[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "Master Mode Options" path = "The Legend of Zelda: Breath of the Wild/Cheats/Master Mode Options" description = Allows you to pick and choose which of Nintendo's changes are applied to Master Mode (Does nothing in Normal Mode). A reboot is required to apply changes made while the game is running. ||By Torphedo and Fleevoid, with lots of help from Exzap and leoetlino. 1.5x damage multiplier hack by NiceneNerd. version = 7 [Default] $debug:int = 0 $bit0:int = 0x1 $bit1:int = 0x0 $bit3:int = 0x8 $bit4:int = 0x10 $bit5:int = 0x20 $bit6:int = 0x40 $bit7:int = 0x80 $bit8:int = 0x100 $mmdamage = 0 [Preset] name = Disabled (Default) category = Show Debug Options $debug:int = 0 [Preset] name = Enabled (shows broken options) category = Show Debug Options $debug:int = 1 [Preset] name = Disabled (Default) category = 1-Hit-Kill Protection $bit3:int = 0x8 [Preset] name = Enabled category = 1-Hit-Kill Protection $bit3:int = 0x0 [Preset] name = Enabled (Default) category = No Ganon Stun Lock $bit4:int = 0x10 [Preset] name = Disabled category = No Ganon Stun Lock $bit4:int = 0x0 [Preset] Name = Enabled (Default) category = Health Regeneration $bit5:int = 0x20 [Preset] Name = Disabled category = Health Regeneration $bit5:int = 0x0 [Preset] name = Enabled (Default) category = Randomized Guardian Fire Timing $bit6:int = 0x40 [Preset] name = Disabled category = Randomized Guardian Fire Timing $bit6:int = 0x0 [Preset] name = Enabled (Default) category = 1.5x Damage Multiplier from Bosses and Tests of Strength $bit7:int = 0x80 [Preset] name = Apply to all enemies category = 1.5x Damage Multiplier from Bosses and Tests of Strength $mmdamage = 1 [Preset] name = Disabled category = 1.5x Damage Multiplier from Bosses and Tests of Strength $bit7:int = 0x0 [Preset] name = Enabled (Default) category = Shorter Enemy Notice $bit8:int = 0x100 [Preset] name = Disabled category = Shorter Enemy Notice $bit8:int = 0x0 [Preset] name = Enabled (Default) category = IsLastPlayHardMode (Does nothing) condition = $debug == 1 $bit0:int = 0x1 [Preset] name = Disabled category = IsLastPlayHardMode (Does nothing) condition = $debug == 1 $bit0:int = 0x0 [Preset] name = Disabled (Default) category = Nerf Cooking (Appears to be broken or unimplemented) condition = $debug == 1 $bit1:int = 0x0 [Preset] name = Enabled category = Nerf Cooking (Appears to be broken or unimplemented) condition = $debug == 1 $bit1:int = 0x2