[BotW_DrawDistance_V208] moduleMatches = 0x6267BFD0 .origin = codecave ; Actor draw distance actorMultiplier: .float $actor _setActorDrawDistanceMultiplier: lis r9, actorMultiplier@ha lfs f9, actorMultiplier@l(r9) stfs f9, 0x13BC(r28) blr 0x03857F58 = nop ; Force the draw distance used for load balancing normally to be enabled 0x03857F5C = bla _setActorDrawDistanceMultiplier ; Object draw distance objectMultiplier: .float $object objectDivider: .float 1.0 - ($object - 1.0) _setObjectDrawDistance: lis r12, objectMultiplier@ha lfs f0, objectMultiplier@l(r12) ; Doesn't catch objects that don't have their traverseRadiusXZ set, so those default to 0 blr 0x03137ECC = nop 0x03137ED0 = bla _setObjectDrawDistance _setObjectDrawDistanceDivider: fmuls f13, f1, f1 lis r8, objectDivider@ha lfs f1, objectDivider@l(r8) fmuls f13, f13, f1 blr 0x0313A60C = bla _setObjectDrawDistanceDivider 0x0313A678 = bla _setObjectDrawDistanceDivider ; Tree billboard draw distance const_treeDrawDistance: .float $tree 0x033CB548 = lis r7, const_treeDrawDistance@ha 0x033CB550 = lfs f12, const_treeDrawDistance@l(r7) ; Grass blades draw distance 0x1030A774 = .float $grass