#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) 
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
/* This shaders was auto-converted from OpenGL to Cemu.
Conversion output:
*/


const vec3 Color = vec3($armorR,$armorG,$armorB);
const float Factor = $armorL_f;

// Armor When teleporting

// shader 7cd50058a8f1d6dd
#ifdef VULKAN
layout(set = 1, binding = 7) uniform ufBlock
{
uniform ivec4 uf_remappedPS[10];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[10];
uniform vec2 uf_fragCoordScale;
#endif
// uf_fragCoordScale was moved to the ufBlock
TEXTURE_LAYOUT(1, 1, 0) uniform sampler3D textureUnitPS1;
TEXTURE_LAYOUT(2, 1, 1) uniform sampler2DArray textureUnitPS2;
TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4;
TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5;
TEXTURE_LAYOUT(6, 1, 5) uniform sampler2D textureUnitPS6;
TEXTURE_LAYOUT(7, 1, 6) uniform sampler2D textureUnitPS7;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 3) in vec4 passParameterSem4;
layout(location = 4) in vec4 passParameterSem5;
layout(location = 5) in vec4 passParameterSem7;
layout(location = 6) in vec4 passParameterSem8;
layout(location = 0) out vec4 passPixelColor0;
layout(location = 1) out vec4 passPixelColor1;
layout(location = 3) out vec4 passPixelColor3;
layout(location = 5) out vec4 passPixelColor5;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
	return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
	return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
ivec4 R0i = ivec4(0);
ivec4 R1i = ivec4(0);
ivec4 R2i = ivec4(0);
ivec4 R3i = ivec4(0);
ivec4 R4i = ivec4(0);
ivec4 R5i = ivec4(0);
ivec4 R6i = ivec4(0);
ivec4 R7i = ivec4(0);
ivec4 R8i = ivec4(0);
ivec4 R9i = ivec4(0);
ivec4 R123i = ivec4(0);
ivec4 R124i = ivec4(0);
ivec4 R125i = ivec4(0);
ivec4 R126i = ivec4(0);
ivec4 R127i = ivec4(0);
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
int PS0i = 0, PS1i = 0;
ivec4 tempi = ivec4(0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
bool activeMaskStack[2];
bool activeMaskStackC[3];
activeMaskStack[0] = false;
activeMaskStackC[0] = false;
activeMaskStackC[1] = false;
activeMaskStack[0] = true;
activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0i = floatBitsToInt(passParameterSem0);
R1i = floatBitsToInt(passParameterSem1);
R2i = floatBitsToInt(passParameterSem2);
R3i = floatBitsToInt(passParameterSem4);
R4i = floatBitsToInt(passParameterSem5);
R5i = floatBitsToInt(passParameterSem7);
R6i = floatBitsToInt(passParameterSem8);
if( activeMaskStackC[1] == true ) {
R7i.xy = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).xy);
R1i.xyz = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R1i.xy)).xyz);
R8i.xyz = floatBitsToInt(texture(textureUnitPS7, intBitsToFloat(R0i.zw)).xyz);
R1i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
R9i.xyz = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyz);
}
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.y)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.z)));
R127i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PV0i.w = R127i.w;
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204)));
PS0i = R127i.y;
// 1
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS0i)));
// 2
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i)));
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.x)));
R123i.z = clampFI32(R123i.z);
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PS1i)));
R126i.w = floatBitsToInt(fract(intBitsToFloat(R6i.x)));
PS0i = R126i.w;
// 3
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)));
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)));
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0);
R126i.y = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
PS1i = R126i.y;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w)));
// 5
backupReg0i = R127i.y;
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.x)));
PV1i.x = R126i.x;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.z)));
PV1i.y = R127i.y;
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS0i)) + intBitsToFloat(backupReg0i)));
PV1i.z = R126i.z;
R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
R126i.w = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
PS1i = R126i.w;
// 6
backupReg0i = R126i.y;
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.y = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
// 7
R127i.x = floatBitsToInt(mul_nonIEEE(Color.r, intBitsToFloat(R1i.x)));
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS0i)),intBitsToFloat(PS0i)) + 1.0));
R123i.y = clampFI32(R123i.y);
PV1i.y = R123i.y;
R127i.z = floatBitsToInt(mul_nonIEEE(Color.g, intBitsToFloat(R1i.y)));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R127i.w)) + 1.0));
R123i.w = clampFI32(R123i.w);
PV1i.w = R123i.w;
