#version 430 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 340382e6fbbb3951 // start of shader inputs/outputs, predetermined by Cemu. Do not touch #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif #ifdef VULKAN layout(set = 1, binding = 3) uniform ufBlock { uniform ivec4 uf_remappedPS[11]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[11]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2DArray textureUnitPS0; TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 2) uniform sampler2D textureUnitPS2; layout(location = 0) noperspective in vec4 passParameterSem0; layout(location = 1) noperspective in vec4 passParameterSem1; layout(location = 0) out vec4 passPixelColor0; // end of shader inputs/outputs int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); if( activeMaskStackC[1] == true ) { R7i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyz); R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).x); } if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); PV0i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; PV0i.z = 0; R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(uf_remappedPS[0].x)) + -(intBitsToFloat(uf_remappedPS[1].z)))); PV0i.w = R127i.w; R126i.w = 0x3f800000; PS0i = R126i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.y),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); PS1i = R2i.x; // 2 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w))); PV0i.x = R125i.x; PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); R126i.z = R127i.w; PV0i.z = R126i.z; R3i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); R125i.w = 0x3f800000; PS0i = R125i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.y))); // 4 R126i.x = 0; R5i.y = 0; R127i.z = floatBitsToInt(-(intBitsToFloat(PS1i))); PV0i.z = R127i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[3].w))); R124i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R124i.w; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.z = 0; PS1i = R6i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),1.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 7 R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); PV1i.x = R1i.x; R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); PV1i.y = R1i.y; R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); PV1i.z = R3i.z; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[4].w))); R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w)); PS1i = R6i.x; // 8 R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R2i.x))); PV0i.x = R124i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.x))); PV0i.y = R127i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R126i.z))); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); tempResultf = max(0.0, intBitsToFloat(uf_remappedPS[5].w)); tempResultf = log2(tempResultf); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R4i.w = floatBitsToInt(tempResultf); PS0i = R4i.w; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); PS1i = R6i.y; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),1.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R1i.x; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),intBitsToFloat(uf_remappedPS[3].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R7i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R124i.w)); PS1i = R7i.y; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R1i.x)); // 13 R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i)); R126i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PS0i)); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[6].w))); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[6].w))); // 14 backupReg0i = R127i.z; R3i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PV1i.z)); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV1i.w))); R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PS0i))); PS1i = R127i.x; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); // 17 R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(R127i.x))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.x)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 18 R4i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w)); PV0i.z = R4i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3db4b4b5)); // 19 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[5].y))); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)); // 20 R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV1i.x))); R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); } while( activeMaskStackC[1] == true ) { if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R1i.y = (($sampleCount > intBitsToFloat(R6i.z))?int(0xFFFFFFFF):int(0x0)); // 1 predResult = (R1i.y == 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R1i.y = R5i.y; } if( activeMaskStackC[2] == true ) { break; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R123i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 4.0 + 0.0)); PV0i.w = R123i.w; // 1 R8i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); PV1i.x = R8i.x; R9i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + 2.0); PV1i.y = R9i.y; R8i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000)); PV1i.z = R8i.z; R5i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + 4.0); // 2 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R6i.x))); PV0i.x = R1i.x; R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); PV0i.y = R1i.y; R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R6i.x))); PV0i.z = R1i.z; R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.y))); PV0i.w = R1i.w; R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.x))); PS0i = R2i.x; // 3 PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(1.0))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R7i.y))); PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(1.0))); R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(1.0))); PS1i = R127i.w; // 4 PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(R6i.x))); R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.w)) + intBitsToFloat(R7i.y))); R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R127i.y; // 5 R127i.x = floatBitsToInt(max(intBitsToFloat(R2i.y), -(1.0))); R126i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV0i.x))); PV1i.z = floatBitsToInt(max(intBitsToFloat(R2i.x), -(1.0))); PV1i.w = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); R125i.y = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV0i.y))); PS1i = R125i.y; // 6 PV0i.x = floatBitsToInt(max(intBitsToFloat(R2i.w), -(1.0))); PV0i.y = floatBitsToInt(max(intBitsToFloat(R2i.z), -(1.0))); R127i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R127i.y))); R127i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(intBitsToFloat(PV1i.w))); PS0i = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); // 7 PV1i.x = floatBitsToInt(min(intBitsToFloat(R127i.x), 1.0)); R127i.y = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.z))); PS1i = R3i.x; // 8 PV0i.x = floatBitsToInt(0.0); R124i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(PV1i.x))); R126i.z = floatBitsToInt(intBitsToFloat(R2i.z) + -(intBitsToFloat(PV1i.z))); R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.w))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(R4i.z))); PS0i = R4i.y; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.x),-0.0),vec4(1.0,1.0,1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R8i.z)) + intBitsToFloat(R4i.z))); PS1i = R0i.z; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R127i.w),-0.0),vec4(1.0,1.0,0.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = ((intBitsToFloat(PV1i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); PS0i = R127i.z; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.y),-0.0),vec4(1.0,1.0,0.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; PS1i = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); // 12 backupReg0i = R127i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),intBitsToFloat(R126i.w),-0.0),vec4(1.0,1.0,0.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = backupReg0i | PS1i; PS0i = R127i.z; // 13 PV1i.y = ((intBitsToFloat(R127i.y) != 0.0)?int(0xFFFFFFFF):int(0x0)); R126i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0)); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.z))); PS1i = R0i.w; // 14 PV0i.x = PV1i.y | R127i.z; // 15 R3i.y = R126i.w | PV0i.x; // 16 predResult = (R3i.y != 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R1i.y = R5i.y; } if( activeMaskStackC[2] == true ) { break; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 PV0i.x = R1i.z; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.w))); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); PV0i.z = R1i.x; PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); PV0i.w = floatBitsToInt(-(intBitsToFloat(R1i.y))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R127i.y = R2i.x; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); PS0i = R127i.y; // 1 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + vec3(0.5,0.5,0.5)); R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); PS1i = floatBitsToInt(-(intBitsToFloat(R2i.y))); PS1i = floatBitsToInt(intBitsToFloat(PS1i) / 2.0); // 2 R2i.x = floatBitsToInt(intBitsToFloat(R127i.y) + 0.5); R2i.y = floatBitsToInt(intBitsToFloat(PS1i) + 0.5); PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); PV0i.w = R2i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R4i.x = 0; PS0i = R4i.x; // 3 backupReg0i = R3i.x; R3i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); R3i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); R2i.z = backupReg0i; R2i.w = 0x3f800000; R5i.x = 0; PS1i = R5i.x; } if( activeMaskStackC[1] == true ) { R1i.x = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.xy)).x); R1i.y = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R1i.zw)).x); R1i.z = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.xy)).x); R1i.w = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R3i.xy)).x); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R126i.x = 0; R125i.y = R0i.z; R127i.z = R4i.y; R127i.w = 0x3f800000; R125i.w = 0x3f800000; PS0i = R125i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R125i.x = 0; PS1i = R125i.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.w = tempi.x; R126i.z = R0i.w; PS0i = R126i.z; // 3 backupReg0i = R127i.y; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[8].w))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[8].w))); R127i.w = 0x3f800000; R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); PS1i = R127i.x; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); PS0i = R126i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),1.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R127i.x)); PS1i = R127i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.y)); PS0i = R127i.x; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i)); PS0i = R125i.y; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(uf_remappedPS[8].