[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Enhancements path = "The Legend of Zelda: Breath of the Wild/Enhancements" description = Allows you to change post-processing effects and texture detail to enhance the picture.||Made by Kiri, Jamie, M&&M, Pig, Skyth, and clarity preset creators. version = 6 [Default] $preset:int = 10 $disableClarity:int = 0 $disableDOF:int = 0 $reflExtra:int = 0 $sampleCount:int = 4 $advancedLOD = 0 $lodBias = 0 $anisotropy = 1 # Clarity Preset [Preset] name = Disabled (Default) category = Clarity default = 1 $disableClarity:int = 1 [Preset] name = Serfrost's Preset (Recommended) category = Clarity $preset:int = 10 [Preset] name = Serfrost's Preset (Dim Display) category = Clarity $preset:int = 9 [Preset] name = Serfrost's Preset (Bright Display) category = Clarity $preset:int = 8 [Preset] name = Bruz's Preset category = Clarity $preset:int = 1 [Preset] name = CellHunter's Preset category = Clarity $preset:int = 7 [Preset] name = Jamie's Preset category = Clarity $preset:int = 3 [Preset] name = t3nka Neutral+ category = Clarity $preset:int = 2 [Preset] name = The Complaining Gamer's Preset category = Clarity $preset:int = 5 [Preset] name = ViskClarity Preset category = Clarity $preset:int = 11 [Preset] name = Contrasty Preset category = Clarity $preset:int = 4 [Preset] name = Filmic Preset category = Clarity $preset:int = 6 [Preset] name = Silentverge's Survival of the Wild Preset (Warmer) category = Clarity $preset:int = 12 [Preset] name = Silentverge's Survival of the Wild Preset (Colder) category = Clarity $preset:int = 13 [Preset] name = Godot's Mexican Preset category = Clarity $preset:int = 14 [Preset] name = Hexaae's Clear Preset category = Clarity $preset:int = 15 [Preset] name = MaranBr Preset (Little More Intense) category = Clarity $preset:int = 16 [Preset] name = User-Defined Preset category = Clarity $preset:int = 0 # Depth of Field [Preset] name = Enabled category = Depth Of Field default = 1 [Preset] name = Disabled (no performance gain) category = Depth Of Field $disableDOF:int = 1 # Enhanced Reflections [Preset] name = Normal Reflections category = Reflections default = 1 [Preset] name = Enhanced Reflections category = Reflections $reflExtra:int = 1 # SSR Sample Count [Preset] name = Disabled category = Reflection Range $sampleCount:int = 0 [Preset] name = Extra Low (2 samples) category = Reflection Range $sampleCount:int = 2 [Preset] name = Low (4 samples, Default) category = Reflection Range default = 1 [Preset] name = Medium (8 samples) category = Reflection Range $sampleCount:int = 8 [Preset] name = High (16 samples) category = Reflection Range $sampleCount:int = 16 [Preset] name = Extra High (32 samples) category = Reflection Range $sampleCount:int = 32 [Preset] name = Extreme (64 samples) category = Reflection Range $sampleCount:int = 64 # Anisotropic Filtering [Preset] name = Extreme (16x) category = Anisotropic Filtering $anisotropy = 16 [Preset] name = Ultra (8x, Default) category = Anisotropic Filtering default = 1 $anisotropy = 8 [Preset] name = High (4x) category = Anisotropic Filtering $anisotropy = 4 [Preset] name = Medium (2x) category = Anisotropic Filtering $anisotropy = 2 [Preset] name = Low (1x) category = Anisotropic Filtering $anisotropy = 1 [TextureRedefine] tileModesExcluded = 0x001 # ignore cpu processed textures (ex. videos) formatsExcluded = 0x001,0x005,0x007,0x019,0x01a,0x01f,0x122,0x41a,0x806,0x80e,0x816,0x820 # ignore viewports, cubemaps, and shadows overwriteAnisotropy = $anisotropy