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
// 8
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
PS0i = floatBitsToInt(mul_nonIEEE(Color.b, intBitsToFloat(R1i.z)));
// 9
backupReg0i = R127i.z;
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R127i.x)));
PV1i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(0x3f59999a));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i)));
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
// 10
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(PV1i.x)));
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i)));
R3i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f969696));
R3i.z = clampFI32(R3i.z);
R1i.w = floatBitsToInt(fract(intBitsToFloat(uf_remappedPS[3].w)));
R6i.y = 0x3f800000;
PS0i = R6i.y;
// 11
R7i.y = 0;
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.z)));
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x) * Factor, intBitsToFloat(R127i.w)));
PS1i = R5i.y;
// 12
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y));
PS0i = floatBitsToInt(tempResultf);
// 13
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
PV1i.x = R3i.x;
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
PV1i.y = R3i.y;
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
PV1i.z = R4i.z;
// 14
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R1i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
PS0i = R1i.x;
// 15
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
R2i.w = clampFI32(R2i.w);
// 16
predResult = (intBitsToFloat(R1i.w) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.z = floatBitsToInt(floor(intBitsToFloat(uf_remappedPS[3].w)));
PV0i.z = R0i.z;
// 1
R0i.z = floatBitsToInt(roundEven(intBitsToFloat(PV0i.z)));
}
if( activeMaskStackC[2] == true ) {
R0i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R0i.y));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(backupReg0i));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R0i.z));
// 1
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg0i)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg1i)));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R6i.z = ((intBitsToFloat(uf_remappedPS[4].w) > 0.0)?int(0xFFFFFFFF):int(0x0));
// 1
predResult = (R6i.z != 0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
R0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e99999a));
R0i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e99999a));
R0i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e99999a));
}
if( activeMaskStackC[2] == true ) {
R0i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(0x3dea4a8c));
PV0i.y = floatBitsToInt(-(intBitsToFloat(R0i.z)) + 1.0);
tempResultf = max(0.0, intBitsToFloat(R2i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R126i.w = floatBitsToInt(tempResultf);
PS0i = R126i.w;
// 1
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),1.0,0.0)));
PV1i.x = tempi.x;
PV1i.y = tempi.x;
PV1i.z = tempi.x;
PV1i.w = tempi.x;
R127i.w = tempi.x;
tempResultf = max(0.0, intBitsToFloat(PV0i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1i = floatBitsToInt(tempResultf);
// 2
R127i.x = floatBitsToInt((0.5 * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3dcccccd)));
PV0i.x = R127i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(PV1i.x) + intBitsToFloat(0x3e4ccccd)));
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fa66666));
// 3
R126i.y = floatBitsToInt((intBitsToFloat(0x3f266666) * intBitsToFloat(R127i.w) + intBitsToFloat(0x3eb33333)));
PV1i.y = R126i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40200000));
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3e23d70a));
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 0.25);
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
PV0i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(0x3e851eb8));
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(PV0i.y));
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.x)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.w = R123i.w;
R7i.y = 0x3e99999a;
PS1i = R7i.y;
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.x));
PV0i.y = clampFI32(PV0i.y);
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x));
R127i.z = clampFI32(R127i.z);
PV0i.z = R127i.z;
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
PV0i.w = clampFI32(PV0i.w);
// 7
PV1i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y));
PV1i.y = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.y));
PV1i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV0i.z));
PV1i.w = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w));
R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.w));
PS1i = R127i.x;
// 8
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
backupReg3i = R5i.x;
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg2i)));