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.x))) + -(intBitsToFloat(uf_remappedPS[0].z)))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R127i.z))) + -(intBitsToFloat(uf_remappedPS[0].z)))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(R125i.y))) + -(intBitsToFloat(uf_remappedPS[0].z)))); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(PS1i)); // 11 backupReg0i = R1i.x; backupReg1i = R1i.y; R1i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV0i.y))); PV1i.x = R1i.x; R1i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.x))); PV1i.y = R1i.y; R0i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.z))); PV1i.z = R0i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[0].z)))); PV1i.w = R123i.w; // 12 backupReg0i = R1i.w; R2i.x = ((0.0 > intBitsToFloat(PV1i.x))?int(0xFFFFFFFF):int(0x0)); PV0i.x = R2i.x; R1i.z = ((0.0 > intBitsToFloat(PV1i.z))?int(0xFFFFFFFF):int(0x0)); R0i.w = ((0.0 > intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); PV0i.w = R0i.w; R1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.w))); PS0i = R1i.w; // 13 PV1i.y = PV0i.x | PV0i.w; R2i.y = ((0.0 > intBitsToFloat(PS0i))?int(0xFFFFFFFF):int(0x0)); PS1i = R2i.y; // 14 PV0i.x = R1i.z | PV1i.y; // 15 R2i.z = R2i.y | PV0i.x; // 16 predResult = (R2i.z != 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 int offset = floatBitsToInt($sampleCount * 4.0); R127i.x = ((R0i.w == 0)?(offset):(R9i.y)); PV0i.x = R127i.x; R127i.y = ((R2i.x == 0)?(offset):(R8i.x)); PV0i.y = R127i.y; R127i.z = ((R2i.y == 0)?(offset):(R5i.w)); R127i.w = ((R1i.z == 0)?(offset):(R8i.z)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[9].x)); // 1 R126i.x = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS0i)); R126i.x = clampFI32(R126i.x); PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); R126i.z = floatBitsToInt(max(intBitsToFloat(R1i.x), -(intBitsToFloat(R1i.x)))); R126i.w = floatBitsToInt(max(intBitsToFloat(R1i.y), -(intBitsToFloat(R1i.y)))); R125i.z = floatBitsToInt(max(intBitsToFloat(R0i.z), -(intBitsToFloat(R0i.z)))); PS1i = R125i.z; // 2 PV0i.x = floatBitsToInt(min(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y))); R126i.y = floatBitsToInt(max(intBitsToFloat(R1i.w), -(intBitsToFloat(R1i.w)))); // 3 R5i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.x))); PV1i.y = R5i.y; // 4 backupReg0i = R127i.x; backupReg1i = R127i.z; R127i.x = ((intBitsToFloat(R127i.y) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); R127i.y = ((intBitsToFloat(R127i.w) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); R127i.z = ((intBitsToFloat(backupReg0i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d800000)); R125i.y = ((intBitsToFloat(backupReg1i) == intBitsToFloat(PV1i.y))?int(0xFFFFFFFF):int(0x0)); PS0i = R125i.y; // 5 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y))); // 6 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); PV0i.w = clampFI32(PV0i.w); // 7 PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.w))); // 9 PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); // 10 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PS1i))); // 11 PV1i.x = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.z))?int(0xFFFFFFFF):int(0x0)); PV1i.y = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R125i.z))?int(0xFFFFFFFF):int(0x0)); PV1i.z = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.y))?int(0xFFFFFFFF):int(0x0)); PV1i.w = ((intBitsToFloat(PV0i.w) > intBitsToFloat(R126i.w))?int(0xFFFFFFFF):int(0x0)); // 12 backupReg0i = R127i.y; R123i.x = ((R127i.z == 0)?(0):(PV1i.w)); PV0i.x = R123i.x; R127i.y = ((backupReg0i == 0)?(0):(PV1i.y)); R123i.z = ((R127i.x == 0)?(0):(PV1i.x)); PV0i.z = R123i.z; R126i.w = ((R125i.y == 0)?(0):(PV1i.z)); // 13 PV1i.z = PV0i.z | PV0i.x; // 14 PV0i.x = R127i.y | PV1i.z; // 15 R1i.y = R126i.w | PV0i.x; } if( activeMaskStackC[2] == true ) { break; } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R6i.z; R6i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0); } } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((intBitsToFloat(R0i.x) * 2.0 + -(1.0))); PV0i.x = R123i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y)) + intBitsToFloat(R6i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(R5i.y) / ($sampleCount * 4.0)); R123i.w = floatBitsToInt((intBitsToFloat(R0i.y) * 2.0 + -(1.0))); PV0i.w = R123i.w; PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.z)); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(PV0i.w)) + 1.0)); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[9].w) * intBitsToFloat(PS0i)); PV1i.w = clampFI32(PV1i.w); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R7i.y))); PS1i = R126i.y; // 2 backupReg0i = R1i.y; PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.y), intBitsToFloat(0x3dcccccd))); R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); R0i.w = ((backupReg0i == 0)?(0):(0x3f800000)); PS0i = R127i.y; PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.y))); PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); R0i.z = floatBitsToInt(roundEven(1.0)); PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); R0i.x = floatBitsToInt(intBitsToFloat(PS0i) + 0.5); PS1i = R0i.x; // 4 R0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); } if( activeMaskStackC[1] == true ) { R0i.xyz = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); } if( activeMaskStackC[1] == true ) { // 0 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(uf_remappedPS[10].w))); PV0i.w = clampFI32(PV0i.w); // 1 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.w))); // 2 PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R1i.y))); // 3 PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R2i.z))); // 4 PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R0i.w))); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x), intBitsToFloat(PV0i.y))); R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y), intBitsToFloat(PV0i.y))); // 6 R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV1i.x))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV1i.x))); R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.x))); } // export passPixelColor0 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); }