other Entities default = 1 $actor = 1.0 [Preset] name = High (1.25x) category = NPC, Enemies And Other Entities $actor = 1.25 [Preset] name = Ultra (1.5x) category = NPC, Enemies And Other Entities $actor = 1.5 [Preset] name = Extreme (2x, requires Extended Memory pack!) category = NPC, Enemies And Other Entities $actor = 2 # Objects Draw Distance # People ran into issues with events spawning # [Preset] # name = Potato (0.2x) # category = Terrain, Buildings, Bushes And Other Objects # $object = 0.2 # # [Preset] # name = Very Low (0.5x) # category = Terrain, Buildings, Bushes And Other Objects # $object = 0.5 [Preset] name = Low (0.75x) category = Terrain, Buildings, Bushes And Other Objects $object = 0.75 [Preset] name = Medium (1x) category = Terrain, Buildings, Bushes And Other Objects default = 1 $object = 1.0 [Preset] name = High (1.25x) category = Terrain, Buildings, Bushes And Other Objects $object = 1.25 [Preset] name = Ultra (1.5x, requires Extended Memory pack!) category = Terrain, Buildings, Bushes And Other Objects $object = 1.5 # Tree Billboard Draw Distance [Preset] name = Potato category = Trees (2D Billboards) $tree = 0.5*1.5 [Preset] name = Low category = Trees (2D Billboards) $tree = 0.5*1.25 [Preset] name = Medium (Default) category = Trees (2D Billboards) default = 1 $tree = 0.5*1.0 [Preset] name = High category = Trees (2D Billboards) $tree = 0.5*0.75 [Preset] name = Ultra category = Trees (2D Billboards) $tree = 0.5*0.5 [Preset] name = Extreme category = Trees (2D Billboards) $tree = 0.5*0.25 # Grass Blades Draw Distance [Preset] name = Potato category = Grass Blades Density $grass = 1000*2.0 [Preset] name = Low category = Grass Blades Density $grass = 1000*1.5 [Preset] name = Medium (Default) category = Grass Blades Density default = 1 $grass = 1000*1.0 [Preset] name = High category = Grass Blades Density $grass = 1000*0.9 [Preset] name = Ultra (experimental) category = Grass Blades Density $grass = 1000*0.7 [Preset] name = Extreme (experimental) category = Grass Blades Density $grass = 1000*0.5 # Texture LOD Bias [Preset] name = Lowest (+16, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = +16 [Preset] name = Extremely low (+8, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = +8 [Preset] name = Very low (+4, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = +4 [Preset] name = Much lower (+3, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = +3 [Preset] name = Lower (+2) category = Texture Distance Detail (LOD) $textureLODBias:int = +2 [Preset] name = Slightly lower (+1) category = Texture Distance Detail (LOD) $textureLODBias:int = +1 [Preset] name = Normal (Default) category = Texture Distance Detail (LOD) default = 1 [Preset] name = Slightly higher (-1) category = Texture Distance Detail (LOD) $textureLODBias:int = -1 [Preset] name = Higher (-2) category = Texture Distance Detail (LOD) $textureLODBias:int = -2 [Preset] name = Much higher(-3) category = Texture Distance Detail (LOD) $textureLODBias:int = -3 [Preset] name = Very high (-4, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = -4 [Preset] name = Extremely high (-8, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = -8 [Preset] name = Highest (-16, Not Recommended) category = Texture Distance Detail (LOD) $textureLODBias:int = -16 [TextureRedefine] formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235 overwriteRelativeLodBias = $textureLODBias