PV0i.w = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.z));
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg3i)));
PS0i = R5i.x;
// 9
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg0i)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[4].w)) + intBitsToFloat(backupReg1i)));
// 10
R4i.y = R6i.y;
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R6i.y = R7i.y;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[4].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PS0i = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[4].y));
// 1
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i)));
PV1i.x = R127i.x;
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i)));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i)));
// 2
R0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40666666));
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40666666));
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40666666));
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f3851ec));
R1i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f3851ec));
PS0i = R1i.y;
// 3
R1i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3f3851ec));
}
if( activeMaskStackC[2] == true ) {
R0i.y = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).x);
R0i.x = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.w),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.z = floatBitsToInt(-(intBitsToFloat(R0i.y)) + intBitsToFloat(R0i.x));
// 1
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f333333) + intBitsToFloat(R0i.y)));
PV1i.y = R123i.y;
// 2
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(PV1i.y));
// 3
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x41a00000));
R127i.w = clampFI32(R127i.w);
PV1i.w = R127i.w;
// 4
backupReg0i = R9i.x;
backupReg1i = R9i.y;
backupReg2i = R9i.z;
backupReg3i = R5i.x;
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.w)));
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PV1i.w)));
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(PV1i.w)));
PS0i = R5i.x;
// 5
backupReg0i = R5i.y;
backupReg1i = R5i.z;
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(0xbd088889));
// 1
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), intBitsToFloat(uf_remappedPS[6].x)));
// 2
predResult = (intBitsToFloat(uf_remappedPS[7].w) != 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e22f983));
PV0i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(0x40e66666));
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3e22f983));
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3e22f983));
PS0i = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.z));
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.y = R123i.y;
PV1i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PS0i));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + 0.5));
PV1i.w = R123i.w;
PS1i = floatBitsToInt(max(intBitsToFloat(uf_remappedPS[7].w), -(intBitsToFloat(uf_remappedPS[7].w))));
// 2
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.x)));
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e99999a));
R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PS1i)));
PS0i = R125i.w;
// 3
R127i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R127i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
R126i.z = R1i.x;
R126i.z = clampFI32(R126i.z);
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.w = R123i.w;
R124i.w = floatBitsToInt((intBitsToFloat(0xc3020000) * intBitsToFloat(PS0i) + intBitsToFloat(0x43200000)));
PS1i = R124i.w;
// 4
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3e22f983));
R127i.y = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e22f983));
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)));
R0i.w = floatBitsToInt((intBitsToFloat(0xc31a0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43200000)));
R126i.y = floatBitsToInt(sin((intBitsToFloat(PS0i))/0.1591549367));
PS1i = R126i.y;
// 6
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),0.0)));
PV0i.x = tempi.x;
PV0i.y = tempi.x;
PV0i.z = tempi.x;
PV0i.w = tempi.x;
R126i.w = tempi.x;
PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.x))/0.1591549367));
// 7
backupReg0i = R127i.y;
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.z)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt((intBitsToFloat(0xc2080000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x42200000)));
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PS0i));
R127i.w = floatBitsToInt((intBitsToFloat(0xbfe66666) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
PS1i = floatBitsToInt(sin((intBitsToFloat(backupReg0i))/0.1591549367));
// 8
R125i.x = floatBitsToInt((intBitsToFloat(0xbd8f5c29) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3d8f5c29)));
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(PV1i.z));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
R126i.w = floatBitsToInt((intBitsToFloat(0xc0333333) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40333333)));
tempResultf = max(0.0, intBitsToFloat(R126i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R127i.x = floatBitsToInt(tempResultf);
PS0i = R127i.x;
// 9
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * 0.25 + intBitsToFloat(PV0i.z)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(0x3e4ccccd)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(0x3d4cccce) * intBitsToFloat(R125i.w) + intBitsToFloat(0x3dcccccd)));
PV1i.z = R123i.z;
PV1i.w = ((0.0 > intBitsToFloat(uf_remappedPS[7].w))?int(0xFFFFFFFF):int(0x0));
R126i.x = ((intBitsToFloat(uf_remappedPS[7].w) == 0.0)?int(0xFFFFFFFF):int(0x0));
PS1i = R126i.x;
// 10
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x41000000));
R123i.y = ((PV1i.w == 0)?(PV1i.y):(PV1i.z));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f400000) + intBitsToFloat(R1i.z)));
PV0i.z = R123i.z;
PV0i.w = PV1i.x;
PV0i.w = clampFI32(PV0i.w);
R127i.z = floatBitsToInt((intBitsToFloat(0xc3480000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x43960000)));
PS0i = R127i.z;
// 11
R127i.x = floatBitsToInt((intBitsToFloat(0xc36b0000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x437f0000)));
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0xbeb33333) + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R1i.w = ((R126i.x == 0)?(PV0i.y):(0));
R125i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
PS1i = R125i.z;
// 12
PV0i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R125i.y = floatBitsToInt((intBitsToFloat(0x41600000) * intBitsToFloat(R125i.w) + intBitsToFloat(0x40c00000)));
// 13
PV1i.z = PV0i.x;
PV1i.z = clampFI32(PV1i.z);
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
PV1i.w = clampFI32(PV1i.w);
// 14
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z));
// 15
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.x = R126i.x;
R125i.w = PV0i.y;
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
// 16
PV0i.z = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.x));
// 17
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
PV1i.y = R126i.y;
// 18
tempResultf = max(0.0, intBitsToFloat(PV1i.y));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 19
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x43480000));
// 20
R126i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
PS0i = R126i.z;
// 21
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R127i.w)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R125i.x)));
PV1i.w = R123i.w;
// 22
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(R126i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.w)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 23
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)));
R123i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3ecccccd) + intBitsToFloat(PV0i.x)));
PV1i.y = R123i.y;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.z)));
PV1i.w = R123i.w;
// 24
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.w)));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
// 25
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.w)));
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
}
activeMaskStack[1] = activeMaskStack[1] == false;
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
if( activeMaskStackC[2] == true ) {
// 0
R0i.xyz = ivec3(0,0,0);
R1i.w = 0;
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].x) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R1i.w;
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x40490fdb));
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
R127i.y = R1i.x;
R127i.y = clampFI32(R127i.y);
PV0i.y = R127i.y;
PV0i.z = floatBitsToInt(intBitsToFloat(R4i.z) + -(intBitsToFloat(R9i.y)));
R127i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x40600000));
R1i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[3].x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(backupReg0i)));
PS0i = R1i.w;
// 1
R123i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + intBitsToFloat(PV0i.z)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983) + 0.5));
PV1i.z = R123i.z;
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
PV1i.w = R126i.w;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
PV0i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.z)));
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
// 3
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb)));
PV1i.x = R123i.x;
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R126i.w)));
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.x));
// 4
PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983));
// 5
PV1i.x = PV0i.z;
PV1i.x = clampFI32(PV1i.x);
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
PV1i.y = clampFI32(PV1i.y);
PS1i = floatBitsToInt(sin((intBitsToFloat(PV0i.w))/0.1591549367));
// 6
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + 1.0);
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0);
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.x));
// 7
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
PV1i.x = R127i.x;
R127i.y = PV0i.w;
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w)));
PV1i.z = R127i.z;
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5);
// 8
PV0i.x = floatBitsToInt(intBitsToFloat(0x40400000) * intBitsToFloat(PV1i.z));
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3df5c290));
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e8a3d71));
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3b449ba6));
R126i.x = PV1i.x;
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) / 2.0);
PS0i = R126i.x;
// 9
backupReg0i = R127i.x;
backupReg0i = R127i.x;
backupReg1i = R127i.z;
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41100000));
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40a00000));
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.x)));
PV1i.w = R123i.w;
// 10
tempResultf = max(0.0, intBitsToFloat(PV1i.w));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS0i = floatBitsToInt(tempResultf);
// 11
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
// 12
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y)));
// 13
R123i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R126i.w)));
PV1i.y = R123i.y;
R123i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a) + intBitsToFloat(R126i.y)));
PV1i.z = R123i.z;
R123i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(0x3fe66666) + intBitsToFloat(R126i.z)));
PV1i.w = R123i.w;
// 14
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.x));
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.x));
// 15
backupReg0i = R0i.y;
backupReg1i = R0i.x;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.w));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.z = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.y));
// 16
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(backupReg2i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
predResult = (intBitsToFloat(uf_remappedPS[3].y) > 0.0);
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
backupReg0i = R0i.x;
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R2i.w)));
R127i.z = floatBitsToInt(-(intBitsToFloat(backupReg0i)));
// 1
backupReg0i = R0i.y;
PV1i.x = floatBitsToInt(-(intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.x));
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x));
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(PV0i.x)));
// 2
backupReg0i = R0i.x;
backupReg1i = R0i.y;
backupReg2i = R0i.z;
backupReg3i = R1i.w;
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
R1i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(PV1i.w));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
activeMaskStack[1] = activeMaskStack[0];
activeMaskStackC[2] = activeMaskStackC[1];
// 0
R126i.w = R1i.w;
R126i.w = clampFI32(R126i.w);
PV0i.w = R126i.w;
// 1
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.y)));
PV1i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.x)));
PV1i.y = R123i.y;
R127i.z = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R5i.z)));
PV1i.w = R123i.w;
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x)));
PS1i = R127i.y;
// 2
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)));
PV0i.y = R123i.y;
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y)));
PV0i.z = R123i.z;
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.y)));
PV0i.w = R123i.w;
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R9i.z)));
PS0i = R127i.w;
// 3
backupReg0i = R127i.y;
R127i.x = ((R127i.z == 0)?(R5i.x):(PV0i.z));
PV1i.x = R127i.x;
R127i.y = ((R127i.z == 0)?(R9i.x):(backupReg0i));
R126i.z = ((R127i.z == 0)?(R5i.z):(PV0i.x));
PV1i.z = R126i.z;
R125i.w = ((R127i.z == 0)?(R5i.y):(PV0i.y));
PV1i.w = R125i.w;
R125i.z = ((R127i.z == 0)?(R9i.y):(PV0i.w));
PS1i = R125i.z;
// 4
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[8].x));
R126i.y = ((R127i.z == 0)?(R9i.z):(R127i.w));
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R4i.y)));
PV0i.z = R123i.z;
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(uf_remappedPS[8].y));
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[8].z));
// 5
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R127i.x)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R125i.w)));
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(uf_remappedPS[8].w)) + intBitsToFloat(R126i.z)));
R2i.w = ((R127i.z == 0)?(R4i.y):(PV0i.z));
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R127i.y)));
PS1i = R6i.x;
// 6
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R125i.z)));
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R126i.y)));
// 7
predResult = (1.0 > intBitsToFloat(uf_remappedPS[1].w));
activeMaskStack[1] = predResult;
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
}
else {
activeMaskStack[1] = false;
activeMaskStackC[2] = false;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[6].x)));
R0i.y = floatBitsToInt((-(intBitsToFloat(uf_remappedPS[1].w)) * intBitsToFloat(0x40200000) + intBitsToFloat(0x40200000)));
R0i.y = clampFI32(R0i.y);
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(uf_remappedPS[6].x)));
PV0i.z = R0i.z;
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[6].x)));
// 1
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[9].z)));
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[9].z)));
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[9].z)));
R1i.w = PV0i.w;
R1i.w = floatBitsToInt(intBitsToFloat(R1i.w) / 2.0);
R1i.x = PV0i.x;
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0);
PS1i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
R0i.w = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(uf_remappedPS[9].y)));
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w),intBitsToFloat(R0i.w)) + intBitsToFloat(R1i.w)));
}
if( activeMaskStackC[2] == true ) {
R1i.z = floatBitsToInt(texture(textureUnitPS1, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).x);
}
if( activeMaskStackC[2] == true ) {
// 0
if(  (intBitsToFloat(R3i.z) > intBitsToFloat(R1i.z))) discard;
tempResultf = max(0.0, intBitsToFloat(R1i.z));
tempResultf = log2(tempResultf);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
R1i.x = floatBitsToInt(tempResultf);
PS0i = R1i.x;
}
if( activeMaskStackC[2] == true ) {
// 0
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3fe66666));
// 1
R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
PS1i = R127i.z;
// 2
R123i.x = floatBitsToInt((intBitsToFloat(0x40b1999a) * intBitsToFloat(PS1i) + intBitsToFloat(0x3ee66666)));
PV0i.x = R123i.x;
R123i.y = floatBitsToInt((intBitsToFloat(0x3dccccce) * intBitsToFloat(PS1i) + intBitsToFloat(0x3e4ccccd)));
PV0i.y = R123i.y;
// 3
backupReg0i = R5i.x;
backupReg1i = R5i.y;
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg1i)));
R123i.w = floatBitsToInt((intBitsToFloat(0x41200000) * intBitsToFloat(R127i.z) + 4.0));
PV1i.w = R123i.w;
// 4
backupReg0i = R5i.z;
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
}
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
if( activeMaskStackC[1] == true ) {
// 0
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(uf_remappedPS[8].w))) + intBitsToFloat(R2i.w)));
PV0i.x = R123i.x;
PV0i.y = uf_remappedPS[7].z;
PV0i.z = ((intBitsToFloat(R7i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R123i.w = ((R6i.z == 0)?(0x3d008081):(0x3d30b0b1));
PV0i.w = R123i.w;
R1i.w = floatBitsToInt(1.0);
PS0i = R1i.w;
// 1
R1i.x = PV0i.w;
R127i.y = ((PV0i.z == 0)?(0):(0x3f800000));
PV1i.y = R127i.y;
R0i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 0.5 + 0.5));
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x427f0000));
R1i.y = PV0i.y;
PS1i = R1i.y;
// 2
PV0i.x = ((intBitsToFloat(PV1i.y) > 0.0)?int(0xFFFFFFFF):int(0x0));
R0i.y = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
PV0i.z = floatBitsToInt(floor(intBitsToFloat(PV1i.w)));
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
R2i.w = 0x3f800000;
R0i.x = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5));
PS0i = R0i.x;
// 3
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 2.0);
R123i.w = ((PV0i.x == 0)?(R6i.y):(R7i.y));
PV1i.w = R123i.w;
// 4
PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV1i.y));
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x437f0000));
// 5
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081));
PS1i = int(intBitsToFloat(PV0i.z));
// 6
PV0i.x = PS1i & 0x000000e0;
// 7
PV1i.w = PV0i.x >> 0x00000003;
// 8
PS0i = floatBitsToInt(float(PV1i.w));
// 9
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x42800000));
// 10
R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * 2.0 + intBitsToFloat(PV1i.y)));
PV0i.x = R123i.x;
// 11
R5i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b808081) + intBitsToFloat(0x3b808081)));
// 12
R4i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
R4i.w = R2i.w;
// 13
R3i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
R3i.w = R0i.w;
// 14
R2i.xyz = ivec3(R6i.x,R8i.y,R7i.z);
R2i.w = R5i.w;
// 15
backupReg0i = R1i.x;
backupReg1i = R1i.y;
backupReg2i = R1i.z;
backupReg3i = R1i.w;
R1i.xyz = ivec3(backupReg0i,backupReg1i,backupReg2i);
R1i.w = backupReg3i;
}
// export
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
}
